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insurgency.phrases.txt
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"Phrases"
{
"Banned_For_Killing_Teammates"
{
"en" "You are being banned from the server for killing too many teammates."
}
"CapturePoint_0"
{
"en" "ALPHA"
}
"CapturePoint_1"
{
"en" "BRAVO"
}
"CapturePoint_10"
{
"en" "KILO"
}
"CapturePoint_2"
{
"en" "CHARLIE"
}
"CapturePoint_3"
{
"en" "DELTA"
}
"CapturePoint_4"
{
"en" "ECHO"
}
"CapturePoint_5"
{
"en" "FOXTROT"
}
"CapturePoint_6"
{
"en" "GOLF"
}
"CapturePoint_7"
{
"en" "HOTEL"
}
"CapturePoint_8"
{
"en" "INDIA"
}
"CapturePoint_9"
{
"en" "JULIETT"
}
"Cell_Alpha"
{
"en" "[A] Assault Group"
}
"Cell_Bravo"
{
"en" "[B] Scout Cell"
}
"Cell_Charlie"
{
"en" "[C] Support Cell"
}
"Cell_Delta"
{
"en" "[D] Cell"
}
"Cell_Echo"
{
"en" "[E] Cell"
}
"Chat_GlobalAnnouncement"
{
"en" "[Global Announcement] %s1"
}
"Chat_Prefix_Admin"
{
"en" "[Admin] "
}
"Chat_Prefix_Developer"
{
"en" "[Developer] "
}
"Chat_SquadLeader"
{
"en" "LEADER"
}
"Chat_Subordinate"
{
"en" "Subordinate"
}
"Checkpoint_Hold"
{
"en" "Enemy counter-attack incoming!"
}
"Checkpoint_Objective"
{
"en" "Clear each checkpoint and prevent the enemy from counter-attacking!"
}
"DisconnectReason_DisconnectByUser"
{
"en" "Disconnected."
}
"Firefight_Objective"
{
"en" "Secure all enemy objectives!"
}
"Fireteam_Alpha"
{
"en" "[A] Assault Squad"
}
"Fireteam_Bravo"
{
"en" "[B] Recon Team"
}
"Fireteam_Charlie"
{
"en" "[C] Support Team"
}
"Fireteam_Delta"
{
"en" "[D] Team"
}
"Fireteam_Echo"
{
"en" "[E] Team"
}
"Fireteam_Escort_Group"
{
"en"
{
"0" "[A] Escort Group"
"1" "[A] Escort Group"
}
}
"Fireteam_Heavy_Support"
{
"en"
{
"0" "[C] Heavy Support"
"1" "[C] Heavy Support"
}
}
"Fireteam_Scout_Cover"
{
"en"
{
"0" "[B] Scout and Cover"
"1" "[B] Scout and Cover"
}
}
"Flashpoint_Objective"
{
"en" "Protect your cache and secure all of the objectives!"
}
"Game_idle_kick"
{
"en" "%s1 has been idle for too long and has been kicked."
}
"Game_radio"
{
"en" "%s1 (RADIO): %s2"
}
"Game_radio_location"
{
"en" "%s1 @ %s2 (RADIO): %s3"
}
"Game_teammate_attack"
{
"en" "%s1 attacked a teammate (%s2)."
}
"Game_teammate_kills"
{
"en" "Teammate kills: %s1 of 3"
}
"HL2_Enable_Commentary"
{
"en" "Enable commentary track"
}
"HL2_SetupMicrophone"
{
"en" "CONFIGURE ADVANCED MICROPHONE SETTINGS"
}
"HL2_SetupMicrophoneSteam"
{
"en" "Steam Community In-Game is currently disabled.\nPlease, enable Steam Community In-Game or configure voice settings in your Steam client."
}
"Hint_Attachments"
{
"en" "Equip Attachments"
}
"Hint_C4"
{
"en" "Equip C4"
}
"Hint_Flashlight"
{
"en" "Equip Flashlight"
}
"Hint_Focus"
{
"en" "While Aiming: Focus"
}
"Hint_Frags"
{
"en" "Equip Fragmentation Grenades"
}
"Hint_Offline"
{
"en" "Practice (Offline)"
}
"Hint_Online"
{
"en" "Mission (Online)"
}
"Hint_Plywood"
{
"en" "Shoot through the plywood"
}
"Hint_Primary"
{
"en" "Equip Primary Weapon"
}
"Hint_ProtectVip"
{
"en" "Protect the VIP!"
}
"Hint_Slide"
{
"en" "While Sprinting: Slide"
}
"Hint_ThrowC4"
{
"en" "Throw C4"
}
"Hint_ThrowFrag"
{
"en" "Throw Grenade"
}
"Hint_careful_around_teammates"
{
"en" "Careful!"
}
"Hint_tk_punished"
{
"en" "Punished for killing a teammate!"
}
"Hint_try_not_to_injure_teammates"
{
"en" "Try not to injure your teammates."
}
"Hunt_Objective"
{
"en" "Clear all hostile presence in the area!"
}
"INSLeader_RoleName"
{
"en" "Cell Commander"
}
"INS_Chat_All"
{
"en" "%s4%s1 : %s2"
}
"INS_Chat_AllDead"
{
"en" "*DEAD* %s4%s1 : %s2"
}
"INS_Chat_AllSpec"
{
"en" "*SPEC* %s4%s1 : %s2"
}
"INS_Chat_Party"
{
"en" "(Party) %s1"
}
"INS_Chat_Spec"
{
"en" "(Spectator) %s4%s1 : %s2"
}
"INS_Chat_T1"
{
"en" "(Security) %s4%s1: %s2"
}
"INS_Chat_T1_Dead"
{
"en" "*DEAD*(Security) %s4%s1 : %s2"
}
"INS_Chat_T1_Loc"
{
"en" "(Security) %s4%s1@ %s3 : %s2"
}
"INS_Chat_T2"
{
"en" "(Insurgents) %s4%s1: %s2"
}
"INS_Chat_T2_Dead"
{
"en" "*DEAD*(Insurgents) %s4%s1 : %s2"
}
"INS_Chat_T2_Loc"
{
"en" "(Insurgents) %s4%s1 @ %s3 : %s2"
}
"INS_Name_Change"
{
"en" "* %s1 changed name to %s2"
}
"INS_end_round_stat_captures"
{
"en" "%s2 captured %s1"
}
"INS_end_round_stat_deaths"
{
"en" "%s2 died %s1"
}
"INS_end_round_stat_hits"
{
"en" "%s2 hit %s1"
}
"INS_end_round_stat_kills"
{
"en" "%s2 killed %s1"
}
"INS_end_round_stat_shots"
{
"en" "%s2 shot %s1"
}
"Infiltrate_FlagCarrier"
{
"en" "Intel Carrier"
}
"Infiltrate_Objective"
{
"en" "Seize the enemy intel and keep them out of our base!"
}
"Insurgency_Game_connected"
{
"en" "%s1 joined the game."
}
"Insurgency_Game_disconnected"
{
"en" "%s1 left the game (%s2)."
}
"Insurgency_game_player_joined_autoteam"
{
"en" "%s1 was automatically assigned to %s2"
}
"Insurgency_game_player_joined_team"
{
"en" "%s1 joined %s2"
}
"KB_Attack"
{
"en" "Attack"
}
"KB_ChangeInventory"
{
"en" "Change Kit"
}
"KB_ChangeSquad"
{
"en" "Change Squad"
}
"KB_ChangeTeam"
{
"en" "Change Team / Toggle Scoreboard"
}
"KB_Chat"
{
"en" "Chat Message"
}
"KB_Combat"
{
"en" "Combat"
}
"KB_Communications"
{
"en" "Communications"
}
"KB_Console"
{
"en" "Toggle Console"
}
"KB_DisplayScoreBoard"
{
"en" "Display Scoreboard"
}
"KB_DuckHold"
{
"en" "Crouch (hold)"
}
"KB_DuckToggle"
{
"en" "Crouch (toggle)"
}
"KB_Firemode"
{
"en" "Cycle Firemode"
}
"KB_Flashlight"
{
"en" "Toggle Flashlight / Laser"
}
"KB_Focus"
{
"en" "Focus"
}
"KB_Game"
{
"en" "Game"
}
"KB_Inventory"
{
"en" "Inventory"
}
"KB_Ironsights"
{
"en" "Iron Sights"
}
"KB_IronsightsHold"
{
"en" "Aim Down Sight (hold)"
}
"KB_IronsightsToggle"
{
"en" "Aim Down Sight (toggle)"
}
"KB_Jump"
{
"en" "Jump"
}
"KB_LeanLeft"
{
"en" "Lean Left"
}
"KB_LeanRight"
{
"en" "Lean Right"
}
"KB_Microphone"
{
"en" "Activate Microphone"
}
"KB_Misc"
{
"en" "Miscellaneous"
}
"KB_MoveBack"
{
"en" "Move Back"
}
"KB_MoveForward"
{
"en" "Move Forward"
}
"KB_MoveLeft"
{
"en" "Move Left (Strafe)"
}
"KB_MoveRight"
{
"en" "Move Right (Strafe)"
}
"KB_Movement"
{
"en" "Movement"
}
"KB_NextWeapon"
{
"en" "Next Weapon"
}
"KB_PrevWeapon"
{
"en" "Previous Weapon"
}
"KB_Prone"
{
"en" "Prone"
}
"KB_Quit"
{
"en" "Quit"
}
"KB_RadialMenu"
{
"en" "Radial Menu"
}
"KB_Reload"
{
"en" "Reload"
}
"KB_Screenshot"
{
"en" "Take Screenshot"
}
"KB_SecondaryFire"
{
"en" "Secondary Fire / Deploy Bipod"
}
"KB_SelEquipment"
{
"en" "Select Equipment"
}
"KB_SelKnife"
{
"en" "Select Knife"
}
"KB_SelPrimary"
{
"en" "Select Primary Weapon"
}
"KB_SelSecondary"
{
"en" "Select Secondary Weapon"
}
"KB_SelUnderbarrelWeapon"
{
"en" "Select Underbarrel Weapon"
}
"KB_Spray"
{
"en" "Spray Logo"
}
"KB_Sprint"
{
"en" "Sprint"
}
"KB_SprintFocusHold"
{
"en" "Sprint (hold) / Focus"
}
"KB_SprintFocusToggle"
{
"en" "Sprint (toggle) / Focus"
}
"KB_TacticalMap"
{
"en" "Tactical Map"
}
"KB_TeamChat"
{
"en" "Team Message"
}
"KB_ToggleFloating"
{
"en" "Toggle Floating HUD"
}
"KB_Use"
{
"en" "Use Item / Pick up weapon"
}
"KB_UseAccessory"
{
"en" "Toggle Player Accessory"
}
"KB_Walk"
{
"en" "Walk"
}
"KB_WalkHold"
{
"en" "Walk (hold)"
}
"KB_WalkToggle"
{
"en" "Walk (toggle)"
}
"Killed_Teammate"
{
"en" "You killed a teammate!"
}
"Msg_Captured"
{
"en" "captured"
}
"Msg_Dominating"
{
"en" "%s1 is DOMINATING"
}
"Msg_FlagCapturedEnemy"
{
"en" "have captured our intel"
}
"Msg_FlagCapturedFriendly"
{
"en" "has captured the enemy intel"
}
"Msg_FlagDroppedEnemy"
{
"en" "have lost the intel"
}
"Msg_FlagDroppedFriendly"
{
"en" "has lost the enemy intel"
}
"Msg_FlagReturnedEnemy"
{
"en" "have returned the intel"
}
"Msg_FlagReturnedFriendly"
{
"en" "has returned our intel"
}
"Msg_FlagTakenEnemy"
{
"en" "has taken the enemy intel"
}
"Msg_FlagTakenFriendly"
{
"en" "have taken our intel"
}
"Msg_Neutralized"
{
"en" "neutralized"
}
"Msg_ObjectDestroyed"
{
"en" "destroyed object"
}
"Msg_ObjectDestroyedAt"
{
"en" "destroyed objective"
}
"Msg_ObjectiveWeaponCacheDestroyed"
{
"en" "destroyed cache"
}
"Msg_Revenge"
{
"en" "%s1 got REVENGE on"
}
"Occupy_Objective"
{
"en" "Control the objective to keep your team reinforced!"
}
"Push_Attack"
{
"en" "Break through the enemy's defenses and push forward!"
}
"Push_Defend"
{
"en" "Hold your ground at all costs!"
}
"Push_Fallback"
{
"en" "Enemy advancing! Fall back and regroup!"
}
"SCHOOL_CP0_NAME"
{
"en" "Schoolyard"
}
"SECLeader_RoleName"
{
"en" "Squad Leader"
}
"Skirmish_Objective"
{
"en" "Protect your cache and secure all of the objectives!"
}
"Spec_Ambush_Attack"
{
"en" "Your team wins by eliminating the enemy high value target."
}
"Spec_Ambush_Defend"
{
"en" "Your team wins by escorting the high value target to safety or eliminating the enemy team."
}
"Spec_Elimination_No_Respawn"
{
"en" "You will respawn at the beginning of the next round."
}
"Spec_PlayerItem"
{
"en" "%s1"
}
"Spec_PlayerItem_Team"
{
"en" "%s1"
}
"Spec_Reinforcements_Depleted"
{
"en" "Your team is out of reinforcement waves."
}
"Spec_RespawnItem"
{
"en" "Reinforcement wave deploying in %s1s"
}
"Spec_RespawnNeedObjective"
{
"en" "Your team will rapidly deploy if an objective is captured."
}
"Spec_RespawnNeedsObjectives"
{
"en" "Your team will rapidly deploy when %s1 objectives are captured."
}
"Spec_RespawnSearchDestroy"
{
"en" "Your team will rapidly deploy if a cache is destroyed."
}
"Spec_RespawnWaitingForSpawnClear"
{
"en" "Reinforcement area overrun by hostiles..."
}
"Spec_RespawnWaitingForWave"
{
"en" "Waiting for reinforcement wave..."
}
"Spec_Skirmish_LostCache"
{
"en" "Your team's cache has been destroyed. Reinforcements have been cut off."
}
"Spec_Spectating"
{
"en" "SPECTATING"
}
"Spec_Strike_Attack"
{
"en" "Your team wins by destroying the enemy cache or eliminating the enemy team."
}
"Spec_Strike_Defend"
{
"en" "Your team wins by eliminating all enemies or protecting the cache until the time runs out."
}
"Spec_Strike_LastCache"
{
"en" "Your team only has one cache. Reinforcements have been cut off."
}
"Spec_Survival_Eligible"
{
"en" "You will reinforce when an alive teammate reaches a safe weapon cache."
}
"Spec_Survival_Not_Eligible"
{
"en" "You will be eligible to spawn in %s1s"
}
"Spec_Training"
{
"en" "Be more careful! Respawning shortly..."
}
"Spec_Vendetta"
{
"en" "Your team wins by capturing the control point or eliminating all enemies in the area."
}
"Squad_Allies_Officer"
{
"en" "Officer [Leader]"
}
"Squad_Allies_Ranger_Assault"
{
"en" "[A] Assault Team - 2nd Ranger Battalion"
}
"Squad_Allies_Ranger_Support"
{
"en" "[B] Support Team - 2nd Ranger Battalion"
}
"Squad_Allies_Rifleman"
{
"en" "Rifleman"
}
"Squad_Axis_352ID_Assault"
{
"en" "[A] Sturmtruppen - Wehrmacht 352nd Infantry"
}
"Squad_Axis_Officer"
{
"en" "Unteroffizier"
}
"Squad_Axis_Panzergrenadier_Support"
{
"en" "[B] Panzergrenadier - 21st Panzer Division"
}
"Squad_Axis_Rifleman"
{
"en" "Schtz"
}
"Squad_Cell_Bomber"
{
"en" "Bomber"
}
"Squad_Cell_Fighter"
{
"en" "Fighter"
}
"Squad_Cell_Leader_Bomber"
{
"en" "Bomber [LEADER]"
}
"Squad_Cell_Leader_Fighter"
{
"en" "Fighter [LEADER]"
}
"Squad_Cell_Leader_MachineGunner"
{
"en" "Machine Gunner [LEADER]"
}
"Squad_Cell_Leader_Militant"
{
"en" "Militant [LEADER]"
}
"Squad_Cell_Leader_Sapper"
{
"en" "Sapper [LEADER]"
}
"Squad_Cell_Leader_Scout"
{
"en" "Scout [LEADER]"
}
"Squad_Cell_Leader_Sharpshooter"
{
"en" "Sharpshooter [LEADER]"
}
"Squad_Cell_Leader_Sniper"
{
"en" "Sniper [CELL LEADER]"
}
"Squad_Cell_Leader_Specialist"
{
"en" "Specialist [LEADER]"
}
"Squad_Cell_Leader_Striker"
{
"en" "Striker [CELL LEADER]"
}
"Squad_Cell_MachineGunner"
{
"en" "Machine Gunner"
}
"Squad_Cell_Militant"
{
"en" "Militant"
}
"Squad_Cell_Sapper"
{
"en" "Sapper"
}
"Squad_Cell_Scout"
{
"en" "Scout"
}
"Squad_Cell_Sharpshooter"
{
"en" "Sharpshooter"
}
"Squad_Cell_Sniper"
{
"en" "Sniper"
}
"Squad_Cell_Specialist"
{
"en" "Specialist"
}
"Squad_Cell_Striker"
{
"en" "Striker"
}
"Squad_Fireteam_Breacher"
{
"en" "Breacher"
}
"Squad_Fireteam_Demolitions"
{
"en" "Demolitions"
}
"Squad_Fireteam_Designated_Marksman"
{
"en" "Designated Marksman"
}
"Squad_Fireteam_Engineer"
{
"en" "Engineer"
}
"Squad_Fireteam_Escort"
{
"en" "Escort"
}
"Squad_Fireteam_Leader_Breacher"
{
"en" "Breacher [LEADER]"
}
"Squad_Fireteam_Leader_Demolitions"
{
"en" "Demolitions [LEADER]"
}
"Squad_Fireteam_Leader_Designated_Marksman"
{
"en" "Desig. Marksman [LEADER]"
}
"Squad_Fireteam_Leader_Engineer"
{
"en" "Engineer [LEADER]"
}
"Squad_Fireteam_Leader_Escort"
{
"en" "Escort [LEADER]"
}
"Squad_Fireteam_Leader_Recon"
{
"en" "Recon [LEADER]"
}
"Squad_Fireteam_Leader_Rifleman"
{
"en" "Rifleman [LEADER]"
}
"Squad_Fireteam_Leader_Sniper"
{
"en" "Sniper [LEADER]"
}
"Squad_Fireteam_Leader_Specialist"
{
"en" "Specialist [LEADER]"
}
"Squad_Fireteam_Leader_Support"
{
"en" "Support [LEADER]"
}
"Squad_Fireteam_Recon"
{
"en" "Recon"
}
"Squad_Fireteam_Rifleman"
{
"en" "Rifleman"
}
"Squad_Fireteam_Sniper"
{
"en" "Sniper"
}
"Squad_Fireteam_Specialist"
{
"en" "Specialist"
}
"Squad_Fireteam_Support"
{
"en" "Support"
}
"Squad_Training_Backup"
{
"en" "Backup"
}
"Squad_Training_Driver"
{
"en" "Driver"
}
"Squad_Training_Player"
{
"en" "Recruit"
}
"Squad_Training_VIP"
{
"en" "Leader"
}
"Strike_ProtectCache"
{
"en" "Protect your weapon cache at all cost!"
}
"Strike_SeekAndDestroyCache"
{
"en" "Locate the enemy cache and destroy it!"
}
"Team_Allies"
{
"en" "Allies"
}
"Team_Autoassign"
{
"en" "Auto-Assign Team"
}
"Team_Axis"
{
"en" "Axis"
}
"Team_Insurgent"
{
"en" "Insurgent Forces"
}
"Team_Join_Button"
{
"en" "Join %s1"
}
"Team_Sec_NATOForces"
{
"en" "NATO Forces"
}
"Team_Sec_PMC"
{
"en" "PMCs"
}
"Team_Sec_USMarines"
{
"en" "US Marines"
}
"Team_Security"
{
"en" "Security Forces"
}
"Team_Spectators"
{
"en" "Spectators"
}
"Team_Unassigned"
{