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examples
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[/Script/Insurgency.INSGameMode]
bKillFeed=true
bKillFeedSpectator=true
bKillerInfo=true
bKillerInfoRevealDistance=true
TeamKillLimit=3
TeamKillGrace=0.2
TeamKillReduceTime=90
bDeadSay=true
bDeadSayTeam=true
bVoiceAllowDeadChat=false
bVoiceEnemyHearsLocal=true
[/Script/Insurgency.INSMultiplayerMode]
GameStartingIntermissionTime=15
WinTime=5
PostRoundTime=15
PostGameTime=15
bAutoAssignTeams=true
bAllowFriendlyFire=true
FriendlyFireModifier=0.2
FriendlyFireReflect=0
bAutoBalanceTeams=true
AutoBalanceDelay=10
bMapVoting=true
bUseMapCycle=true
bVoiceIntermissionAllowAll=true
IdleLimit=150
IdleLimitLowReinforcements=90
IdleCheckFrequency=30
[/Script/Insurgency.INSGameMode]
ObjectiveCaptureTime=varies
ObjectiveResetTime=-1
ObjectiveSpeedup=0.25
ObjectiveMaxSpeedupPlayers=8
[/Script/Insurgency.INSMultiplayerMode]
MinimumPlayers=1
RoundLimit=varies
WinLimit=varies
GameTimeLimit=-1
PreRoundTime=10
RoundTime=varies
OverTime=60
TeamSwitchTime=10
SwitchTeamsEveryRound=varies
bAllowPlayerTeamSelect=true
bBots=false
BotQuota=varies
InitialSupply=15
MaximumSupply=15
bSupplyGainEnabled=false
bAwardSupplyInstantly=false
SupplyGainFrequency=150
[/Script/Insurgency.INSPushGameMode]
RoundTimeExtension=300
AttackerWavesPerObjective=5
AttackerWaveDPR=0.25
AttackerWaveTimer=20
DefenderWavesPerObjective=5
DefenderWaveDPR=0.25
DefenderWaveTimer=35
LastStandSetupDelay=10
AdvanceAttackerSpawnsDelay=30
[/Script/Insurgency.INSSkirmishGameMode]
DefaultReinforcementWaves=5
CaptureBonusWaves=1
[/Script/Insurgency.INSCoopMode]
bUseVehicleInsertion=true
FriendlyBotQuota=4
MinimumEnemies=6
MaximumEnemies=12
[/Script/Insurgency.INSCheckpointGameMode]
DefendTimer=90
DefendTimerFinal=180
RetreatTimer=10
RespawnDPR=0.1
RespawnDelay=20
PostCaptureRushTimer=30
CounterAttackRespawnDPR=0.2
CounterAttackRespawnDelay=20
ObjectiveTotalEnemyRespawnMultiplierMin=1
ObjectiveTotalEnemyRespawnMultiplierMax=1
FinalCacheBotQuotaMultiplier=1.5
##################### MAP CYCLE ########################
Scenario_Crossing_Checkpoint_Insurgents
Scenario_Farmhouse_Checkpoint_Insurgents
Scenario_Hideout_Checkpoint_Insurgents
Scenario_Precinct_Checkpoint_Insurgents
Scenario_Refinery_Checkpoint_Insurgents
Scenario_Summit_Checkpoint_Insurgents
Scenario_Crossing_Checkpoint_Security
Scenario_Farmhouse_Checkpoint_Security
Scenario_Hideout_Checkpoint_Security
Scenario_Precinct_Checkpoint_Security
Scenario_Refinery_Checkpoint_Security
Scenario_Summit_Checkpoint_Security
############################################
[/script/insurgency.insgameinstance]
!MapCycle=ClearArray
MapCycle=(Scenario="Scenario_Crossing_Checkpoint_Insurgents")
MapCycle=(Scenario="Scenario_Farmhouse_Checkpoint_Insurgents")
MapCycle=(Scenario="Scenario_Hideout_Checkpoint_Insurgents")
MapCycle=(Scenario="Scenario_Precinct_Checkpoint_Insurgents")
MapCycle=(Scenario="Scenario_Refinery_Checkpoint_Insurgents")
MapCycle=(Scenario="Scenario_Summit_Checkpoint_Insurgents")
MapCycle=(Scenario="Scenario_Crossing_Checkpoint_Security")
MapCycle=(Scenario="Scenario_Farmhouse_Checkpoint_Security")
MapCycle=(Scenario="Scenario_Hideout_Checkpoint_Security")
MapCycle=(Scenario="Scenario_Precinct_Checkpoint_Security")
MapCycle=(Scenario="Scenario_Refinery_Checkpoint_Security")
MapCycle=(Scenario="Scenario_Summit_Checkpoint_Security")