-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathScreenGrab.h
45 lines (38 loc) · 1.74 KB
/
ScreenGrab.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
//--------------------------------------------------------------------------------------
// File: ScreenGrab.h
//
// Function for capturing a 2D texture and saving it to a file (aka a 'screenshot'
// when used on a Direct3D 11 Render Target).
//
// Note these functions are useful as a light-weight runtime screen grabber. For
// full-featured texture capture, DDS writer, and texture processing pipeline,
// see the 'Texconv' sample and the 'DirectXTex' library.
//
// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
// PARTICULAR PURPOSE.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// http://go.microsoft.com/fwlink/?LinkId=248926
// http://go.microsoft.com/fwlink/?LinkId=248929
//--------------------------------------------------------------------------------------
#pragma once
#include <d3d11_1.h>
#include <ocidl.h>
#include <stdint.h>
#include <functional>
#include <wincodec.h>
namespace DirectX
{
HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_z_ LPCWSTR fileName );
HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
_In_ ID3D11Resource* pSource,
_In_ REFGUID guidContainerFormat,
_In_z_ LPCWSTR fileName,
_In_opt_ const GUID* targetFormat = nullptr,
_In_opt_ std::function<void(IPropertyBag2*)> setCustomProps = nullptr );
}