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[Critical] .Net4.x crashes #40
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It's working fine for me on Windows. Can you please provide more information such as your version of Windows, your C++ compiler version, the reproduction rate of the crash, and any modifications you've made since cloning the repo? |
Windows 10 1903 latest 64bit switching to .net4.x, it crashes everytime^^ |
I am also seeing the issue in 2018.3.12f1 after switching to .NET 4.x and running in the editor. I'll investigate a solution. In the meantime, please use .NET 3.5. |
Has the issue been solved? |
There have been several bug fixes since the issue was reported, so it's possible it's fixed. Can you reproduce with the latest version? |
ok. btw I hope coroutine feature could be implemented. either by upgrading c++ version or the other. |
Sounds cool. Definitely feel free to submit a PR if you implement such a feature. |
Unity2018.4.5f1, MacOS works fine, but windows crashes.
issue reproduce: When calling MyGameAbstractBaseBallScriptUpdate
CSharp code:
When executes to the line: auto returnValue = Plugin::UnityEngineTimePropertyGetDeltaTime();
It crashes.
C++ code:
Exception thrown at 0x00007FFDE974D5D9 (NativeScript_temp.dll) in Unity.exe: 0xC0000005: Access violation reading location 0x0000000000000000.
Stacktrace:
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