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96 changes: 51 additions & 45 deletions MBProgressHUD.m
Original file line number Diff line number Diff line change
Expand Up @@ -987,58 +987,64 @@ - (void)drawRect:(CGRect)rect {

CGContextSetFillColorWithColor(context, [_progressColor CGColor]);
radius = radius - 2;
CGFloat amount = self.progress * rect.size.width;
CGFloat amount = self.progress * (rect.size.width - 4 - 4);

// Progress in the middle area
if (amount >= radius + 4 && amount <= (rect.size.width - radius - 4)) {
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, amount, 4);
CGContextAddLineToPoint(context, amount, radius + 4);

CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, amount, rect.size.height - 4);
CGContextAddLineToPoint(context, amount, radius + 4);

CGContextFillPath(context);
}
if (amount >= radius && amount <= (rect.size.width - 4 - 4 - radius)) {
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, amount + 4, 4);
// CGContextAddLineToPoint(context, amount, radius + 4);

CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, amount + 4, rect.size.height - 4);
CGContextAddLineToPoint(context, amount + 4, 4);

CGContextFillPath(context);
}

// Progress in the right arc
else if (amount > radius + 4) {
CGFloat x = amount - (rect.size.width - radius - 4);

CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 4, 4);
CGFloat angle = -acos(x/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, M_PI, angle, 0);
CGContextAddLineToPoint(context, amount, rect.size.height/2);

CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 4, rect.size.height - 4);
angle = acos(x/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, -M_PI, angle, 1);
CGContextAddLineToPoint(context, amount, rect.size.height/2);

CGContextFillPath(context);
else if (amount > (rect.size.width - 4 - 4 - radius)) {
if(amount + 4 + 4 > rect.size.width){
amount = rect.size.width - 4 - 4;
}
CGFloat x = amount + 4 - (rect.size.width - 4 - radius);

CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 4, 4);
CGFloat angle = -acos(x/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, M_PI_2 * 3, angle, 0);
CGContextAddLineToPoint(context, amount + 4, rect.size.height/2);
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, rect.size.width - radius - 4, rect.size.height - 4);
angle = -asin(x/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, rect.size.width - radius - 4, rect.size.height/2, radius, M_PI_2, M_PI_2 + angle, 1);
CGContextAddLineToPoint(context, amount + 4, rect.size.height/2);
CGContextFillPath(context);
}

// Progress is in the left arc
else if (amount < radius + 4 && amount > 0) {
CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, 4, radius + 4, 4, radius);
CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);

CGContextMoveToPoint(context, 4, rect.size.height/2);
CGContextAddArcToPoint(context, 4, rect.size.height - 4, radius + 4, rect.size.height - 4, radius);
CGContextAddLineToPoint(context, radius + 4, rect.size.height/2);

CGContextFillPath(context);
}
else if (amount < radius && amount > 0) {
CGFloat x = amount;

CGContextMoveToPoint(context, 4, rect.size.height/2);
CGFloat angle = acos((radius - x)/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, radius + 4, rect.size.height/2, radius, M_PI, M_PI + angle, 0);
CGContextAddLineToPoint(context, amount + 4, rect.size.height/2);

CGContextMoveToPoint(context, 4, rect.size.height/2);
angle = -acos((radius - x)/radius);
if (isnan(angle)) angle = 0;
CGContextAddArc(context, radius + 4, rect.size.height/2, radius, M_PI, M_PI + angle, 1);
CGContextAddLineToPoint(context, amount + 4, rect.size.height/2);
CGContextFillPath(context);
}
}

@end
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