forked from ghaerr/microwindows
-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathdevrgn.c
More file actions
1573 lines (1426 loc) · 42 KB
/
Copy pathdevrgn.c
File metadata and controls
1573 lines (1426 loc) · 42 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
/*
* Portions Copyright (c) 1999, 2000 Greg Haerr <greg@censoft.com>
* Somewhat less shamelessly ripped from the Wine distribution
*
* Device-independent multi-rectangle clipping routines.
*
* GDI region objects. Shamelessly ripped out from the X11 distribution
* Thanks for the nice licence.
*
* Copyright 1993, 1994, 1995 Alexandre Julliard
* Modifications and additions: Copyright 1998 Huw Davies
*/
/* **********************************************************************
Copyright (c) 1987, 1988 X Consortium
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Except as contained in this notice, the name of the X Consortium shall not be
used in advertising or otherwise to promote the sale, use or other dealings
in this Software without prior written authorization from the X Consortium.
Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
All Rights Reserved
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted,
provided that the above copyright notice appear in all copies and that
both that copyright notice and this permission notice appear in
supporting documentation, and that the name of Digital not be
used in advertising or publicity pertaining to distribution of the
software without specific, written prior permission.
DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
SOFTWARE.
************************************************************************/
/*
* The functions in this file implement the Region abstraction, similar to one
* used in the X11 sample server. A Region is simply an area, as the name
* implies, and is implemented as a "y-x-banded" array of rectangles. To
* explain: Each Region is made up of a certain number of rectangles sorted
* by y coordinate first, and then by x coordinate.
*
* Furthermore, the rectangles are banded such that every rectangle with a
* given upper-left y coordinate (y1) will have the same lower-right y
* coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
* will span the entire vertical distance of the band. This means that some
* areas that could be merged into a taller rectangle will be represented as
* several shorter rectangles to account for shorter rectangles to its left
* or right but within its "vertical scope".
*
* An added constraint on the rectangles is that they must cover as much
* horizontal area as possible. E.g. no two rectangles in a band are allowed
* to touch.
*
* Whenever possible, bands will be merged together to cover a greater vertical
* distance (and thus reduce the number of rectangles). Two bands can be merged
* only if the bottom of one touches the top of the other and they have
* rectangles in the same places (of the same width, of course). This maintains
* the y-x-banding that's so nice to have...
*/
#include <stdlib.h>
#include <string.h>
#include "device.h"
typedef void (*REGION_OverlapBandFunctionPtr) (MWCLIPREGION * pReg, MWRECT * r1,
MWRECT * r1End, MWRECT * r2, MWRECT * r2End, MWCOORD top, MWCOORD bottom);
typedef void (*REGION_NonOverlapBandFunctionPtr) (MWCLIPREGION * pReg, MWRECT * r,
MWRECT * end, MWCOORD top, MWCOORD bottom);
/* 1 if two RECTs overlap.
* 0 if two RECTs do not overlap.
*/
#define EXTENTCHECK(r1, r2) \
((r1)->right > (r2)->left && \
(r1)->left < (r2)->right && \
(r1)->bottom > (r2)->top && \
(r1)->top < (r2)->bottom)
/*
* Check to see if there is enough memory in the present region.
*/
#define MEMCHECK(reg, rect, firstrect){\
if ((reg)->numRects >= ((reg)->size - 1)){\
(firstrect) = REALLOC(\
(firstrect), ((sizeof(MWRECT)) * ((reg)->size)), \
(2 * (sizeof(MWRECT)) * ((reg)->size)));\
if ((firstrect) == 0)\
return;\
(reg)->size *= 2;\
(rect) = &(firstrect)[(reg)->numRects];\
}\
}
#define REGION_NOT_EMPTY(pReg) pReg->numRects
#define EMPTY_REGION(pReg) { \
(pReg)->numRects = 0; \
(pReg)->extents.left = (pReg)->extents.top = 0; \
(pReg)->extents.right = (pReg)->extents.bottom = 0; \
(pReg)->type = MWREGION_NULL; \
}
#define INRECT(r, x, y) \
( ( ((r).right > x)) && \
( ((r).left <= x)) && \
( ((r).bottom > y)) && \
( ((r).top <= y)) )
/**
* return TRUE if point is in region
*
* @param rgn Region.
* @param x X co-ordinate of point to check.
* @param y Y co-ordinate of point to check.
* @return TRUE iff point is in region
*/
MWBOOL
GdPtInRegion(MWCLIPREGION *rgn, MWCOORD x, MWCOORD y)
{
int i;
if (rgn->numRects > 0 && INRECT(rgn->extents, x, y))
for (i = 0; i < rgn->numRects; i++)
if (INRECT (rgn->rects[i], x, y))
return TRUE;
return FALSE;
}
/**
* return whether rectangle is all in, partly in, or out of region
*
* @param rgn Region.
* @param rect Rectangle to check.
* @return MWRECT_PARTIN, MWRECT_ALLIN, or MWRECT_OUT.
*/
int
GdRectInRegion(MWCLIPREGION *rgn, const MWRECT *rect)
{
MWRECT * pCurRect;
MWRECT * pRectEnd;
MWCOORD rx, ry;
MWBOOL partIn, partOut;
/* this is (just) a useful optimization */
if (!rgn->numRects || !EXTENTCHECK(&rgn->extents, rect))
return MWRECT_OUT;
partOut = FALSE;
partIn = FALSE;
rx = rect->left;
ry = rect->top;
/*
* can stop when both partOut and partIn are TRUE,
* or we reach rect->bottom
*/
for (pCurRect = rgn->rects, pRectEnd = pCurRect + rgn->numRects;
pCurRect < pRectEnd; pCurRect++) {
if (pCurRect->bottom <= ry)
continue; /* not far enough down yet*/
if (pCurRect->top > ry) {
partOut = TRUE; /* missed part of rectangle above */
if (partIn || (pCurRect->top >= rect->bottom))
break;
ry = pCurRect->top; /* x guaranteed to be == rect->left */
}
if (pCurRect->right <= rx)
continue; /* not far enough over yet */
if (pCurRect->left > rx) {
partOut = TRUE; /* missed part of rectangle to left */
if (partIn)
break;
}
if (pCurRect->left < rect->right) {
partIn = TRUE; /* definitely overlap */
if (partOut)
break;
}
if (pCurRect->right >= rect->right) {
ry = pCurRect->bottom; /* finished with this band */
if (ry >= rect->bottom)
break;
rx = rect->left; /* reset x out to left again */
} else {
/*
* Because boxes in a band are maximal width, if the first box
* to overlap the rectangle doesn't completely cover it in that
* band, the rectangle must be partially out, since some of it
* will be uncovered in that band. partIn will have been set true
* by now...
*/
break;
}
}
return(partIn ? ((ry < rect->bottom) ? MWRECT_PARTIN : MWRECT_ALLIN) :
MWRECT_OUT);
}
#if 0000
/* Returns TRUE if rect is at least partly inside rgn*/
MWBOOL
GdRectInRegion(MWCLIPREGION *rgn, const MWRECT *rect)
{
MWRECT *pCurRect, *pRectEnd;
MWBOOL ret = FALSE;
/* this is (just) a useful optimization */
if ((rgn->numRects > 0) && EXTENTCHECK(&rgn->extents, rect))
{
for (pCurRect = rgn->rects, pRectEnd = pCurRect +
rgn->numRects; pCurRect < pRectEnd; pCurRect++)
{
if (pCurRect->bottom <= rect->top)
continue; /* not far enough down yet */
if (pCurRect->top >= rect->bottom) {
ret = FALSE; /* too far down */
break;
}
if (pCurRect->right <= rect->left)
continue; /* not far enough over yet */
if (pCurRect->left >= rect->right) {
continue;
}
ret = TRUE;
break;
}
}
return ret;
}
#endif
static MWBOOL
EQUALRECT(MWRECT *r1, MWRECT *r2)
{
return ((r1->left == r2->left) && (r1->right == r2->right) &&
(r1->top == r2->top) && (r1->bottom == r2->bottom));
}
/**
* Test if two regions are identical.
*
* @param r1 First region.
* @param r2 Second region.
* @return TRUE iff the regions are exactly the same.
*/
MWBOOL
GdEqualRegion(MWCLIPREGION *r1, MWCLIPREGION *r2)
{
int i;
if (r1->numRects != r2->numRects)
return FALSE;
if (r1->numRects == 0)
return TRUE;
if (!EQUALRECT(&r1->extents, &r2->extents))
return FALSE;
for (i = 0; i < r1->numRects; i++) {
if (!EQUALRECT(r1->rects + i, r2->rects + i))
return FALSE;
}
return TRUE;
}
/**
* Test if a region is empty.
*
* @param rgn Region.
* @return TRUE iff the region is empty.
*/
MWBOOL
GdEmptyRegion(MWCLIPREGION *rgn)
{
return rgn->numRects == 0;
}
/**
* Create a new empty MWCLIPREGION.
*
* @return A new region.
*/
MWCLIPREGION *
GdAllocRegion(void)
{
MWCLIPREGION *rgn;
if ((rgn = malloc(sizeof( MWCLIPREGION ))))
{
if ((rgn->rects = malloc(sizeof( MWRECT ))))
{
rgn->size = 1;
EMPTY_REGION(rgn);
return rgn;
}
free(rgn);
}
return NULL;
}
/**
* Create a new MWCLIPREGION which is a rectangular region.
*
* @param left Left edge of region.
* @param top Top edge of region.
* @param right Right edge of region.
* @param bottom Bottom edge of region.
* @return A new region.
*/
MWCLIPREGION *
GdAllocRectRegion(MWCOORD left, MWCOORD top, MWCOORD right, MWCOORD bottom)
{
MWCLIPREGION *rgn;
rgn = GdAllocRegion();
if (rgn)
GdSetRectRegion(rgn, left, top, right, bottom);
return rgn;
}
/**
* Create a new MWCLIPREGION which is a rectangular region.
*
* @param prc Rectangle defining the region.
* @return A new region.
*/
MWCLIPREGION *
GdAllocRectRegionIndirect(MWRECT *prc)
{
return GdAllocRectRegion(prc->left, prc->top, prc->right, prc->bottom);
}
/**
* Redefine a region to be just a simple rectangular region.
* The previous contents of the region are destroyed.
*
* @param rgn A region.
* @param left Left edge of region.
* @param top Top edge of region.
* @param right Right edge of region.
* @param bottom Bottom edge of region.
*/
void
GdSetRectRegion(MWCLIPREGION *rgn, MWCOORD left, MWCOORD top, MWCOORD right,
MWCOORD bottom)
{
if (left != right && top != bottom) {
rgn->rects->left = rgn->extents.left = left;
rgn->rects->top = rgn->extents.top = top;
rgn->rects->right = rgn->extents.right = right;
rgn->rects->bottom = rgn->extents.bottom = bottom;
rgn->numRects = 1;
rgn->type = MWREGION_SIMPLE;
} else
EMPTY_REGION(rgn);
}
/**
* Redefine a region to be just a simple rectangular region.
* The previous contents of the region are destroyed.
*
* @param rgn A region.
* @param prc Rectangle defining the region.
*/
void
GdSetRectRegionIndirect(MWCLIPREGION *rgn, MWRECT *prc)
{
GdSetRectRegion(rgn, prc->left, prc->top, prc->right, prc->bottom);
}
/**
* Destroy a region. Similar to free().
*
* @param rgn The region to destroy.
*/
void
GdDestroyRegion(MWCLIPREGION *rgn)
{
if(rgn) {
free(rgn->rects);
free(rgn);
}
}
/**
* Translate a region by a specified offset.
*
* @param rgn The region to translate.
* @param x The X offset.
* @param y The Y offset.
*/
void
GdOffsetRegion(MWCLIPREGION *rgn, MWCOORD x, MWCOORD y)
{
int nbox = rgn->numRects;
MWRECT *pbox = rgn->rects;
if(nbox && (x || y)) {
while(nbox--) {
pbox->left += x;
pbox->right += x;
pbox->top += y;
pbox->bottom += y;
pbox++;
}
rgn->extents.left += x;
rgn->extents.right += x;
rgn->extents.top += y;
rgn->extents.bottom += y;
}
}
/**
* get bounding box for region, return region type
*
* @param rgn The region to query.
* @param prc On exit, contains the bounding box for the region.
* @return The region type. One of MWREGION_NULL (empty region),
* MWREGION_SIMPLE (rectangular region), or MWREGION_COMPLEX (non-rectangular
* region).
*/
int
GdGetRegionBox(MWCLIPREGION *rgn, MWRECT *prc)
{
*prc = rgn->extents;
return rgn->type;
}
/**
* Adds a rectangle to a MWCLIPREGION
*
* @param rect Rectangle to add to the region.
* @param rgn The clip region to modify.
*/
void
GdUnionRectWithRegion(const MWRECT *rect, MWCLIPREGION *rgn)
{
MWCLIPREGION region;
region.rects = ®ion.extents;
region.numRects = 1;
region.size = 1;
region.type = MWREGION_SIMPLE;
region.extents = *rect;
GdUnionRegion(rgn, rgn, ®ion);
}
/**
* Subtracts a rectangle from a MWCLIPREGION
*
* @param rect Rectangle to remove from the region.
* @param rgn The clip region to modify.
*/
void
GdSubtractRectFromRegion(const MWRECT *rect, MWCLIPREGION *rgn)
{
MWCLIPREGION region;
region.rects = ®ion.extents;
region.numRects = 1;
region.size = 1;
region.type = MWREGION_SIMPLE;
region.extents = *rect;
GdSubtractRegion(rgn, rgn, ®ion);
}
/**
* Modify a region so that it is identical to another region.
*
* @param dst Region to copy to.
* @param src Region to copy from.
*/
void
GdCopyRegion(MWCLIPREGION *dst, MWCLIPREGION *src)
{
if (dst != src) /* don't want to copy to itself */
{
if (dst->size < src->numRects)
{
if (! (dst->rects = REALLOC( dst->rects, dst->numRects * sizeof(MWRECT), src->numRects * sizeof(MWRECT))))
return;
dst->size = src->numRects;
}
dst->numRects = src->numRects;
dst->extents.left = src->extents.left;
dst->extents.top = src->extents.top;
dst->extents.right = src->extents.right;
dst->extents.bottom = src->extents.bottom;
dst->type = src->type;
memcpy((char *) dst->rects, (char *) src->rects,
(int) (src->numRects * sizeof(MWRECT)));
}
}
/* *********************************************************************
* REGION_SetExtents
* Re-calculate the extents of a region
*/
static void
REGION_SetExtents (MWCLIPREGION *pReg)
{
MWRECT *pRect, *pRectEnd, *pExtents;
if (pReg->numRects == 0)
{
pReg->extents.left = 0;
pReg->extents.top = 0;
pReg->extents.right = 0;
pReg->extents.bottom = 0;
return;
}
pExtents = &pReg->extents;
pRect = pReg->rects;
pRectEnd = &pRect[pReg->numRects - 1];
/*
* Since pRect is the first rectangle in the region, it must have the
* smallest top and since pRectEnd is the last rectangle in the region,
* it must have the largest bottom, because of banding. Initialize left and
* right from pRect and pRectEnd, resp., as good things to initialize them
* to...
*/
pExtents->left = pRect->left;
pExtents->top = pRect->top;
pExtents->right = pRectEnd->right;
pExtents->bottom = pRectEnd->bottom;
while (pRect <= pRectEnd)
{
if (pRect->left < pExtents->left)
pExtents->left = pRect->left;
if (pRect->right > pExtents->right)
pExtents->right = pRect->right;
pRect++;
}
}
/* *********************************************************************
* REGION_Coalesce
*
* Attempt to merge the rects in the current band with those in the
* previous one. Used only by REGION_RegionOp.
*
* Results:
* The new index for the previous band.
*
* Side Effects:
* If coalescing takes place:
* - rectangles in the previous band will have their bottom fields
* altered.
* - pReg->numRects will be decreased.
*
*/
static MWCOORD
REGION_Coalesce (
MWCLIPREGION *pReg, /* Region to coalesce */
MWCOORD prevStart, /* Index of start of previous band */
MWCOORD curStart /* Index of start of current band */
) {
MWRECT *pPrevRect; /* Current rect in previous band */
MWRECT *pCurRect; /* Current rect in current band */
MWRECT *pRegEnd; /* End of region */
MWCOORD curNumRects; /* Number of rectangles in current band */
MWCOORD prevNumRects; /* Number of rectangles in previous band */
MWCOORD bandtop; /* top coordinate for current band */
pRegEnd = &pReg->rects[pReg->numRects];
pPrevRect = &pReg->rects[prevStart];
prevNumRects = curStart - prevStart;
/*
* Figure out how many rectangles are in the current band. Have to do
* this because multiple bands could have been added in REGION_RegionOp
* at the end when one region has been exhausted.
*/
pCurRect = &pReg->rects[curStart];
bandtop = pCurRect->top;
for (curNumRects = 0;
(pCurRect != pRegEnd) && (pCurRect->top == bandtop);
curNumRects++)
{
pCurRect++;
}
if (pCurRect != pRegEnd)
{
/*
* If more than one band was added, we have to find the start
* of the last band added so the next coalescing job can start
* at the right place... (given when multiple bands are added,
* this may be pointless -- see above).
*/
pRegEnd--;
while (pRegEnd[-1].top == pRegEnd->top)
{
pRegEnd--;
}
curStart = pRegEnd - pReg->rects;
pRegEnd = pReg->rects + pReg->numRects;
}
if ((curNumRects == prevNumRects) && (curNumRects != 0)) {
pCurRect -= curNumRects;
/*
* The bands may only be coalesced if the bottom of the previous
* matches the top scanline of the current.
*/
if (pPrevRect->bottom == pCurRect->top)
{
/*
* Make sure the bands have rects in the same places. This
* assumes that rects have been added in such a way that they
* cover the most area possible. I.e. two rects in a band must
* have some horizontal space between them.
*/
do
{
if ((pPrevRect->left != pCurRect->left) ||
(pPrevRect->right != pCurRect->right))
{
/*
* The bands don't line up so they can't be coalesced.
*/
return (curStart);
}
pPrevRect++;
pCurRect++;
prevNumRects -= 1;
} while (prevNumRects != 0);
pReg->numRects -= curNumRects;
pCurRect -= curNumRects;
pPrevRect -= curNumRects;
/*
* The bands may be merged, so set the bottom of each rect
* in the previous band to that of the corresponding rect in
* the current band.
*/
do
{
pPrevRect->bottom = pCurRect->bottom;
pPrevRect++;
pCurRect++;
curNumRects -= 1;
} while (curNumRects != 0);
/*
* If only one band was added to the region, we have to backup
* curStart to the start of the previous band.
*
* If more than one band was added to the region, copy the
* other bands down. The assumption here is that the other bands
* came from the same region as the current one and no further
* coalescing can be done on them since it's all been done
* already... curStart is already in the right place.
*/
if (pCurRect == pRegEnd)
{
curStart = prevStart;
}
else
{
do
{
*pPrevRect++ = *pCurRect++;
} while (pCurRect != pRegEnd);
}
}
}
return (curStart);
}
/* *********************************************************************
* REGION_RegionOp
*
* Apply an operation to two regions. Called by GdUnion,
* GdXor, GdSubtract, GdIntersect...
*
* Results:
* None.
*
* Side Effects:
* The new region is overwritten.
*
* Notes:
* The idea behind this function is to view the two regions as sets.
* Together they cover a rectangle of area that this function divides
* into horizontal bands where points are covered only by one region
* or by both. For the first case, the nonOverlapFunc is called with
* each the band and the band's upper and lower extents. For the
* second, the overlapFunc is called to process the entire band. It
* is responsible for clipping the rectangles in the band, though
* this function provides the boundaries.
* At the end of each band, the new region is coalesced, if possible,
* to reduce the number of rectangles in the region.
*
*/
static void
REGION_RegionOp(
MWCLIPREGION *newReg, /* Place to store result */
MWCLIPREGION *reg1, /* First region in operation */
MWCLIPREGION *reg2, /* 2nd region in operation */
REGION_OverlapBandFunctionPtr overlapFunc, /* Function to call for over-lapping bands */
REGION_NonOverlapBandFunctionPtr nonOverlap1Func, /* Function to call for non-overlapping bands in region 1 */
REGION_NonOverlapBandFunctionPtr nonOverlap2Func /* Function to call for non-overlapping bands in region 2 */
) {
MWRECT *r1; /* Pointer into first region */
MWRECT *r2; /* Pointer into 2d region */
MWRECT *r1End; /* End of 1st region */
MWRECT *r2End; /* End of 2d region */
MWCOORD ybot; /* Bottom of intersection */
MWCOORD ytop; /* Top of intersection */
MWRECT *oldRects; /* Old rects for newReg */
MWCOORD prevBand; /* Index of start of
* previous band in newReg */
MWCOORD curBand; /* Index of start of current
* band in newReg */
MWRECT *r1BandEnd; /* End of current band in r1 */
MWRECT *r2BandEnd; /* End of current band in r2 */
MWCOORD top; /* Top of non-overlapping band */
MWCOORD bot; /* Bottom of non-overlapping band */
/*
* Initialization:
* set r1, r2, r1End and r2End appropriately, preserve the important
* parts of the destination region until the end in case it's one of
* the two source regions, then mark the "new" region empty, allocating
* another array of rectangles for it to use.
*/
r1 = reg1->rects;
r2 = reg2->rects;
r1End = r1 + reg1->numRects;
r2End = r2 + reg2->numRects;
/*
* newReg may be one of the src regions so we can't empty it. We keep a
* note of its rects pointer (so that we can free them later), preserve its
* extents and simply set numRects to zero.
*/
oldRects = newReg->rects;
newReg->numRects = 0;
/*
* Allocate a reasonable number of rectangles for the new region. The idea
* is to allocate enough so the individual functions don't need to
* reallocate and copy the array, which is time consuming, yet we don't
* have to worry about using too much memory. I hope to be able to
* nuke the REALLOC() at the end of this function eventually.
*/
newReg->size = MWMAX(reg1->numRects,reg2->numRects) * 2;
if (! (newReg->rects = malloc( sizeof(MWRECT) * newReg->size )))
{
newReg->size = 0;
return;
}
/*
* Initialize ybot and ytop.
* In the upcoming loop, ybot and ytop serve different functions depending
* on whether the band being handled is an overlapping or non-overlapping
* band.
* In the case of a non-overlapping band (only one of the regions
* has points in the band), ybot is the bottom of the most recent
* intersection and thus clips the top of the rectangles in that band.
* ytop is the top of the next intersection between the two regions and
* serves to clip the bottom of the rectangles in the current band.
* For an overlapping band (where the two regions intersect), ytop clips
* the top of the rectangles of both regions and ybot clips the bottoms.
*/
if (reg1->extents.top < reg2->extents.top)
ybot = reg1->extents.top;
else
ybot = reg2->extents.top;
/*
* prevBand serves to mark the start of the previous band so rectangles
* can be coalesced into larger rectangles. qv. miCoalesce, above.
* In the beginning, there is no previous band, so prevBand == curBand
* (curBand is set later on, of course, but the first band will always
* start at index 0). prevBand and curBand must be indices because of
* the possible expansion, and resultant moving, of the new region's
* array of rectangles.
*/
prevBand = 0;
do
{
curBand = newReg->numRects;
/*
* This algorithm proceeds one source-band (as opposed to a
* destination band, which is determined by where the two regions
* intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
* rectangle after the last one in the current band for their
* respective regions.
*/
r1BandEnd = r1;
while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
{
r1BandEnd++;
}
r2BandEnd = r2;
while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
{
r2BandEnd++;
}
/*
* First handle the band that doesn't intersect, if any.
*
* Note that attention is restricted to one band in the
* non-intersecting region at once, so if a region has n
* bands between the current position and the next place it overlaps
* the other, this entire loop will be passed through n times.
*/
if (r1->top < r2->top)
{
top = MWMAX(r1->top,ybot);
bot = MWMIN(r1->bottom,r2->top);
if ((top != bot) && nonOverlap1Func)
{
(* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
}
ytop = r2->top;
}
else if (r2->top < r1->top)
{
top = MWMAX(r2->top,ybot);
bot = MWMIN(r2->bottom,r1->top);
if ((top != bot) && nonOverlap2Func)
{
(* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
}
ytop = r1->top;
}
else
{
ytop = r1->top;
}
/*
* If any rectangles got added to the region, try and coalesce them
* with rectangles from the previous band. Note we could just do
* this test in miCoalesce, but some machines incur a not
* inconsiderable cost for function calls, so...
*/
if (newReg->numRects != curBand)
{
prevBand = REGION_Coalesce (newReg, prevBand, curBand);
}
/*
* Now see if we've hit an intersecting band. The two bands only
* intersect if ybot > ytop
*/
ybot = MWMIN(r1->bottom, r2->bottom);
curBand = newReg->numRects;
if (ybot > ytop)
{
(* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
}
if (newReg->numRects != curBand)
{
prevBand = REGION_Coalesce (newReg, prevBand, curBand);
}
/*
* If we've finished with a band (bottom == ybot) we skip forward
* in the region to the next band.
*/
if (r1->bottom == ybot)
{
r1 = r1BandEnd;
}
if (r2->bottom == ybot)
{
r2 = r2BandEnd;
}
} while ((r1 != r1End) && (r2 != r2End));
/*
* Deal with whichever region still has rectangles left.
*/
curBand = newReg->numRects;
if (r1 != r1End)
{
if (nonOverlap1Func)
{
do
{
r1BandEnd = r1;
while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
{
r1BandEnd++;
}
(* nonOverlap1Func) (newReg, r1, r1BandEnd,
MWMAX(r1->top,ybot), r1->bottom);
r1 = r1BandEnd;
} while (r1 != r1End);
}
}
else if ((r2 != r2End) && nonOverlap2Func)
{
do
{
r2BandEnd = r2;
while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
{
r2BandEnd++;
}
(* nonOverlap2Func) (newReg, r2, r2BandEnd,
MWMAX(r2->top,ybot), r2->bottom);
r2 = r2BandEnd;
} while (r2 != r2End);
}
if (newReg->numRects != curBand)
{
(void) REGION_Coalesce (newReg, prevBand, curBand);
}
/*
* A bit of cleanup. To keep regions from growing without bound,
* we shrink the array of rectangles to match the new number of
* rectangles in the region. This never goes to 0, however...
*
* Only do this stuff if the number of rectangles allocated is more than
* twice the number of rectangles in the region (a simple optimization...).
*/
if (newReg->numRects < (newReg->size >> 1))
{
if (REGION_NOT_EMPTY(newReg))
{
MWRECT *prev_rects = newReg->rects;
newReg->rects = REALLOC( newReg->rects, sizeof(MWRECT) * newReg->size, sizeof(MWRECT) * newReg->numRects );
newReg->size = newReg->numRects;
if (! newReg->rects)
newReg->rects = prev_rects;
}
else
{
/*
* No point in doing the extra work involved in an Xrealloc if
* the region is empty
*/
newReg->size = 1;
free( newReg->rects );
newReg->rects = malloc( sizeof(MWRECT) );
}