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handlebars.go
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handlebars.go
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package view
import (
"fmt"
"io"
"io/ioutil"
"os"
"path/filepath"
"strings"
"sync"
"github.com/aymerick/raymond"
)
// HandlebarsEngine contains the handlebars view engine structure.
type HandlebarsEngine struct {
// files configuration
directory string
extension string
assetFn func(name string) ([]byte, error) // for embedded, in combination with directory & extension
namesFn func() []string // for embedded, in combination with directory & extension
reload bool // if true, each time the ExecuteWriter is called the templates will be reloaded.
// parser configuration
layout string
rmu sync.RWMutex // locks for helpers and `ExecuteWiter` when `reload` is true.
helpers map[string]interface{}
templateCache map[string]*raymond.Template
}
// Handlebars creates and returns a new handlebars view engine.
func Handlebars(directory, extension string) *HandlebarsEngine {
s := &HandlebarsEngine{
directory: directory,
extension: extension,
templateCache: make(map[string]*raymond.Template, 0),
helpers: make(map[string]interface{}, 0),
}
// register the render helper here
raymond.RegisterHelper("render", func(partial string, binding interface{}) raymond.SafeString {
contents, err := s.executeTemplateBuf(partial, binding)
if err != nil {
return raymond.SafeString("template with name: " + partial + " couldn't not be found.")
}
return raymond.SafeString(contents)
})
return s
}
// Ext returns the file extension which this view engine is responsible to render.
func (s *HandlebarsEngine) Ext() string {
return s.extension
}
// Binary optionally, use it when template files are distributed
// inside the app executable (.go generated files).
//
// The assetFn and namesFn can come from the go-bindata library.
func (s *HandlebarsEngine) Binary(assetFn func(name string) ([]byte, error), namesFn func() []string) *HandlebarsEngine {
s.assetFn, s.namesFn = assetFn, namesFn
return s
}
// Reload if setted to true the templates are reloading on each render,
// use it when you're in development and you're boring of restarting
// the whole app when you edit a template file.
//
// Note that if `true` is passed then only one `View -> ExecuteWriter` will be render each time,
// no concurrent access across clients, use it only on development status.
// It's good to be used side by side with the https://github.com/kataras/rizla reloader for go source files.
func (s *HandlebarsEngine) Reload(developmentMode bool) *HandlebarsEngine {
s.reload = developmentMode
return s
}
// Layout sets the layout template file which should use
// the {{ yield }} func to yield the main template file
// and optionally {{partial/partial_r/render}} to render
// other template files like headers and footers.
func (s *HandlebarsEngine) Layout(layoutFile string) *HandlebarsEngine {
s.layout = layoutFile
return s
}
// AddFunc adds the function to the template's function map.
// It is legal to overwrite elements of the default actions:
// - url func(routeName string, args ...string) string
// - urlpath func(routeName string, args ...string) string
// - render func(fullPartialName string) (raymond.HTML, error).
func (s *HandlebarsEngine) AddFunc(funcName string, funcBody interface{}) {
s.rmu.Lock()
s.helpers[funcName] = funcBody
s.rmu.Unlock()
}
// Load parses the templates to the engine.
// It's alos responsible to add the necessary global functions.
//
// Returns an error if something bad happens, user is responsible to catch it.
func (s *HandlebarsEngine) Load() error {
if s.assetFn != nil && s.namesFn != nil {
// embedded
return s.loadAssets()
}
// load from directory, make the dir absolute here too.
dir, err := filepath.Abs(s.directory)
if err != nil {
return err
}
// change the directory field configuration, load happens after directory has been setted, so we will not have any problems here.
s.directory = dir
return s.loadDirectory()
}
// loadDirectory builds the handlebars templates from directory.
func (s *HandlebarsEngine) loadDirectory() error {
// register the global helpers on the first load
if len(s.templateCache) == 0 && s.helpers != nil {
raymond.RegisterHelpers(s.helpers)
}
dir, extension := s.directory, s.extension
// the render works like {{ render "myfile.html" theContext.PartialContext}}
// instead of the html/template engine which works like {{ render "myfile.html"}} and accepts the parent binding, with handlebars we can't do that because of lack of runtime helpers (dublicate error)
var templateErr error
filepath.Walk(dir, func(path string, info os.FileInfo, _ error) error {
if info == nil || info.IsDir() {
return nil
}
rel, err := filepath.Rel(dir, path)
if err != nil {
return err
}
ext := filepath.Ext(rel)
if ext == extension {
buf, err := ioutil.ReadFile(path)
contents := string(buf)
if err != nil {
templateErr = err
return err
}
name := filepath.ToSlash(rel)
tmpl, err := raymond.Parse(contents)
if err != nil {
templateErr = err
return err
}
s.templateCache[name] = tmpl
}
return nil
})
return templateErr
}
// loadAssets loads the templates by binary, embedded.
func (s *HandlebarsEngine) loadAssets() error {
// register the global helpers
if len(s.templateCache) == 0 && s.helpers != nil {
raymond.RegisterHelpers(s.helpers)
}
virtualDirectory, virtualExtension := s.directory, s.extension
assetFn, namesFn := s.assetFn, s.namesFn
if len(virtualDirectory) > 0 {
if virtualDirectory[0] == '.' { // first check for .wrong
virtualDirectory = virtualDirectory[1:]
}
if virtualDirectory[0] == '/' || virtualDirectory[0] == os.PathSeparator { // second check for /something, (or ./something if we had dot on 0 it will be removed
virtualDirectory = virtualDirectory[1:]
}
}
var templateErr error
names := namesFn()
for _, path := range names {
if !strings.HasPrefix(path, virtualDirectory) {
continue
}
ext := filepath.Ext(path)
if ext == virtualExtension {
rel, err := filepath.Rel(virtualDirectory, path)
if err != nil {
templateErr = err
return err
}
buf, err := assetFn(path)
if err != nil {
templateErr = err
return err
}
contents := string(buf)
name := filepath.ToSlash(rel)
tmpl, err := raymond.Parse(contents)
if err != nil {
templateErr = err
return err
}
s.templateCache[name] = tmpl
}
}
return templateErr
}
func (s *HandlebarsEngine) fromCache(relativeName string) *raymond.Template {
tmpl, ok := s.templateCache[relativeName]
if !ok {
return nil
}
return tmpl
}
func (s *HandlebarsEngine) executeTemplateBuf(name string, binding interface{}) (string, error) {
if tmpl := s.fromCache(name); tmpl != nil {
return tmpl.Exec(binding)
}
return "", nil
}
// ExecuteWriter executes a template and writes its result to the w writer.
func (s *HandlebarsEngine) ExecuteWriter(w io.Writer, filename string, layout string, bindingData interface{}) error {
// re-parse the templates if reload is enabled.
if s.reload {
// locks to fix #872, it's the simplest solution and the most correct,
// to execute writers with "wait list", one at a time.
s.rmu.Lock()
defer s.rmu.Unlock()
if err := s.Load(); err != nil {
return err
}
}
isLayout := false
layout = getLayout(layout, s.layout)
renderFilename := filename
if layout != "" {
isLayout = true
renderFilename = layout // the render becomes the layout, and the name is the partial.
}
if tmpl := s.fromCache(renderFilename); tmpl != nil {
binding := bindingData
if isLayout {
var context map[string]interface{}
if m, is := binding.(map[string]interface{}); is { //handlebars accepts maps,
context = m
} else {
return fmt.Errorf("Please provide a map[string]interface{} type as the binding instead of the %#v", binding)
}
contents, err := s.executeTemplateBuf(filename, binding)
if err != nil {
return err
}
if context == nil {
context = make(map[string]interface{}, 1)
}
// I'm implemented the {{ yield }} as with the rest of template engines, so this is not inneed for iris, but the user can do that manually if want
// there is no performanrce different: raymond.RegisterPartialTemplate(name, tmpl)
context["yield"] = raymond.SafeString(contents)
}
res, err := tmpl.Exec(binding)
if err != nil {
return err
}
_, err = fmt.Fprint(w, res)
return err
}
return fmt.Errorf("template with name %s[original name = %s] doesn't exists in the dir", renderFilename, filename)
}