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The glTF models always include the full solid geometry. For lower tile levels, the solids should be simplified to remove details that will not be visible on that level. The resulting solids should still be valid (at least, if the input is also a valid solid).
No open-source library currently seems to support such a capability.
The text was updated successfully, but these errors were encountered:
The glTF models always include the full solid geometry. For lower tile levels, the solids should be simplified to remove details that will not be visible on that level. The resulting solids should still be valid (at least, if the input is also a valid solid).
No open-source library currently seems to support such a capability.
The text was updated successfully, but these errors were encountered: