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[MemProf] Streamline and avoid unnecessary context id duplication (#1…
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…07918)

Sort the list of calls such that those with the same stack ids are also
sorted by function. This allows processing of all matching calls (that
can share a context node) in bulk as they are all adjacent.

This has 2 benefits:
1. It reduces unnecessary work, specifically the handling to intersect
   the context ids with those along the graph edges for the stack ids,
   for calls that we know can share a node.
2. It simplifies detecting when we have matching stack ids but don't
   need to duplicate context ids. Specifically, we were previously
   still duplicating context ids whenever we saw another call with the
   same stack ids, but that isn't necessary if they will share a context
   node. With this change we now only duplicate context ids if we see
   some that not only have the same ids but also are in different
   functions.

This change reduced the amount of context id duplication and provided
reductions in both both peak memory (~8%) and time (~%5) for a large
target.
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teresajohnson authored Sep 10, 2024
1 parent ce9f987 commit 524a028
Showing 1 changed file with 61 additions and 35 deletions.
96 changes: 61 additions & 35 deletions llvm/lib/Transforms/IPO/MemProfContextDisambiguation.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1467,14 +1467,26 @@ void CallsiteContextGraph<DerivedCCG, FuncTy, CallTy>::updateStackNodes() {
// of length, and within each length, lexicographically by stack id. The
// latter is so that we can specially handle calls that have identical stack
// id sequences (either due to cloning or artificially because of the MIB
// context pruning).
std::stable_sort(Calls.begin(), Calls.end(),
[](const CallContextInfo &A, const CallContextInfo &B) {
auto &IdsA = std::get<1>(A);
auto &IdsB = std::get<1>(B);
return IdsA.size() > IdsB.size() ||
(IdsA.size() == IdsB.size() && IdsA < IdsB);
});
// context pruning). Those with the same Ids are then sorted by function to
// facilitate efficiently mapping them to the same context node.
// Because the functions are pointers, to ensure a stable sort first assign
// each function pointer to its first index in the Calls array, and then use
// that to sort by.
DenseMap<const FuncTy *, unsigned> FuncToIndex;
for (const auto &[Idx, CallCtxInfo] : enumerate(Calls))
FuncToIndex.insert({std::get<2>(CallCtxInfo), Idx});
std::stable_sort(
Calls.begin(), Calls.end(),
[&FuncToIndex](const CallContextInfo &A, const CallContextInfo &B) {
auto &IdsA = std::get<1>(A);
auto &IdsB = std::get<1>(B);
auto *FuncA = std::get<2>(A);
auto *FuncB = std::get<2>(B);
return IdsA.size() > IdsB.size() ||
(IdsA.size() == IdsB.size() &&
(IdsA < IdsB ||
(IdsA == IdsB && FuncToIndex[FuncA] < FuncToIndex[FuncB])));
});

// Find the node for the last stack id, which should be the same
// across all calls recorded for this id, and is the id for this
Expand All @@ -1492,18 +1504,35 @@ void CallsiteContextGraph<DerivedCCG, FuncTy, CallTy>::updateStackNodes() {
DenseSet<uint32_t> LastNodeContextIds = LastNode->getContextIds();
assert(!LastNodeContextIds.empty());

// Map from function to the first call from the below list (with matching
// stack ids) found in that function. Note that calls from different
// functions can have the same stack ids because this is the list of stack
// ids that had (possibly pruned) nodes after building the graph from the
// allocation MIBs.
DenseMap<const FuncTy *, CallInfo> FuncToCallMap;
#ifndef NDEBUG
// Save the set of functions seen for a particular set of the same stack
// ids. This is used to ensure that they have been correctly sorted to be
// adjacent in the Calls list, since we rely on that to efficiently place
// all such matching calls onto the same context node.
DenseSet<const FuncTy *> MatchingIdsFuncSet;
#endif

for (unsigned I = 0; I < Calls.size(); I++) {
auto &[Call, Ids, Func, SavedContextIds] = Calls[I];
assert(SavedContextIds.empty());
assert(LastId == Ids.back());

#ifndef NDEBUG
// If this call has a different set of ids than the last one, clear the
// set used to ensure they are sorted properly.
if (I > 0 && Ids != std::get<1>(Calls[I - 1]))
MatchingIdsFuncSet.clear();
else
// If the prior call had the same stack ids this set would not be empty.
// Check if we already have a call that "matches" because it is located
// in the same function. If the Calls list was sorted properly we should
// not encounter this situation as all such entries should be adjacent
// and processed in bulk further below.
assert(!MatchingIdsFuncSet.contains(Func));

MatchingIdsFuncSet.insert(Func);
#endif

// First compute the context ids for this stack id sequence (the
// intersection of the context ids of the corresponding nodes).
// Start with the remaining saved ids for the last node.
Expand Down Expand Up @@ -1572,22 +1601,26 @@ void CallsiteContextGraph<DerivedCCG, FuncTy, CallTy>::updateStackNodes() {
continue;
}

// If the prior call had the same stack ids this map would not be empty.
// Check if we already have a call that "matches" because it is located
// in the same function.
if (FuncToCallMap.contains(Func)) {
// Record the matching call found for this call, and skip it. We
// will subsequently combine it into the same node.
CallToMatchingCall[Call] = FuncToCallMap[Func];
continue;
}

// Check if the next set of stack ids is the same (since the Calls vector
// of tuples is sorted by the stack ids we can just look at the next one).
// If so, save them in the CallToMatchingCall map so that they get
// assigned to the same context node, and skip them.
bool DuplicateContextIds = false;
if (I + 1 < Calls.size()) {
auto NextIds = std::get<1>(Calls[I + 1]);
DuplicateContextIds = Ids == NextIds;
for (unsigned J = I + 1; J < Calls.size(); J++) {
auto &NextIds = std::get<1>(Calls[J]);
if (NextIds != Ids)
break;
auto *NextFunc = std::get<2>(Calls[J]);
if (NextFunc != Func) {
// We have another Call with the same ids but that cannot share this
// node, must duplicate ids for it.
DuplicateContextIds = true;
break;
}
auto &NextCall = std::get<0>(Calls[J]);
CallToMatchingCall[NextCall] = Call;
// Update I so that it gets incremented correctly to skip this call.
I = J;
}

// If we don't have duplicate context ids, then we can assign all the
Expand All @@ -1611,14 +1644,7 @@ void CallsiteContextGraph<DerivedCCG, FuncTy, CallTy>::updateStackNodes() {
set_subtract(LastNodeContextIds, StackSequenceContextIds);
if (LastNodeContextIds.empty())
break;
// No longer possibly in a sequence of calls with duplicate stack ids,
// clear the map.
FuncToCallMap.clear();
} else
// Record the call with its function, so we can locate it the next time
// we find a call from this function when processing the calls with the
// same stack ids.
FuncToCallMap[Func] = Call;
}
}
}

Expand Down

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