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cascade

GameNGen applied to falling sands.

Falling Sand implementation taken from https://github.com/Antiochian/Falling-Sand/tree/master

Rough Plan:

  • Implement falling sands such that:
    • It can be played and the physics behaviour can be verified
    • It can be run in 'simulation' mode whereby an arbitrary number of game instances can be computer controlled at once and have their frames recorded
      • simulation renderer
      • simulation input handler
        • enacting of pen strokes
        • saving actions
        • generating pen strokes
        • bezier curve pen strokes and speed functions
      • proper sim initialization and multi processing
    • The backend can be swapped for a model that sends rending instructions to pygame
  • Construct a dataset
  • Construct a model

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GameNGen applied to falling sands.

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