Demo at : https://okazari.github.io/Rythm.js/
A javascript library that makes your page dance.
Install with npm
npm install rythm.js
CDN :
https://unpkg.com/rythm.js/
https://cdnjs.cloudflare.com/ajax/libs/rythm.js/2.x.x/rythm.min.js
Import rythm into your page
<script type="text/javascript" src="/path/to/rythm.min.js"></script>
Add one of the rythm css classes to indicate which element will dance.
<div class="rythm-bass"></div>
Create a Rythm object and give it your audio url then use the start function.
var rythm = new Rythm();
rythm.setMusic("path/to/sample.mp3");
rythm.start();
import Rythm from 'rythm.js'
const rythm = new Rythm();
rythm.setMusic("path/to/sample.mp3");
rythm.start();
var rythm = new Rythm();
/* The starting scale is the minimum scale your elements will take (Scale ratio is startingScale + (pulseRatio * currentPulse));
* Value in percentage between 0-1
* Default 0.75
*/
rythm.startingScale = value;
/* The pulse ratio is be the maximum additionnal scale your element will take (Scale ratio is startingScale + (pulseRatio * currentPulse))
* Value in percentage between 0-1
* Default 0.30
*/
rythm.pulseRatio = value;
/* The max value history represent the number of passed value that will be stored to evaluate the current pulse.
* Int value, minimum 1
* Default 100
*/
rythm.maxValueHistory = value;
/* Set the music the page will dance to.
* @audioUrl : '../example/mysong.mp3'
*/
rythm.setMusic(audioUrl);
/* Used to collaborate with other players library
* You can connect Rythm to an audioElement, and then control the audio with your other player
*/
rythm.connectExternalAudioElement(audioElement)
/* Adjust music's gain.
* @value : Number
*/
rythm.setGain(value);
/* Add your own rythm-class
* @elementClass: Class that you want to link your rythm to.
* @danceType : Use any of the build in effect or give your own function;
* @startValue: The starting frequence of your rythm.
* @nbValue: The number of frequences of your rythm.
* 1024 Frequences, your rythm will react to the average of your selected frequences.
* Examples : bass 0-10 ; medium 150-40 ; high 500-100
*/
rythm.addRythm(elementClass, danceType, startValue, nbValue);
/* Plug your computer microphone to rythm.js
* This function return a promise resolved when the microphone is up.
* Require your website to be run in HTTPS
*/
rythm.plugMicrophone().then(function(){...})
//Let's dance
rythm.start();
//Stop the party
rythm.stop();
- rythm-bass
- rythm-medium
- rythm-high
You can use the addRythm
function to make your own classes listen to specifics frequences.
Here is how the basics classes are created :
addRythm('rythm-bass','pulse',0,10);
addRythm('rythm-medium','pulse',150,40);
addRythm('rythm-high','pulse',500,100);
For more control of theses dance types, you can give a configuration object as last argument to addRythm
addRythm('rythm-high', 'shake', 500, 100, { direction:'left', min: 20, max: 300});
Here are the build in dances and their options
- pulse
- min : Minimum value given to
transform: scale()
. Default:0.75
- max : Maximum value given to
transform: scale()
. Default:1.25
- min : Minimum value given to
- jump
- min : Minimum value given to
transform: translateY()
. Default:0
- max : Maximum value given to
transform: translateY()
. Default:30
- min : Minimum value given to
- shake
- min : Minimum value given to
transform: translateX()
. Default:-15
- max : Maximum value given to
transform: translateX()
. Default:15
- direction :
left
for a right to left move,right
for a left to right move. Default:right
- min : Minimum value given to
- twist
- min : Minimum value given to
transform: rotate()
. Default:-20
- max : Maximum value given to
transform: rotate()
. Default:20
- direction :
left
for a right to left move,right
for a left to right move. Default:right
- min : Minimum value given to
- vanish
- min : Minimum value (between 0 and 1) given to
opacity
. Default:0
- max : Maximum value (between 0 and 1) given to
opacity
. Default:1
- reverse : Boolean to reverse the effect. Default
false
(Higher the pulse is, the more visible it will be)
- min : Minimum value (between 0 and 1) given to
- color
- from : Array of integer between 0 and 255 corresponding to a RGB color. Default:
[0,0,0]
- to : Array of integer between 0 and 255 corresponding to a RGB color. Default:
[255,255,255]
- from : Array of integer between 0 and 255 corresponding to a RGB color. Default:
To see each visual effect, you can go to the Demo
If you want to use your own dance type, you can give a function as the 2nd argument of addRythm
/* The custom function signature is :
* @elem: The HTML element target you want to apply your effect to
* @value: The current pulse ratio (percentage between 0 and 1)
* @options: The option object user can give as last argument of addRythm function
*/
const pulse = (elem, value, options = {}) => {
const max = options.max || 1.25
const min = options.min || 0.75
const scale = (max - min) * value
elem.style.transform = `scale(${min + scale})`
}
addRythm('my-css-class', pulse, 150, 40)
- Your HTML can dance by using any of the available dance types
- You can use custom functions to build you own dance type (and if it looks awesome ! Feel free to make a PR ;) )
Any pull request will be apreciated. You can start coding on this project following this steps :
- Fork the project
- Clone your repository
- run
npm install
- run
npm start
in the main folder to launch a development webserver. - Enjoy the rythm.
In v2.0.x adding a new dance type is pretty easy
- Create a new file in
src\dances
- This file must export your custom dance type function
For example, here is the content of jump.js file
/* The function signature is :
* @elem: The HTML element target you want to apply your effect to
* @value: The current pulse ratio (percentage between 0 and 1)
* @options: The option object user can give as last argument of addRythm function
*/
export default (elem, value, options = {}) => {
const max = options.max || 30
const min = options.min || 0
const jump = (max - min) * value
elem.style.transform = `translateY(${-jump}px)`
}
- Import it and register it into the constructor of
Dancer.js
file
import jump from './dances/jump.js'
class Dancer {
constructor() {
this.registerDance('jump', jump)
}
}
- Commit it and create a PR. Then look at everyone enjoying your contribution :) !
Licence : GNU GPL
Author: @OkazariBzh