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[Bug]: Homebrew creatures XP below CR 1 is not visible #190

Closed
3 of 7 tasks
dmn-bernard opened this issue May 24, 2023 · 0 comments · Fixed by #191
Closed
3 of 7 tasks

[Bug]: Homebrew creatures XP below CR 1 is not visible #190

dmn-bernard opened this issue May 24, 2023 · 0 comments · Fixed by #191
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@dmn-bernard
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Check for existing bug reports before submitting.

  • I searched for existing Bug Reports and found no similar reports.

Expected Behavior

Hello there!
I'm finally getting into the initiative tracker plugin, but I think I encountered a bug while trying to build a test encounter.
I'm relying mainly on homebrew statsblocks in my configuration, I would have expected that all challenge ratings are taken into account for homebrew statsblocks, so I can balance out the XP and difficulty in my encounters properly.

Current behaviour

I noticed that while the XP of my homebrew monsters is taken into account when they are above a challenge rating of 1, they are not when they are below it.

May-24-2023 17-49-38

Reproduction

  1. Create a vault
  2. Install and enable fantasy statblocks and initiative tracker plugins
  3. Create a note
  4. Insert the following stat blocks:
name: Failing XP
cr: 0.5
name: Successful XP
cr: 1
  1. Save both those statsblocks to the bestiary
  2. Go in initiative tracker plugin and enable "Sync monsters from TTRPG Statblocks" -> 327 creatures should then be synced
  3. Insert in the same note the following encounter block:
creatures:
- Failing XP
- Successful XP
  1. Your note should look like this:
    Capture d’écran 2023-05-24 à 18 08 18

As you can see "Failing XP" doesn't get any XP info. If you later add players and a party to the encounter, it also won't take the "Failing XP" into account when evaluating the encounter difficulty.

Which Operating Systems are you using?

  • Android
  • iPhone/iPad
  • Linux
  • macOS
  • Windows

Obsidian Version Check

1.3.3

Plugin Version

11.1.6

Confirmation

  • I have disabled all other plugins and the issue still persists.

Possible solution

I just noticed while writing the reproduction steps something probably useful:
If I write cr: 0.5 or any value with a decimal in a stat block, it's accepted by the Fantasy statblocks plugin as a valid value but not by the initiative tracker.
If I write cr: 1/2, the value is accepted by both.
I had no idea we could write challenge ratings the second way, since the first time I tried a number with decimals it worked for me on my homebrew stat blocks.

I think it would be nice that both ways of writing Challenge ratings be accepted by both plugins.

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