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When creating a mat = open3d.visualization.rendering.Material(), we usually assign a shader. So far I only saw and used "defaultLit"/"defaultUnlit"/"unlitLine", and I noticed that I can't find any documentation on the material shader options.
Can you please provide a full list of shader options here (and maybe a short explanation on what it does/how to use) or add it to the documentation? Thanks
The text was updated successfully, but these errors were encountered:
I'm not qualified to speak to functionality in the C++ language yet, but I've tracked down some possible shader options in order to create a list that others might find helpful. Hopefully, someone more knowledgeable in the art of rendering can build a full definition for each in iteration on this post.
Edit: After looking into the site-packages portion of the Open3D python distribution, I see that these formats are all collected in the ".filamat" filetype. I've added my best guess at these parameters, based on those files. I have not differentiated these between mesh and point cloud applications.
When creating a mat = open3d.visualization.rendering.Material(), we usually assign a shader. So far I only saw and used "defaultLit"/"defaultUnlit"/"unlitLine", and I noticed that I can't find any documentation on the material shader options.
Can you please provide a full list of shader options here (and maybe a short explanation on what it does/how to use) or add it to the documentation? Thanks
The text was updated successfully, but these errors were encountered: