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GodotSteamSync gives you a set of nodes that make it easier for you to use the Steam multiplayer system. It works using GodotSteam. See the GodotSteam documentation for more information.
- Lobby System
- Synchronizing nodes
- Scene Changer and Loading Screen
- Voice System
- NetworkPlayerSpawner
- TransformSync
This synchronisation node synchronises the Transform. This node has an Interpolation feature.
- PropertySync
The PropertySync node synchronises any property you want. It also provides a simpler interpolation feature.
- RagDollSync
A node for synchronising RagDolls. It also supports simple interpolation.
- RigidBodySync
RigidBody Synchroniser is still not working fine. Synchronises Velocity and Angular Velocity. If you know the solution to the problem, you can contribute.
- FuncSync
FuncSync is used for synchronising functions and runs in a local scene.
- CommandSync
This works in a similar way to FuncSync, but this is a Singleton. It is used to run the functions inside CommandSync. This includes the scene change function.
- VoiceSync
It is used to receive sound from your microphone and send this data to other players.
- NetworkPlayerSpawner
NetworkPlayerSpawner allows you to spawn your characters with a single node.