-
Notifications
You must be signed in to change notification settings - Fork 2.5k
Adds ability to set platform height independent of object height for terrain #2695
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Adds ability to set platform height independent of object height for terrain #2695
Conversation
Signed-off-by: James Tigue <166445701+jtigue-bdai@users.noreply.github.com>
having consistent mesh terrain height for repeatedObjects seems to be a nice feature. |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Looks good to me, if you have an easy example or modify existing example where platform_height is more appropriate than object height that you can show the intended use case that will be great(let me know if you need help :D). If that's not easy I think this code is good to go!
Main issue is that the starting platform would be required to be the same height as the objects. This allows for them to be decoupled. |
Signed-off-by: Kelly Guo <kellyg@nvidia.com>
…terrain (isaac-sim#2695) # Description Allow to set platform height independent of the object height. <!-- As a practice, it is recommended to open an issue to have discussions on the proposed pull request. This makes it easier for the community to keep track of what is being developed or added, and if a given feature is demanded by more than one party. --> ## Type of change - New feature (non-breaking change which adds functionality) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there Credit: @fjenelten-bdai --------- Signed-off-by: James Tigue <166445701+jtigue-bdai@users.noreply.github.com> Signed-off-by: Kelly Guo <kellyg@nvidia.com> Co-authored-by: Kelly Guo <kellyg@nvidia.com>
…terrain (isaac-sim#2695) # Description Allow to set platform height independent of the object height. <!-- As a practice, it is recommended to open an issue to have discussions on the proposed pull request. This makes it easier for the community to keep track of what is being developed or added, and if a given feature is demanded by more than one party. --> ## Type of change - New feature (non-breaking change which adds functionality) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [x] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [x] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there Credit: @fjenelten-bdai --------- Signed-off-by: James Tigue <166445701+jtigue-bdai@users.noreply.github.com> Signed-off-by: Kelly Guo <kellyg@nvidia.com> Co-authored-by: Kelly Guo <kellyg@nvidia.com>
…ration (#3316) # Description This PR fixes a bug where the platform_height parameter was incorrectly placed in the MeshPyramidStairsTerrainCfg class instead of the appropriate base configuration class for mesh terrain objects. - Removes the misplaced `platform_height` parameter from `MeshPyramidStairsTerrainCfg` - Adds the `platform_height` parameter to the correct location in the `MeshRepeatedObjectsTerrainCfg` class - Includes various formatting improvements with additional blank lines for consistency Fixes #3162 Regression was introduced in MR #2695 ## Type of change - Bug fix (non-breaking change which fixes an issue) ## Checklist - [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with `./isaaclab.sh --format` - [ ] I have made corresponding changes to the documentation - [x] My changes generate no new warnings - [ ] I have added tests that prove my fix is effective or that my feature works - [ ] I have updated the changelog and the corresponding version in the extension's `config/extension.toml` file - [x] I have added my name to the `CONTRIBUTORS.md` or my name already exists there
Description
Allow to set platform height independent of the object height.
Type of change
Checklist
pre-commit
checks with./isaaclab.sh --format
config/extension.toml
fileCONTRIBUTORS.md
or my name already exists thereCredit: @fjenelten-bdai