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intns/README.md

intns

I develop and reverse-engineer tools, libraries, and games for fun.

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  1. inevitable inevitable Public

    A CPU scheduling simulator

    C++ 1

  2. modconv modconv Public

    A tool for reading and writing Pikmin 1 model files

    C++ 6

  3. projectPiki/pikmin2 projectPiki/pikmin2 Public template

    A decompilation of Pikmin 2 (USA) brought to you by fans of the series.

    Assembly 308 31

  4. mapdas mapdas Public

    A set of tools surrounding Gekko/Dolphin Metrowerks symbol map (*.map) and executable (*.dol) files

    C# 15 1

  5. dpostproc dpostproc Public

    A set of tools developed in C# aiding disassembly and conversion of PowerPC to C++

    C# 10 1

  6. Engine-404 Engine-404 Public

    An attempt to recreate Pikmin game elements in the Unity game engine

    C# 30 5