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sfml-mingw64.nuspec
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sfml-mingw64.nuspec
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<?xml version="1.0" encoding="utf-8"?>
<!-- You can embed software files directly into packages, as long as you are not bound by distribution rights. -->
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<package xmlns="http://schemas.microsoft.com/packaging/2015/06/nuspec.xsd">
<metadata>
<id>sfml-mingw64</id>
<version>2.5.1</version>
<title>SFML (MinGW 64bit)</title>
<authors>Laurent Gamola</authors>
<owners>Jean-Michel Boulcourt</owners>
<projectUrl>https://www.sfml-dev.org/</projectUrl>
<iconUrl>https://www.sfml-dev.org/download/goodies/sfml-icon-small.png</iconUrl>
<packageSourceUrl>https://github.com/jeanmimib/chocolatey-packages/sfml</packageSourceUrl>
<projectSourceUrl>https://github.com/SFML/SFML</projectSourceUrl>
<docsUrl>https://www.sfml-dev.org/learn.php</docsUrl>
<tags>sfml C++ windows mingw64</tags>
<summary>SFML provides a simple interface to the various components of your PC, to ease the development of games and multimedia applications.
It is composed of five modules: system, window, graphics, audio and network.
</summary>
<description>With SFML, your application can compile and run out of the box on the most common operating systems: Windows, Linux, Mac OS X and soon Android and iOS.
SFML has official bindings for the C and .Net languages. And thanks to its active community, it is also available in many other languages such as Java, Ruby, Python, Go, and more.
</description>
<releaseNotes>Change log is [here](https://www.sfml-dev.org/changelog.php#sfml-2.5.1).</releaseNotes>
<dependencies>
<dependency id="mingw" version="7.3.0" />
<dependency id="" />
</dependencies>
</metadata>
<files>
<!-- this section controls what actually gets packaged into the Chocolatey package -->
<file src="tools\**" target="tools" />
<!--Building from Linux? You may need this instead: <file src="tools/**" target="tools" />-->
</files>
</package>