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@Mayankm96 Mayankm96 commented Mar 2, 2025

Description

This MR fixes the propagation of the activate_contact_sensors attribute to the MultiAssetSpawnerCfg class. Previously, this value is always set to False, leading to incorrect contact sensor settings for spawned assets.

Fixes #1956

Type of change

  • Bug fix (non-breaking change which fixes an issue)

Checklist

  • I have run the pre-commit checks with ./isaaclab.sh --format
  • I have made corresponding changes to the documentation
  • My changes generate no new warnings
  • I have added tests that prove my fix is effective or that my feature works
  • I have updated the changelog and the corresponding version in the extension's config/extension.toml file
  • I have added my name to the CONTRIBUTORS.md or my name already exists there

@Mayankm96 Mayankm96 added the bug Something isn't working label Mar 2, 2025
@Mayankm96 Mayankm96 merged commit 4868e19 into main Mar 4, 2025
4 of 5 checks passed
@Mayankm96 Mayankm96 deleted the fix/multi-asset-usd branch March 4, 2025 02:26
jtigue-bdai pushed a commit that referenced this pull request Apr 14, 2025
…1990)

# Description

This MR fixes the propagation of the `activate_contact_sensors`
attribute to the `MultiAssetSpawnerCfg` class. Previously, this value is
always set to `False`, leading to incorrect contact sensor settings for
spawned assets.

Fixes #1956 

## Type of change

- Bug fix (non-breaking change which fixes an issue)

## Checklist

- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [ ] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [x] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [x] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there
ToxicNS pushed a commit to ToxicNS/IsaacLab that referenced this pull request Apr 24, 2025
…saac-sim#1990)

# Description

This MR fixes the propagation of the `activate_contact_sensors`
attribute to the `MultiAssetSpawnerCfg` class. Previously, this value is
always set to `False`, leading to incorrect contact sensor settings for
spawned assets.

Fixes isaac-sim#1956 

## Type of change

- Bug fix (non-breaking change which fixes an issue)

## Checklist

- [x] I have run the [`pre-commit` checks](https://pre-commit.com/) with
`./isaaclab.sh --format`
- [ ] I have made corresponding changes to the documentation
- [x] My changes generate no new warnings
- [ ] I have added tests that prove my fix is effective or that my
feature works
- [x] I have updated the changelog and the corresponding version in the
extension's `config/extension.toml` file
- [x] I have added my name to the `CONTRIBUTORS.md` or my name already
exists there
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Issue with MultiUsdFileCfg for activating contact sensors

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