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allocated_buffer-inl.h
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#ifndef SRC_ALLOCATED_BUFFER_INL_H_
#define SRC_ALLOCATED_BUFFER_INL_H_
#include "allocated_buffer.h"
#include "base_object-inl.h"
#include "node_buffer.h"
#include "env-inl.h"
#include "uv.h"
#include "v8.h"
#include "util-inl.h"
#include "node_internals.h"
namespace node {
// It's a bit awkward to define this Buffer::New() overload here, but it
// avoids a circular dependency with node_internals.h.
namespace Buffer {
v8::MaybeLocal<v8::Uint8Array> New(Environment* env,
v8::Local<v8::ArrayBuffer> ab,
size_t byte_offset,
size_t length);
}
NoArrayBufferZeroFillScope::NoArrayBufferZeroFillScope(
IsolateData* isolate_data)
: node_allocator_(isolate_data->node_allocator()) {
if (node_allocator_ != nullptr) node_allocator_->zero_fill_field()[0] = 0;
}
NoArrayBufferZeroFillScope::~NoArrayBufferZeroFillScope() {
if (node_allocator_ != nullptr) node_allocator_->zero_fill_field()[0] = 1;
}
AllocatedBuffer AllocatedBuffer::AllocateManaged(
Environment* env,
size_t size) {
NoArrayBufferZeroFillScope no_zero_fill_scope(env->isolate_data());
std::unique_ptr<v8::BackingStore> bs =
v8::ArrayBuffer::NewBackingStore(env->isolate(), size);
return AllocatedBuffer(env, std::move(bs));
}
AllocatedBuffer::AllocatedBuffer(
Environment* env, std::unique_ptr<v8::BackingStore> bs)
: env_(env), backing_store_(std::move(bs)) {}
AllocatedBuffer::AllocatedBuffer(
Environment* env, uv_buf_t buffer)
: env_(env) {
if (buffer.base == nullptr) return;
auto map = env->released_allocated_buffers();
auto it = map->find(buffer.base);
CHECK_NE(it, map->end());
backing_store_ = std::move(it->second);
map->erase(it);
}
void AllocatedBuffer::Resize(size_t len) {
if (len == 0) {
backing_store_ = v8::ArrayBuffer::NewBackingStore(env_->isolate(), 0);
return;
}
NoArrayBufferZeroFillScope no_zero_fill_scope(env_->isolate_data());
backing_store_ = v8::BackingStore::Reallocate(
env_->isolate(), std::move(backing_store_), len);
}
uv_buf_t AllocatedBuffer::release() {
if (data() == nullptr) return uv_buf_init(nullptr, 0);
CHECK_NOT_NULL(env_);
uv_buf_t ret = uv_buf_init(data(), size());
env_->released_allocated_buffers()->emplace(
ret.base, std::move(backing_store_));
return ret;
}
char* AllocatedBuffer::data() {
if (!backing_store_) return nullptr;
return static_cast<char*>(backing_store_->Data());
}
const char* AllocatedBuffer::data() const {
if (!backing_store_) return nullptr;
return static_cast<char*>(backing_store_->Data());
}
size_t AllocatedBuffer::size() const {
if (!backing_store_) return 0;
return backing_store_->ByteLength();
}
void AllocatedBuffer::clear() {
backing_store_.reset();
}
v8::MaybeLocal<v8::Object> AllocatedBuffer::ToBuffer() {
v8::Local<v8::ArrayBuffer> ab = ToArrayBuffer();
return Buffer::New(env_, ab, 0, ab->ByteLength())
.FromMaybe(v8::Local<v8::Uint8Array>());
}
v8::Local<v8::ArrayBuffer> AllocatedBuffer::ToArrayBuffer() {
return v8::ArrayBuffer::New(env_->isolate(), std::move(backing_store_));
}
} // namespace node
#endif // SRC_ALLOCATED_BUFFER_INL_H_