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simmenu.h
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/*
* This file is part of the Simutrans-Extended project under the Artistic License.
* (see LICENSE.txt)
*/
#ifndef SIMMENU_H
#define SIMMENU_H
#include <string>
#include "descriptor/sound_desc.h"
#include "dataobj/koord3d.h"
#include "dataobj/translator.h"
#include "simtypes.h"
#include "display/simimg.h"
/// New configurable OOP tool system
template<class T> class vector_tpl;
template<class T> class slist_tpl;
class scr_coord;
class tool_selector_t;
class player_t;
class toolbar_t;
class memory_rw_t;
class karte_ptr_t;
class zeiger_t;
enum {
// general tools
TOOL_QUERY=0,
TOOL_REMOVER,
TOOL_RAISE_LAND,
TOOL_LOWER_LAND,
TOOL_SETSLOPE,
TOOL_RESTORESLOPE,
TOOL_MARKER,
TOOL_CLEAR_RESERVATION,
TOOL_TRANSFORMER,
TOOL_ADD_CITY,
TOOL_CHANGE_CITY_SIZE,
TOOL_PLANT_TREE,
TOOL_SCHEDULE_ADD,
TOOL_SCHEDULE_INS,
TOOL_BUILD_WAY,
TOOL_BUILD_BRIDGE,
TOOL_BUILD_TUNNEL,
TOOL_WAYREMOVER,
TOOL_BUILD_WAYOBJ,
TOOL_BUILD_STATION,
TOOL_BUILD_ROADSIGN,
TOOL_BUILD_DEPOT,
TOOL_BUILD_HOUSE,
TOOL_BUILD_LAND_CHAIN,
TOOL_CITY_CHAIN,
TOOL_BUILD_FACTORY,
TOOL_LINK_FACTORY,
TOOL_HEADQUARTER,
TOOL_LOCK_GAME,
TOOL_ADD_CITYCAR,
TOOL_FOREST,
TOOL_STOP_MOVER,
TOOL_MAKE_STOP_PUBLIC,
TOOL_REMOVE_WAYOBJ,
TOOL_SLICED_AND_UNDERGROUND_VIEW,
TOOL_BUY_HOUSE,
TOOL_BUILD_CITYROAD,
TOOL_ERROR_MESSAGE,
TOOL_CHANGE_WATER_HEIGHT,
TOOL_SET_CLIMATE,
TOOL_ROTATE_BUILDING,
TOOL_REASSIGN_SIGNAL_DEPRECATED,
TOOL_EXEC_SCRIPT,
TOOL_EXEC_TWO_CLICK_SCRIPT,
TOOL_PLANT_GROUNDOBJ,
TOOL_ADD_MESSAGE,
TOOL_REMOVE_SIGNAL,
GENERAL_TOOL_STANDARD_COUNT,
// Extended entries from here:
TOOL_BUILD_SIGNALBOX=0x0080,
TOOL_REASSIGN_SIGNAL,
TOOL_BUILD_PIER,
TOOL_BUILD_PIER_AUTO,
TOOL_PATH_REMOVER,
TOOL_FLATTEN_PATH,
GENERAL_TOOL_COUNT,
GENERAL_TOOL = 0x1000
};
enum {
// simple one click tools
TOOL_PAUSE = 0,
TOOL_FASTFORWARD,
TOOL_SCREENSHOT,
TOOL_INCREASE_INDUSTRY,
TOOL_UNDO,
TOOL_SWITCH_PLAYER,
TOOL_STEP_YEAR,
TOOL_CHANGE_GAME_SPEED,
TOOL_ZOOM_IN,
TOOL_ZOOM_OUT,
TOOL_SHOW_COVERAGE,
TOOL_SHOW_NAME,
TOOL_SHOW_GRID,
TOOL_SHOW_TREES,
TOOL_SHOW_HOUSES,
TOOL_SHOW_UNDERGROUND,
TOOL_ROTATE90,
TOOL_QUIT,
TOOL_FILL_TREES,
TOOL_DAYNIGHT_LEVEL,
TOOL_VEHICLE_TOOLTIPS,
TOOL_TOOGLE_PAX,
TOOL_TOOGLE_PEDESTRIANS,
TOOL_TRAFFIC_LEVEL,
TOOL_CHANGE_CONVOI,
TOOL_CHANGE_LINE,
TOOL_CHANGE_DEPOT,
UNUSED_WKZ_PWDHASH_TOOL,
TOOL_CHANGE_PLAYER,
TOOL_CHANGE_TRAFFIC_LIGHT,
TOOL_CHANGE_CITY,
TOOL_RENAME,
UNUSED_TOOL_ADD_MESSAGE,
TOOL_TOGGLE_RESERVATION,
TOOL_VIEW_OWNER,
TOOL_HIDE_UNDER_CURSOR,
TOOL_MOVE_MAP,
TOOL_ROLLUP_ALL_WIN,
TOOL_RECOLOUR_TOOL_DEPRECATED,
TOOL_SHOW_DEPOT_NAME,
SIMPLE_TOOL_STANDARD_COUNT,
// Extended entries from here:
TOOL_CHANGE_ROADSIGN=0x0080,
TOOL_SHOW_RIBI,
TOOL_RECOLOUR_TOOL,
TOOL_ACCESS_TOOL,
TOOL_SHOW_SIGNALBOX_COVERAGE,
TOOL_CONVOY_NAMEPLATES,
TOOL_CONVOY_LOADINGBAR,
TOOL_SHOW_FACTORY_STORAGE,
TOOL_TOGGLE_CONTROL,
TOOL_REASSIGN_SIGNAL_INTERNAL,
SIMPLE_TOOL_COUNT,
SIMPLE_TOOL = 0x2000
};
enum {
// dialogue tools
DIALOG_HELP = 0,
DIALOG_OPTIONS,
DIALOG_MINIMAP,
DIALOG_LINEOVERVIEW,
DIALOG_MESSAGES,
DIALOG_FINANCES,
DIALOG_PLAYERS,
DIALOG_DISPLAYOPTIONS,
DIALOG_SOUND,
DIALOG_LANGUAGE,
DIALOG_PLAYERCOLOR,
DIALOG_JUMP,
DIALOG_LOAD,
DIALOG_SAVE,
DIALOG_LIST_HALT,
DIALOG_LIST_CONVOI,
DIALOG_LIST_TOWN,
DIALOG_LIST_GOODS,
DIALOG_LIST_FACTORY,
DIALOG_LIST_CURIOSITY,
DIALOG_EDIT_FACTORY,
DIALOG_EDIT_ATTRACTION,
DIALOG_EDIT_HOUSE,
DIALOG_EDIT_TREE,
DIALOG_ENLARGE_MAP,
DIALOG_LIST_LABEL,
DIALOG_CLIMATES,
DIALOG_SETTINGS,
DIALOG_GAMEINFO,
DIALOG_THEMES,
DIALOG_SCENARIO,
DIALOG_SCENARIO_INFO,
DIALOG_LIST_DEPOT,
DIALOG_LIST_VEHICLE,
DIALOG_SCRIPT_TOOL, // dummy
DIALOG_EDIT_GROUNDOBJ,
DIALOG_TOOL_STANDARD_COUNT,
// Extended entries from here:
DIALOG_LIST_SIGNALBOX =0x0080,
DIALOG_PLAYER_RANKING,
DIALOG_TOOL_COUNT,
DIALOG_TOOL = 0x4000
};
enum {
// toolbars
TOOL_MAINMENU = 0,
TOOL_LAST_USED = 1022,
TOOLBAR_TOOL = 0x8000u
};
class tool_t {
public:
image_id icon;
//private:
/* value to trigger this command (see documentation) */
uint16 id;
protected:
static karte_ptr_t welt;
const char *default_param;
public:
uint16 get_id() const { return id; }
const char *get_name() const { return id_to_string(id); }
static const char *id_to_string(uint16 id);
static tool_t *dummy;
// for key lookup
static vector_tpl<tool_t *>char_to_tool;
// true, if the control key should be inverted
static uint8 control_invert;
/// cursor image
image_id cursor;
/// cursor marks this area
koord cursor_area;
/// cursor centered at marked area? default: false
bool cursor_centered;
/// cursor offset within marked area (only effective if cursor_centered != false)
koord cursor_offset;
/// z-offset of cursor, possible values: Z_PLAN and Z_GRID
sint8 offset;
sint16 ok_sound;
/// a script is waiting for a call-back
uint32 callback_id;
enum {
WFL_SHIFT = 1 << 0, ///< shift-key was pressed when mouse-click happened
WFL_CTRL = 1 << 1, ///< ctrl-key was pressed when mouse-click happened
WFL_LOCAL = 1 << 2, ///< tool call was issued by local client
WFL_SCRIPT = 1 << 3, ///< tool call was issued by script
WFL_NO_CHK = 1 << 4 ///< tool call needs no password or scenario checks
};
uint8 flags; // flags are set before init/work/move is called
bool is_ctrl_pressed() const { return flags & WFL_CTRL; }
bool is_shift_pressed() const { return flags & WFL_SHIFT; }
bool is_local_execution() const { return flags & WFL_LOCAL; }
bool is_scripted() const { return flags & WFL_SCRIPT; }
bool no_check() const { return flags & WFL_NO_CHK; }
bool can_use_gui() const { return is_local_execution() && !is_scripted(); }
uint8 command_flags; // only shift and control
uint16 command_key;// key to toggle action for this function
static vector_tpl<tool_t *> general_tool;
static vector_tpl<tool_t *> simple_tool;
static vector_tpl<tool_t *> dialog_tool;
static vector_tpl<toolbar_t *> toolbar_tool;
static void update_toolbars();
// since only a single toolstr a time can be visible ...
static char toolstr[1088];
static void init_menu();
static void exit_menu();
/// Read tool, toolbar configuration and tool shortcuts from @p menuconf
/// @param menuconf Path to file to read
static bool read_menu(const std::string &menuconf);
static uint16 const dummy_id = 0xFFFFU;
tool_t(uint16 const id) : id(id), cursor_area(1,1)
{
cursor = icon = IMG_EMPTY;
ok_sound = NO_SOUND;
offset = Z_PLAN;
default_param = NULL;
command_key = 0;
cursor_centered = false;
flags = 0;
callback_id = 0;
}
virtual ~tool_t() {}
virtual image_id get_icon(player_t *) const { return icon; }
void set_icon(image_id i) { icon = i; }
// returns default_param of this tool for player
// if player==NULL returns default_param that was used to create the tool
virtual const char* get_default_param(player_t* = NULL) const { return default_param; }
void set_default_param(const char* str) { default_param = str; }
// transfer additional information in networkgames
virtual void rdwr_custom_data(memory_rw_t*) { }
// this will draw the tool with some indication, if active
virtual bool is_selected() const;
// when true, local execution would do no harm
virtual bool is_init_keeps_game_state() const { return false; }
// if is_work_keeps_game_state()==false
// and is_work_here_keeps_game_state(...)==false
// then work-command is sent over network
virtual bool is_work_keeps_game_state() const { return false; }
virtual bool is_work_here_keeps_game_state(player_t *, koord3d) { return false; }
// will draw a dark frame, if selected
virtual void draw_after(scr_coord pos, bool dirty) const;
virtual const char *get_tooltip(const player_t *) const { return NULL; }
/**
* @return true if this tool operates over the grid, not the map tiles.
*/
virtual bool is_grid_tool() const {return false;}
/**
* Returning false on init will automatically invoke previous tool.
* Returning true will select tool and will make it possible to call work.
*/
virtual bool init( player_t * ) { return true; }
/// initializes cursor (icon, marked area)
void init_cursor( zeiger_t * ) const;
// returning true on exit will have tool_selector resets to query-tool on right-click
virtual bool exit( player_t * ) { return true; }
/* the return string can have different meanings:
* NULL: ok
* "": unspecified error
* "blabla": errors message, will be handled and translated as appropriate
* check: called before work (and move too?) koord3d already valid coordinate, checks visibility
* work / move should depend on undergroundmode for not network safe tools
*/
virtual const char *check_pos( player_t *, koord3d );
virtual const char *work( player_t *, koord3d ) { return NULL; }
virtual const char *move( player_t *, uint16 /* buttonstate */, koord3d ) { return ""; }
/**
* Should be overloaded if derived class implements move,
* move will only be called, if this function returns true.
*/
virtual bool move_has_effects() const { return false;}
/**
* @brief begin_move called when draggings starts
*/
virtual void begin_move(player_t*, koord3d) {return;}
/**
* @brief end_move called to reset dragging (dragging may have not started yet)
*/
virtual void end_move(player_t*, koord3d) {return;}
/**
* Returns whether the 2d koordinate passed it's a valid position for this tool to highlight a tile,
* just takes into account is_grid_tool. It does not check if work is allowed there, that's check_pos() work.
* @see check_pos
* @return true is the coordinate it's found valid, false otherwise.
*/
bool check_valid_pos( koord k ) const;
/**
* Specifies if the cursor will need a position update after this tool takes effect (ie: changed the height of the tile)
* @note only used on lower_raise tools atm.
* @return true if the cursor has to be moved.
*/
virtual bool update_pos_after_use() const { return false; }
virtual waytype_t get_waytype() const { return invalid_wt; }
virtual void rotate90(sint16) {}
};
/*
* Class for tools that work only on ground (kartenboden)
*/
class kartenboden_tool_t : public tool_t {
public:
kartenboden_tool_t(uint16 const id) : tool_t(id) {}
char const* check_pos(player_t*, koord3d) OVERRIDE;
};
/**
* Class for tools needing two clicks (e.g. building ways).
* Dragging is also possible.
*/
class two_click_tool_t : public tool_t {
public:
two_click_tool_t(uint16 const id) : tool_t(id) {
MEMZERO(start_marker);
first_click_var = true;
}
void rdwr_custom_data(memory_rw_t*) OVERRIDE;
bool init(player_t*) OVERRIDE;
bool exit(player_t* const player) OVERRIDE { return init(player); }
char const* work(player_t*, koord3d) OVERRIDE;
char const* move(player_t*, uint16 /* buttonstate */, koord3d) OVERRIDE;
bool move_has_effects() const OVERRIDE { return true; }
bool is_work_here_keeps_game_state(player_t *, koord3d) OVERRIDE;
/**
* @returns true if cleanup() needs to be called before another tool can be executed
* necessary for all tools that create dummy tiles for preview
*/
virtual bool remove_preview_necessary() const { return false; }
bool is_first_click() const;
/**
* Remove dummy grounds, remove start_marker.
*/
void cleanup() { cleanup(true); }
const koord3d& get_start_pos() const { return start; }
private:
/**
* Remove dummy grounds, remove start_marker if @p delete_start_marker is true.
*/
void cleanup(bool delete_start_marker );
/*
* This routine should fill marked_tiles.
*/
virtual void mark_tiles( player_t *, const koord3d &start, const koord3d &end ) = 0;
/*
* This routine is called, if the real work should be done.
* If the tool supports single clicks, end is sometimes == koord3d::invalid.
* Returned string is passed by work/move.
*/
virtual const char *do_work( player_t *, const koord3d &start, const koord3d &end ) = 0;
/*
* Can the tool start/end on pos? If it is the second click, start is the position of the first click
* 0 = no
* 1 = This tool can work on this tile (with single click)
* 2 = On this tile can dragging start/end
* 3 = Both (1 and 2)
* error will contain an error message (if this is != NULL, return value should be 0).
*/
virtual uint8 is_valid_pos( player_t *, const koord3d &pos, const char *&error, const koord3d &start ) = 0;
virtual image_id get_marker_image();
bool first_click_var;
koord3d start;
void start_at( koord3d &new_start );
zeiger_t *start_marker;
protected:
slist_tpl< zeiger_t* > marked;
};
/* toolbar are a new overclass */
class toolbar_t : public tool_t {
protected:
const char *helpfile;
tool_selector_t *tool_selector;
slist_tpl<tool_t *>tools;
public:
toolbar_t(uint16 const id, char const* const t, char const* const h) : tool_t(id)
{
default_param = t;
helpfile = h;
tool_selector = NULL;
}
char const* get_tooltip(player_t const*) const OVERRIDE { return translator::translate(default_param); }
tool_selector_t *get_tool_selector() const { return tool_selector; }
image_id get_icon(player_t*) const OVERRIDE;
bool is_selected() const OVERRIDE;
bool is_init_keeps_game_state() const OVERRIDE { return true; }
bool is_work_keeps_game_state() const OVERRIDE { return true; }
// show this toolbar
bool init(player_t*) OVERRIDE;
// close this toolbar
bool exit(player_t*) OVERRIDE;
virtual void update(player_t *); // just refresh content
void append(tool_t *tool) { tools.append(tool); }
};
#define MAX_LAST_TOOLS (10)
class toolbar_last_used_t : public toolbar_t {
private:
slist_tpl<tool_t *>all_tools[MAX_PLAYER_COUNT];
public:
toolbar_last_used_t(uint16 const id, char const* const t, char const* const h) : toolbar_t(id,t,h) {}
static toolbar_last_used_t *last_used_tools;
void update(player_t *) OVERRIDE; // just refresh content
void append(tool_t *, player_t *);
void clear();
};
// create new instance of tool
tool_t *create_tool(int toolnr);
#endif