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Copy pathChannelFeedbackEvent.h
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129 lines (102 loc) · 3.03 KB
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#pragma once
#include "CommonDefines.h"
namespace BaseLib { namespace Concurrent {
template <typename T, typename U>
class ChannelFeedbackEvent
{
public:
virtual ~ChannelFeedbackEvent()
{ }
virtual void OnChannelFeedback(T t, U u) = 0;
};
template <typename T, typename U, typename V>
class MessageFeedbackEvent
{
public:
virtual ~MessageFeedbackEvent()
{ }
virtual void OnMessageFeedback(T t, U u, V v) = 0;
};
template <typename T, typename U, typename V>
class MessageFeedbackObserver
: public MessageFeedbackEvent<T, U, V>
, public Concurrent::ObserverSlot<MessageFeedbackObserver<T, U, V>>
{
};
template <typename T, typename U>
class ChannelFeedbackObserver
: public ChannelFeedbackEvent<T, U>
, public Concurrent::ObserverSlot<ChannelFeedbackObserver<T, U>>
{
};
template <typename T, typename U>
class ChannelFeedbackSubject
: public ChannelFeedbackEvent<T, U>
, public Concurrent::Observable<ChannelFeedbackObserver<T, U>>
{
typedef ChannelFeedbackObserver<T, U> TheObserver;
typedef Concurrent::Signaller2<void, T, U> TheSignaller;
typedef std::shared_ptr<TheSignaller> TheSignallerPtr;
public:
ChannelFeedbackSubject()
: signaller_(new TheSignaller())
{ }
virtual ~ChannelFeedbackSubject()
{ }
virtual void OnChannelFeedback(T t, U u)
{
signaller_->Signal(t, u);
}
virtual std::shared_ptr<SlotHolder> Connect(TheObserver* observer)
{
auto slot = signaller_->template Connect<TheObserver>(observer, &ChannelFeedbackEvent<T, U>::OnChannelFeedback);
observer->AddSlot(observer, slot);
return slot;
}
virtual bool Disconnect(TheObserver* observer)
{
return signaller_->template Disconnect<TheObserver>(observer);
}
virtual void DisconnectAll()
{
signaller_->DisconnectAll();
}
private:
TheSignallerPtr signaller_;
};
template <typename T, typename U, typename V>
class MessageFeedbackSubject
: public MessageFeedbackEvent<T, U, V>
, public Concurrent::Observable<MessageFeedbackObserver<T, U, V>>
{
typedef MessageFeedbackObserver<T, U, V> TheObserver;
typedef Concurrent::Signaller3<void, T, U, V> TheSignaller;
typedef std::shared_ptr<TheSignaller> TheSignallerPtr;
public:
MessageFeedbackSubject()
: signaller_(new TheSignaller())
{ }
virtual ~MessageFeedbackSubject()
{ }
virtual void OnMessageFeedback(T t, U u, V v)
{
signaller_->Signal(t, u, v);
}
virtual std::shared_ptr<SlotHolder> Connect(TheObserver* observer)
{
auto slot = signaller_->template Connect<TheObserver>(observer, &MessageFeedbackEvent<T, U, V>::OnMessageFeedback);
observer->AddSlot(observer, slot);
return slot;
}
virtual bool Disconnect(TheObserver* observer)
{
return signaller_->template Disconnect<TheObserver>(observer);
}
virtual void DisconnectAll()
{
signaller_->DisconnectAll();
}
private:
TheSignallerPtr signaller_;
};
}}