From 76e633ec1b1f481f5e698dd31b302814f8fbf6e8 Mon Sep 17 00:00:00 2001 From: lpbeliveau-silabs Date: Wed, 22 Mar 2023 10:41:59 -0400 Subject: [PATCH] Cleanup of logErrors, added missing break in case --- src/app/clusters/scenes/SceneTable.h | 1 - src/app/clusters/scenes/SceneTableImpl.cpp | 2 +- src/app/clusters/scenes/scenes-server.cpp | 606 +++++++++++++++++++++ src/app/tests/TestSceneTable.cpp | 2 +- 4 files changed, 608 insertions(+), 3 deletions(-) create mode 100644 src/app/clusters/scenes/scenes-server.cpp diff --git a/src/app/clusters/scenes/SceneTable.h b/src/app/clusters/scenes/SceneTable.h index 5288deb537de80..8333416b86f286 100644 --- a/src/app/clusters/scenes/SceneTable.h +++ b/src/app/clusters/scenes/SceneTable.h @@ -296,7 +296,6 @@ class SceneTable // Handlers virtual bool HandlerListEmpty() { return mHandlerList.Empty(); } - // SceneHandler * mHandlers[kMaxSceneHandlers] = { nullptr }; IntrusiveList mHandlerList; }; diff --git a/src/app/clusters/scenes/SceneTableImpl.cpp b/src/app/clusters/scenes/SceneTableImpl.cpp index fc6a7dc1233ee5..e439f5b9721374 100644 --- a/src/app/clusters/scenes/SceneTableImpl.cpp +++ b/src/app/clusters/scenes/SceneTableImpl.cpp @@ -80,7 +80,7 @@ struct SceneTableData : public SceneTableEntry, PersistentData +#include +#include +#include +#include + +namespace chip { +namespace app { +namespace Clusters { +namespace Scenes { + +CHIP_ERROR ScenesServer::Init() {} +void ScenesServer::Shutdown() {} + +template +void AddSceneParse(HandlerContext & ctx, const CommandData & commandData) +{ + ResponseType response; + CHIP_ERROR err; + + scenes::DefaultSceneTableImpl * sceneTable = chip::server::GetInstance->GetSceneTable(); + chip::Credentials::GroupDataProvider * groupProvider = GetGroupDataProvider(); + + // Command data + GroupId & groupId = commandData.groupID; + SceneId & sceneId = commandData.sceneID; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + auto & transitionTime = commandData.transitionTime; + auto & sceneName = commandData.sceneName; + auto & extensionFieldSets = commandData.extensionFieldSets; + uint32_t transitionTimeMs = 0; + + // Verify Endpoint in group + VerifyOrReturn(nullptr != groupProvider, false); + if (!groupProvider->HasEndpoint(fabricIndex, groupId, endpoint) && groupId != 0) + { + + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::InvalidCommand); + return; + } + + if (transitionTime.HasValue()) + { + if (commandData.GetCommandId() == Commands::AddScene::Id) + { + transitionTimeMs = static_cast(transitionTime.Value() * 1000); + } + else if (commandData.GetCommandId() == Commands::EnhancedAddScene::Id) + { + transitionTimeMs = static_cast(transitionTime.Value() * 10000); + } + } + + auto fieldSetIter = extensionFieldSets.begin(); + + ClusterId tempCluster = 0; + uint8_t buffer[kMaxFieldsPerCluster]; + uint8_t EFSCount = 0; + + scenes::SceneStorageId StorageId(endpoint, sceneId, groupId); + scenes::SceneStorageData StorageData(sceneName, sceneId, transitionTimeMs, 0); + + // Goes through all EFS in command + while (fieldSetIter.Next() && EFSCount < kMaxClusterPerScenes) + { + Structs::ExtensionFieldSet::DecodableType EFS = fieldSetIter.GetValue(); + chip::scene::ExtensionFieldsSet tempEFS; + + MutableByteSpan buff_span(tempEFS.mBytesBuffer); + + // Check if a handler is registered for the EFS's cluster + for (uint8_t i = 0; i < sceneTable.handlerNum; i++) + { + sceneTable.mHandlers[i].SerializeAdd(endpoint, tempEFS.mID, tempEFS.mBytesBuffer, EFS); + } + tempEFS.mUsedBytes = buff_span.size(); + + if (!tempEFS.IsEmpty()) + { + StorageData.mExtensionFieldSet.InsertFieldSet(tempEFS); + } + } + + // Create scene from data and ID + scenes::SceneTableEntry scene(StorageId, StorageData); + + // Insert in table + err = sceneTable.SetSceneTableEntry(fabricIndex, scene); + + if (err != CHIP_NO_ERROR) + { + if (err == CHIP_ERROR_INVALID_LIST_LENGTH) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::ResourceExhausted); + } + else + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + } + return; + } + + // Write response + response.status = Protocols::InteractionModel::Status::Success; + reponse.groupID = groupId; + response.sceneID = sceneId; + ctx.mCommandHandler.AddResponse(ctx.mRequestPath, response); +} + +template +void ViewSceneParse(HandlerContext & ctx, const CommandData & commandData) +{ + ResponseType response; + CHIP_ERROR err; + + scenes::SceneTable * sceneTable = chip::server::GetInstance->GetSceneTable(); + Credentials::GroupDataProvider * groupProvider = Credentials::GetGroupDataProvider(); + + // Command data + GroupId & groupId = commandData.groupID; + SceneId & sceneId = commandData.sceneID; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + + // Verify Endpoint in group + VerifyOrReturn(nullptr != groupProvider, false); + if (!groupProvider->HasEndpoint(fabricIndex, groupId, endpoint) && groupId != 0) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::InvalidCommand); + return; + } + + scenes::SceneStorageId StorageId(endpoint, sceneId, groupId); + scenes::SceneTableEntry scene(); + + // Gets the scene form the table + err = sceneTable->GetSceneTableEntry(fabricIndex, StorageId, scene); + if (err != CHIP_NO_ERROR) + { + if (err == CHIP_ERROR_NOT_FOUND) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::NotFound); + } + else + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + } + return; + } + + // Write response + response.status = Protocols::InteractionModel::Status::Success; + reponse.groupID = groupId; + response.sceneID = sceneId; + if (scene.mStorageData.mSceneTransitionTimeMs) + { + if (commandData.GetCommandId() == Commands::AddScene::Id) + { + response.transitionTime.SetValue(static_cast(scene.mStorageData.mSceneTransitionTimeMs / 1000)); + } + else if (commandData.GetCommandId() == Commands::AddScene::Id) + { + response.transitionTime.SetValue(static_cast(scene.mStorageData.mSceneTransitionTimeMs / 10000)); + } + } + if (!scene.mNameSpan.empty()) + { + response.sceneName.SetValue(scene.mNameSpan); + } + if (!scene.mExtensionFieldSets.IsEmpty()) + { + for (uint8_t i = 0; i < scene.mExtensionFieldSets.GetFieldNum(); i++) + { + // gets data from the field in the scene + ExtensionFieldsSet tempField; + scene.mExtensionFieldSets.GetFieldSetAtPosition(tempField, i); + ByteSpan efsSpan(tempField.mBytesBuffer, tempField.mUsedBytes); + + // This should only find one handle per cluster + for (uint8_t j = 0; j < sceneTable.mNumHandlers; j++) + { + CHIP_ERROR found; + found = sceneTable->mHandlers[j].Deserialize(endpoint, tempField.mID, efsSpan, mResponseEFSBuffer[i]); + + // Leaves loop once the handler has deserialized its cluster + if (found == CHIP_NO_ERROR) + { + break; + } + } + } + + response.extensionFieldSets.SetValue(mResponseEFSBuffer); + response.extensionFieldSets.reduce_size(scene.mExtensionFieldSets.GetFieldNum()); + } + + ctx.mCommandHandler.AddResponse(ctx.mRequestPath, response); +} + +// CommandHanlerInterface +void ScenesServer::InvokeCommand(HandlerContext & ctx) +{ + if (mAsyncCommandHandle.Get() != nullptr) + { + // We have a command processing in the backend, reject all incoming commands. + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Busy); + ctx.SetCommandHandled(); + return; + } + + // Since mPath is used for building the response command, and we have checked that we are not pending the response of another + // command above. So it is safe to set the mPath here and not clear it when return. + mPath = ctx.mRequestPath; + + switch (ctx.mRequestPath.mCommandId) + { + case Commands::AddScene::Id: + HandleCommand(ctx, [this](HandlerContext & ctx, const auto & req) { + HandleAddScene(ctx, req); + }); + return; + case Commands::ViewScene::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleViewScene(ctx, req); }); + return; + case Commands::RemoveScene::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleRemoveScene(ctx, req); }); + return; + case Commands::RemoveAllScenes::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleRemoveAllScenese(ctx, req); }); + return; + case Commands::StoreScene::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleStoreScene(ctx, req); }); + return; + case Commands::RecallScene::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleRecallScene(ctx, req); }); + return; + case Commands::GetSceneMembership::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleGetSceneMembership(ctx, req); }); + return; + case Commands::EnhancedAddScene::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleAddScene(ctx, req); }); + return; + case Commands::EnhancedViewScene::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleEnhancedAddScene(ctx, req); }); + return; + case Commands::CopyScene::Id: + HandleCommand( + ctx, [this](HandlerContext & ctx, const auto & req) { HandleCopyScene(ctx, req); }); + return; + } +} + +CHIP_ERROR ScenesServer::EnumerateAcceptedCommands(const ConcreteClusterPath & cluster, CommandIdCallback callback, void * context) +{} +CHIP_ERROR ScenesServer::EnumerateGeneratedCommands(const ConcreteClusterPath & cluster, CommandIdCallback callback, void * context) +{} + +void ScenesServer::HandleAddScene(HandlerContext & ctx, const Commands::EnhancedAddSceneResponse::Type & commandData) +{ + AddSceneParse(ctx, commandData); +} + +void ScenesServer::HandleViewScene(HandlerContext & ctx, const CommandData & commandData) +{ + ViewSceneParse(ctx, commandData); +} + +void ScenesServer::HandleRemoveScene(HandlerContext & ctx, const Commands::RemoveScene::DecodableType & req) +{ + Commands::RemoveSceneResponse::Type response; + CHIP_ERROR err; + + scenes::DefaultSceneTableImpl * sceneTable = chip::server::GetInstance->GetSceneTable(); + Credentials::GroupDataProvider * groupProvider = Credentials::GetGroupDataProvider(); + + // Command data + GroupId & groupId = commandData.groupID; + SceneId & sceneId = commandData.sceneID; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + + // Scene Table interface data + scenes::SceneStorageId sceneStorageId(endpoint, sceneId, groupId); + scenes::SceneTableEntry scene(sceneStorageId); + + // Verify Endpoint in group + VerifyOrReturn(nullptr != groupProvider, false); + if (!groupProvider->HasEndpoint(fabricIndex, groupId, endpoint) && groupId != 0) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::InvalidCommand); + return; + } + + // TODO : confirm that either using get is ok or refactor remove scene table entry to return error on removal of unexisting + // scene + // Gets the scene form the table + err = sceneTable->GetSceneTableEntry(fabricIndex, sceneStorageId, scene); + if (err != CHIP_NO_ERROR) + { + if (err == CHIP_ERROR_NOT_FOUND) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::NotFound); + } + else + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + } + return; + } + // Remove the scene from the scene table + err = sceneTable->RemoveSceneTableEntry(fabricIndex, sceneStorageId); + if (err != CHIP_NO_ERROR) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + return; + } + + // Write response + response.status = Protocols::InteractionModel::Status::Success; + reponse.groupID = groupId; + response.sceneID = sceneId; + ctx.mCommandHandler.AddResponse(ctx.mRequestPath, response); +} +void ScenesServer::HandleRemoveAllScenes(HandlerContext & ctx, const Commands::RemoveAllScenes::DecodableType & req) +{ + Commands::RemoveAllScenesResponse::Type response; + CHIP_ERROR err; + + scenes::DefaultSceneTableImpl * sceneTable = chip::server::GetInstance->GetSceneTable(); + Credentials::GroupDataProvider * groupProvider = Credentials::GetGroupDataProvider(); + + // Command data + GroupId & groupId = commandData.groupID; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + scenes::SceneTableEntry scene(); + + // TODO: Add removal all group scene to Scene Table + + // Write response + response.status = Protocols::InteractionModel::Status::Success; + reponse.groupID = groupId; + ctx.mCommandHandler.AddResponse(ctx.mRequestPath, response); +} + +void ScenesServer::HandleStoreScene(HandlerContext & ctx, const Commands::StoreScene::DecodableType & req) +{ + Commands::StoreSceneResponse::Type response; + CHIP_ERROR err; + + scenes::DefaultSceneTableImpl * sceneTable = chip::server::GetInstance->GetSceneTable(); + Credentials::GroupDataProvider * groupProvider = Credentials::GetGroupDataProvider(); + + // Command data + GroupId & groupId = commandData.groupID; + SceneId & sceneId = commandData.sceneID; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + + // Scene Table interface data + scenes::SceneStorageId sceneStorageId(endpoint, sceneId, groupId); + scenes::SceneTableEntry scene(sceneStorageId); + + // Verify Endpoint in group + VerifyOrReturn(nullptr != groupProvider, false); + if (!groupProvider->HasEndpoint(fabricIndex, groupId, endpoint) && groupId != 0) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::InvalidCommand); + return; + } + + // TODO: Add get available scene space left function and return RESOURCE_EXHAUSTED on check failure + + err = sceneTable->GetSceneTableEntry(fabricIndex, sceneStorageId, scene); + if (err != CHIP_NO_ERROR || err != CHIP_ERROR_NOT_FOUND) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + return; + } + + if (err == CHIP_ERROR_NOT_FOUND) + { + scene.mStorageData.SetName(CharSpan()); + scene.mStorageData.mSceneTransitionTimeMs = 0; + } + else + { + scene.mStorageData.mExtensionFieldSets.Clear(); + } + + // Gets the EFS + err = SceneSaveEFS(scene); + if (err != CHIP_NO_ERROR) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + return; + } + + // Write response + response.status = Protocols::InteractionModel::Status::Success; + reponse.groupID = groupId; + response.sceneID = sceneId; + ctx.mCommandHandler.AddResponse(ctx.mRequestPath, response); +} + +void ScenesServer::HandleRecallScene(HandlerContext & ctx, const Commands::RecallScene::DecodableType & req) +{ + Commands::RecallSceneResponse::Type response; + CHIP_ERROR err; + + scenes::DefaultSceneTableImpl * sceneTable = chip::server::GetInstance->GetSceneTable(); + chip::Credentials::GroupDataProvider * groupProvider = GetGroupDataProvider(); + + // Command data + GroupId & groupId = commandData.groupID; + SceneId & sceneId = commandData.sceneID; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + auto & transitionTime = commandData.transitionTime; + + // Scene Table interface data + scenes::SceneStorageId sceneStorageId(endpoint, sceneId, groupId); + scenes::SceneTableEntry scene(sceneStorageId); + + // Verify Endpoint in group + VerifyOrReturn(nullptr != groupProvider, false); + if (!groupProvider->HasEndpoint(fabricIndex, groupId, endpoint) && groupId != 0) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::InvalidCommand); + return; + } + + err = sceneTable->GetSceneTableEntry(fabricIndex, sceneStorageId, scene); + if (err != CHIP_NO_ERROR) + { + if (err == CHIP_ERROR_NOT_FOUND) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::NotFound); + } + else + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + } + return; + } + + if (transitionTime.HasValue()) + { + scene.mStorageData.mTransitionTimeMs += transitionTime.Value() * 100; + } + + err = SceneApplyEFS(scene); + if (err != CHIP_NO_ERROR) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + return; + } + + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Success); + return; +} + +void ScenesServer::HandleGetSceneMembership(HandlerContext & ctx, const Commands::GetSceneMembership::DecodableType & req) +{ + Commands::GetSceneMembershipResponse::Type response; + CHIP_ERROR err; + uint8_t capacity = 0; + uint8_t sceneGroupCount = 0; + + scenes::DefaultSceneTableImpl * sceneTable = chip::server::GetInstance->GetSceneTable(); + chip::Credentials::GroupDataProvider * groupProvider = GetGroupDataProvider(); + + // Command data + GroupId & groupId = commandData.groupID; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + + // Scene Table interface data + SceneId scenesInGroup[kMaxScenePerFabric]; + ByteSpan sceneList(scenesInGroup); + scenes::SceneTableEntry scene; + + // Verify Endpoint in group + VerifyOrReturn(nullptr != groupProvider, false); + if (!groupProvider->HasEndpoint(fabricIndex, groupId, endpoint) && groupId != 0) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::InvalidCommand); + return; + } + + // TODO: implement a get space left in Fabric and in Scene Table + // Get Capacity + + // Iterate through fabrics scene to populate scene list + auto iterator = sceneTable->IterateSceneEntries(fabricIndex); + + while (iterator->Next(scene)) + { + if (scene.mGroupId == groupId) + { + scenesInGroup[sceneGroupCount] = scene.mStorageId.mSceneId; + sceneGroupCount++; + } + } + sceneList.reduce_size(sceneGroupCount); + + // Write response + response.status = Protocols::InteractionModel::Status::Success; + response.Capacity.SetValue(capacity); + response.groupID = groupId; + response.sceneList = sceneList; + ctx.mCommandHandler.AddResponse(ctx.mRequestPath, response); +} + +void ScenesServer::HandleEnhancedAddScene(HandlerContext & ctx, const Commands::EnhancedAddScene::DecodableType & req) +{ + AddSceneParse(ctx, commandData); +} + +void ScenesServer::HandleEnhancedViewScene(HandlerContext & ctx, const Commands::EnhancedViewScene::DecodableType & req) +{ + ViewSceneParse(ctx, commandData); +} +void ScenesServer::HandleCopyScene(HandlerContext & ctx, const Commands::CopyScene::DecodableType & req) +{ + Commands::CopySceneResponse::Type response; + CHIP_ERROR err; + + scenes::DefaultSceneTableImpl * sceneTable = chip::server::GetInstance->GetSceneTable(); + chip::Credentials::GroupDataProvider * groupProvider = GetGroupDataProvider(); + + // Command data + GroupId & groupFrom = commandData.groupIdentifierFrom; + GroupId & groupTo = commandData.groupIdentifierTo; + SceneId & sceneFrom = commandData.sceneIdentifierFrom; + SceneId & sceneTo = commandData.sceneIdentifierTo; + EndpointId & endpoint = commandPath.mEndpointId; + FabricIndex fabricIndex = ctx.mCommandHandler.GetAccessingFabricIndex(); + chip::BitMask & mode = commandPath.mode; + + // Verify Endpoint in group + VerifyOrReturn(nullptr != groupProvider, false); + if ((!groupProvider->HasEndpoint(fabricIndex, groupFrom, endpoint) && groupFrom != 0) || + (!groupProvider->HasEndpoint(fabricIndex, groupTo, endpoint) && groupTo != 0)) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::InvalidCommand); + return; + } + + // Scene Table interface data + scenes::SceneStorageId sceneStorageFrom(endpoint, sceneFrom, groupFrom); + scenes::SceneStorageId sceneStorageTo(endpoint, sceneTo, groupTo); + scenes::SceneTableEntry sceneFrom(); + scenes::SceneTableEntry sceneTo(); + + err = sceneTable->GetSceneTableEntry(fabricIndex, sceneStorageFrom, scene); + if (err != CHIP_NO_ERROR || err != CHIP_ERROR_NOT_FOUND) + { + if (err == CHIP_ERROR_NOT_FOUND) + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::NotFound); + } + else + { + ctx.mCommandHandler.AddStatus(ctx.mRequestPath, Protocols::InteractionModel::Status::Failure); + } + + return; + } + + // TODO: Add get available scene space left function and return RESOURCE_EXHAUSTED on check failure + // TODO: Implement a get scene num in group methodu (or check with groupd data provider?) +} + +} // namespace Scenes +} // namespace Clusters +} // namespace app +} // namespace chip \ No newline at end of file diff --git a/src/app/tests/TestSceneTable.cpp b/src/app/tests/TestSceneTable.cpp index a2846dd8043d7f..54a3c22db4644b 100644 --- a/src/app/tests/TestSceneTable.cpp +++ b/src/app/tests/TestSceneTable.cpp @@ -353,6 +353,7 @@ class TestSceneHandler : public scenes::DefaultSceneHandlerImpl { err = CHIP_NO_ERROR; } + break; case kColorControlClusterId: if (!memcmp(serialisedBytes.data(), CC_buffer, serialisedBytes.size())) { @@ -661,7 +662,6 @@ void TestStoreScenes(nlTestSuite * aSuite, void * aContext) SceneTableEntry scene; // Set test NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene1)); - LogErrorOnFailure(sceneTable->SetSceneTableEntry(kFabric1, scene2)); NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene2)); NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene3)); NL_TEST_ASSERT(aSuite, CHIP_NO_ERROR == sceneTable->SetSceneTableEntry(kFabric1, scene4));