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team.cfg
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// ---------------------------
// J.A.Koch's CS:GO Config
// ---------------------------
// Github: https://github.com/jakoch/csgo-config
// ---------------------------
// Reset + ClearCache
// ---------------------------
unbindall // unbind all keys
//clear // clear all console output
ai_clear_bad_links
cc_flush
cl_clearhinthistory
cl_soundemitter_flush
cl_soundemitter_reload // flush sounds.txt system
clear_anim_cache // free memory (until a streaming animblock is requested)
clear_bombs
clear_debug_overlays
econ_clear_inventory_images
fs_clear_open_duplicate_times // clear list of files that have been opened
fs_fios_flush_cache
hud_reloadscheme
itemtimedata_print_and_reset
scene_flush // flush all .vcds from the cache and reload from disk
snd_async_flush // flush all unlocked async audio data
soundscape_flush
sv_clearhinthistory
sv_soundemitter_reload
ui_reloadscheme
vehicle_flushscript
vgui_drawtree_clear
// The following settings require sv_cheats 1
// cl_avatar_convert_png // convert all avatar images to png
// cl_soundscape_flush
// r_flushlod // flush and reload LODs
// ---------------------------
// Ident
// ---------------------------
name "stunt"
//cl_clanid "47997" // clan ID for name decoration (Steam Group ID for knd-squad is 47997)
// ---------------------------
// Net Settings: Rates and Interpolation
// ---------------------------
//
// Notes on cl_interp:
//
// Formula: cl_interp_ratio / cl_updaterate = cl_interp
// Examples:
// 2 / 64 = 0.03125 = 31.25ms
// 1 / 64 = 2 / 128 = 0.015625 = 15.625ms
// If cl_interp is 0, then it's automatically set to lowest value by server.
// ---------------------------
rate "196608" // e.g. 128000, 196608, 524288, 768432
cl_cmdrate "128"
cl_updaterate "128"
cl_interp_ratio "1"
cl_interp "0" // "0" = auto set to lowest by server; e.g. "0.007813", "0.015625", "0.031" (default)
net_maxroutable "1200" // requested maximum packet size before packets are 'split' (range=576-1200)
cl_resend "2" // [6=def, range=1.5-20] seconds before sending a new connection request to the server.
cl_resend_timeout "120" // [60=def, range=1.5-20000] total time allowed for the client to resend the 'connect' attempt
// ---------------------------
// Prediction and Error Correction
// ---------------------------
cl_lagcompensation "1" // Perform server side lag compensation of weapon firing events
cl_predict "1"
cl_predictweapons "1" // Perform client side prediction of weapon effects
//cl_predictionlist "1" // Show which entities are predicting
//cl_showerror "1" // Show prediction errors
// ---------------------------
// Netgraph
// ---------------------------
net_graph "1"
net_allow_multicast "1"
net_graphheight "100"
net_graphmsecs "400" // The latency graph represents this many milliseconds.
net_graphpos "1"
net_graphproportionalfont "0"
net_graphshowinterp "1"
net_graphshowlatency "1"
net_graphsolid "1"
net_graphtext "1"
net_scale "5"
net_steamcnx_allowrelay "1"
// ---------------------------
// Match Making and Lobby
// ---------------------------
mm_csgo_community_search_players_min "3" // search for community servers with 3 humans players
mm_dedicated_search_maxping "60"
cl_join_advertise "2" // Let friends join your game: 2
// Advertise joinable game in progress to Steam friends, otherwise invite needed
// preselect maps for the lobby
//player_competitive_maplist_8_9_1_73271C88 "mg_de_dust2"
//player_competitive_maplist_2v2_9_1_EB331822 "mg_de_shortdust"
// Full Map List for 5on5 matchmaking as of 12-2020:
// mg_cs_apollo,mg_de_dust2,mg_de_train,mg_de_ancient,mg_de_inferno,mg_de_nuke,
// mg_de_vertigo,mg_de_mirage,mg_cs_office,mg_de_cache,mg_de_mirage_scrimmagemap,
// mg_de_mutiny,mg_de_anubis,mg_de_engage,mg_de_swamp,mg_cs_agency,mg_de_overpass
// Full Map List for 2on2 matchmaking as of 12-2020:
// mg_de_train,mg_de_lake,mg_de_inferno,mg_de_shortnuke,mg_de_vertigo,
// mg_de_shortdust,mg_de_guard,mg_de_elysion,mg_de_overpass,mg_de_cbble
//player_survival_list_9_1_B "mg_dz_blacksite,mg_dz_sirocco,mg_dz_frostbite"
//player_wargames_list2_9_1_E04 "mg_skirmish_flyingscoutsman,mg_skirmish_armsrace,mg_skirmish_demolition"
//player_wargames_retakes_list_9_1_E04 "mg_skirmish_retakes"
player_teamplayedlast "2" // def.3
player_nevershow_communityservermessage "1"
// ---------------------------
// Audio
// ---------------------------
dsp_enhance_stereo "1"
volume "0.8" // Overall Game volume [0 - 1]
voice_system_enable "1" // Enable voice system
voice_modenable "1" // Enable/disable voice in this mod (CS:GO)
voice_enable "1" // Enable voice communication
voice_scale "0.6" // Receive volume [0 - 1]
voice_mixer_volume "0.88" // Mic volume [0.1 = 10% - 1 = 100%]
voice_mixer_boost "0" // Enable microphone boost for your microphone in Windows
voice_mixer_mute "0" // Enable/Disable microphone mute in windows
voice_threshold "2000" // At what mic level to start picking up sound (for non-push-to-talk setup)
voice_caster_enable "0" // Toggle voice transmit+receive for casters. 0 = no caster, else caster account num
voice_caster_scale "0.7" // GO:TV moderator voice volume
voice_inputfromfile "0" // [1=Get voice input from voice_input.wav, 0=use microphone]
voice_loopback "0" // Loopback your voice to headphones/speakers (good for testing purposes)
voice_recordtofile "0" // Turn off the microphone recording to a file, 1 = record to voice_micdata.wav
snd_mute_losefocus "1" // Play sounds, even if CS:GO is not the main window (tabbed out to desktop).
snd_mixahead "0.05" // Soundbuffer size/length
snd_prefetch_common "1" // Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
snd_hwcompat "1" // audio compatibility mode: disables 3D and HRTF sound
snd_headphone_pan_exponent "1" // Makes the sound dropoff more gradual [1=def]
// [2 = louder sound on distance, at the cost of worse in close-combat]
snd_headphone_pan_radial_weight "1" // Apply cos(angle) * weight before pan law [1=def]
// [2 = Aggressive fade of sound on distance]
snd_front_headphone_position "90" // Position (in degrees) of virtual front left/right headphones [45=optional]
snd_rear_headphone_position "90" // Position (in degrees) of virtual rear left/right headphones [135=optional]
snd_musicvolume_multiplier_inoverlay "0" // Music volume multiplier: when Steam Overlay is active
snd_menumusic_volume "0" // Music volume: main menu
snd_roundstart_volume "0" // Music volume: start of the round
snd_roundend_volume "0" // Music volume: end of a round
snd_tensecondwarning_volume "0" // Music volume: during the final 10 seconds of a round
snd_mapobjective_volume "0" // Music volume: after you plant the bomb
snd_deathcamera_volume "0" // Music volume: after you get killed
// ---------------------------
// Video
// ---------------------------
fps_max "0" // Frame rate limiter: 0 = do not limit.
fps_max_menu "60" // Frame rate limiter on main menu.
mat_queue_mode "2" // queue/thread mode of the material system
// [-1=default, 0=synchronous single thread, 1=queued single thread, 2=queued]
mat_queue_report "0"
mat_enable_uber_shaders "1"
mat_monitorgamma "1.9"
mat_monitorgamma_tv_enabled "0" // turn off TV mode for less off-set light
mat_powersavingsmode "0"
//r_drawtracers "1" // show enemy bullet tracers, requires sv_cheats 1
r_drawtracers_firstperson "0" // hide own bullet tracers in first person view
r_dynamic "0"
r_player_visibility_mode "1"
// ---------------------------
// Mouse
// ---------------------------
sensitivity "2"
zoom_sensitivity_ratio_mouse "1"
m_rawinput "1"
m_mouseaccel1 "0"
m_mouseaccel2 "0"
m_customaccel "0" // disable custom mouse acceleration settings (if on, you need additional settings)
m_mousespeed "0" // disable Windows mouse acceleration in-game
// ---------------------------
// No Tutorial or Info Messages
// ---------------------------
gameinstructor_enable "0" // [1=def] Disable Ingame Instructions (Speech Bubbles)
cl_autohelp "0" // [1=def] Disable Hints, e.g. "Switched to Burst Firemode"
cl_showhelp "0" // [1=def] Do not show on-screen help
cl_disablehtmlmotd "1"
// ---------------------------
// Misc
// ---------------------------
ui_steam_overlay_notification_position "bottomright" // Steam overlay notification position
// topleft / topright / bottomleft / bottomright
budget_show_history "0" // turn history graph off
player_nevershow_communityservermessage "1" // disable the "Warning" when going to play on Community Servers
option_duck_method "0" // [0=def] DuckMode 0=hold 1=toggle
option_speed_method "0" // [0=def] WalkMode 0=hold 1=toggle
cl_autowepswitch "0" // don't auto-pick weapons
cl_dm_buyrandomweapons "0" // disable random buying in deathmatch
cl_downloadfilter "nosounds" // "all" - def. Allows all downloads.
// "nosounds" - Allow map downloads - Block sounds (.mp3, .wav)
// "none" - Blocks all downloads (Maps, Models, Skins, Sounds).
cl_disable_round_end_report "0"
cl_disablefreezecam "1" // [0=def] disables Freezecam after You got killed
cl_freezecampanel_position_dynamic "0" // Turn off freezecam's kill panel dynamic Y movement
cl_use_opens_buy_menu "0" // disables +use from opening buy-menu (only buy with key b, not e)
closeonbuy "0"
cl_mute_all_but_friends_and_party "1" // communication only with friends and MM party members
cl_teamid_overhead_mode "2" // Show Team ID & Player Loadout above heads [2=def]
cl_observed_bot_crosshair "0"
cl_show_observer_crosshair "1" // Show Crosshair of other players [0=Off,1=Friends+Party,2=Everyone]
hud_takesshots "0" // Disable taking scoreboard screenshots on map end
trusted_launch "1"
trusted_launch_once "0"
// ---------------------------
// Inventory
// ---------------------------
cl_inventory_saved_sort2 "mostrare"
cl_inventory_saved_filter2 "any_equipment,not_defaultequipped"
// ---------------------------
// Spectator View
// ---------------------------
cl_spec_mode "4" // [4=def] Set spectator view to first person view [4=first person, 5=third person]
spec_replay_autostart "0" // disable autostart of Kill-Replay to allow a fast switching to BOTs
spec_show_xray "1"
// ---------------------------
// Radial Chat Menu
// ---------------------------
cl_radial_radio_tab "0"
// ---------------------------
// HUD elements
// ---------------------------
hud_showtargetid "1" // enables display of target names
hud_scaling "0.9"
cl_righthand "1" // [1=def, 1=Righthand 0=Lefthand] Weaponhand
cl_teammate_colors_show "1" // [1=only name, no color in chat, but colors on radar; 2 = show teammate colors in chat + radar]
cl_showloadout "0" // show inventory
cl_showfps "0"
cl_hud_background_alpha "0.5"
cl_hud_bomb_under_radar "1"
cl_hud_color "1" // white
cl_hud_healthammo_style "0"
cl_hud_playercount_pos "1" // top or bottom
cl_hud_playercount_showcount "1" // numbers or avatars
// ---------------------------
// Radar
// ---------------------------
cl_radar_rotate "1"
cl_radar_always_centered "0" // do not center on player icon (to see larger mini-map)
cl_radar_scale "0.4" // show bigger part of the map (the lower, the more you see)
cl_radar_icon_scale_min "1" // bigger icons
cl_radar_square_with_scoreboard "1" // show big radar, when pressing TAB
cl_hud_radar_scale "1.15" // size of the radar (hud element)
// ---------------------------
// Viewmodel
// ---------------------------
// Presets:
// (1) DESKTOP = viewmodel_offset_x 1 viewmodel_offset_y 1 viewmodel_offset_z -1 viewmodel_fow 60
// (2) COUCH = viewmodel_offset_x 0 viewmodel_offset_y 0 viewmodel_offset_z 0 viewmodel_fow 54
// (3) CLASSIC = viewmodel_offset_x 2.5 viewmodel_offset_y 0 viewmodel_offset_z -1.5 viewmodel_fow 68
// (0) CUSTOM = Manual viewmodel position adjustment (see below).
// Note that "0" (custom) gives you an error message in the console.
viewmodel_presetpos "0" // [1=def, 1=Desktop, 2=Couch, 3=Classic] Viewmodel position preset
viewmodel_fov "68" // [54=def, range=54 to 68] Viewmodel rendering FieldOfView
viewmodel_offset_x "2.5" // [0=def, range=-2 to 2.5] Higher values=further away from the screen center
viewmodel_offset_y "2" // [0=def, range=-2 to 2] Higher values=further away from player - Lower values=closer
viewmodel_offset_z "-2" // [0=def, range=-2 to 2] Higher values=higher weapon holding position
cl_viewmodel_shift_left_amt "0.5" // [1.5=def, range=0.5 to 2] Amount of Viewmodel shifts to the right side (shows reduced accuracy).
cl_viewmodel_shift_right_amt "0.25" // [0.75=def, range=0.25 to 2] Amount of Viewmodel shifts to the left side (shows reduced accuracy).
// ---------------------------
// Bobbing - reduce gun and scope shifting/bobbing when moving
// ---------------------------
cl_bobcycle "0.98" // [0.98=def, range=0.1 to 2] Frequency at which the viewmodel bobs
cl_bob_lower_amt "5" // [21=def, range=5 to 30] The amount of viewmodel lowers when running
cl_bobamt_lat "0.1" // [0.4=def, range=0.1 to 2] Amount of viewmodel moves side to side when running.
cl_bobamt_vert "0.1" // [0.25=def, range=0.1 to 2] Amount of viewmodel moves up and down when running.
// ---------------------------
// Crosshair
// ---------------------------
// Notes: By default it's a static red-dot crosshair.
// For a T crosshair, set cl_crosshairdot "0", cl_crosshairsize "4", cl_crosshairthickness "1.15".
cl_crosshair_t "1" // T crosshair
cl_crosshairdot "1" // dot
cl_crosshair_drawoutline "0"
cl_crosshair_dynamic_maxdist_splitratio "0.35"
cl_crosshair_dynamic_splitalpha_innermod "1"
cl_crosshair_dynamic_splitalpha_outermod "0.5"
cl_crosshair_dynamic_splitdist "7"
cl_crosshair_outlinethickness "1"
cl_crosshair_sniper_width "1"
cl_crosshair_sniper_show_normal_inaccuracy "0"
cl_crosshairalpha "200"
cl_crosshairgap_useweaponvalue "0"
cl_crosshairgap "-3"
cl_crosshairsize "0" // if dot=1, set size 0 (no crosshair, just dot)
cl_crosshairstyle "4"
cl_crosshairthickness "2" // if dot=1 set size 2; if nodot, set 1 or 1.15
cl_crosshairusealpha "1"
cl_crosshair_friendly_warning "0"
// custom color - red
cl_crosshaircolor "5"
cL_crosshaircolor_g "0"
cl_crosshaircolor_b "0"
cl_crosshaircolor_r "255"
cl_scoreboard_mouse_enable_binding "+attack2"
// ---------------------------
// Scripts
// ---------------------------
// toggle script: show scores and netgraph
alias "+scorenet" "+showscores; net_graphheight 1"
alias "-scorenet" "-showscores; net_graphheight 2000" // move netgraph off screen, instead of turning it off
// toggle script: show bomb finder hint (useful when smoked)
alias "+bombfinduse" "+use;gameinstructor_enable 1;cl_clearhinthistory"
alias "-bombfinduse" "-use;gameinstructor_enable 0;cl_clearhinthistory"
// toggle script: display damage feed
alias showdamage "show_dmg_on"
alias show_dmg_on "developer 1; con_filter_text Damage; con_filter_text_out Player:; con_filter_enable 2; playvol buttons\blip2 0.5; alias showdamage "show_dmg_off""
alias show_dmg_off "developer 0; con_filter_enable 0; playvol buttons\blip2 0.5; alias showdamage "show_dmg_on""
// drop bomb without switching weapon
alias +dropbomb "use weapon_knife; use weapon_c4; drop"
// ---------------------------
// Keyboard bindings
// ---------------------------
bind "`" "toggleconsole"
bind "F3" "autobuy"
bind "F4" "rebuy"
bind "F5" "showdamage"
bind "F9" "toggleconsole"
bind "F10" "quit prompt"
bind "F11" "demoui" // default is also Shift+F2
bind "F12" "jpeg" // screenshot
bind "w" "+forward"
bind "a" "+moveleft"
bind "s" "+back"
bind "d" "+moveright"
bind "MOUSE1" "+attack"
bind "MOUSE2" "+attack2"
bind "MWHEELUP" invnext
bind "MWHEELDOWN" invprev
bind "space" "+jump; r_cleardecals"
bind "ctrl" "+duck; r_cleardecals"
bind "shift" "+speed; r_cleardecals" // toggle walk
bind "TAB" "+scorenet"
bind "ESCAPE" "cancelselect"
bind "DEL" "mute"
bind "PAUSE" "pause"
bind "1" "slot1"
bind "2" "slot2"
bind "3" "slot3"
bind "4" "slot4"
bind "5" "slot5"
bind "6" "slot6"
bind "7" "slot7"
bind "8" "slot8"
bind "9" "slot9"
bind "0" "slot10"
// nades
bind "y" "use weapon_hegrenade"
bind "x" "use weapon_smokegrenade"
bind "c" "use weapon_molotov; use weapon_incgrenade"
bind "f" "use weapon_flashbang"
// other crap
bind "b" "buymenu"
bind "e" "+bombfinduse" // "+use"
bind "g" "drop" // drops weapon
bind "h" "+dropbomb" // drop bomb without weapon switch
bind "l" "+lookatweapon"
bind "n" "-attack" // press N + Space with thumb together for jumpthrow nade or bind "+jump; -attack;"
bind "q" "lastinv" // switch to last weapon
bind "r" "+reload"
// chat + radio commands
bind "z" "messagemode" // chat everyone
bind "u" "messagemode2" // teamchat
bind "i" "radio3"
bind "o" "radio2"
bind "p" "radio1" // show player profile
// buy binds
bind "kp_ins" "buy vesthelm" // 0 - defense
bind "kp_del" "buy vest" // ,
bind "kp_enter" "buy defuser" // Enter
bind "kp_end" "buy hegrenade" // 1 - nades
bind "kp_downarrow" "buy flashbang" // 2
bind "kp_pgdn" "buy smokegrenade" // 3
bind "kp_5" "buy incgrenade;buy molotov" // 5
bind "kp_rightarrow" "buy decoy" // 6
bind "kp_leftarrow" "buy deagle" // 4 - weapons
bind "kp_home" "buy awp" // 7
bind "kp_uparrow" "buy ak47; buy m4a1" // 8
bind "kp_pgup" "buy ump45; // 9 usally famas; galilar
bind "kp_slash" "buy p90" // /
bind "kp_multiply" "buy mac10;buy mp9" // *
bind "kp_minus" "buy p250" // -
bind "kp_plus" "buy fn57" // +
bind "home" "buy p250; use weapon_p250; drop" // quick drop for team
bind "uparrow" "incrementvar volume 0.0 1.0 0.05"
bind "downarrow" "incrementvar volume 0.0 1.0 -0.05"
bind "rightarrow" "ignoremsg"
bind "leftarrow" "ignorerad"
// in-game voice
bind "v" "+voicerecord"