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311 lines (246 loc) · 5.96 KB
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#ifndef BaseLib_Templates_StrategyActionMethods_h_Included
#define BaseLib_Templates_StrategyActionMethods_h_Included
#include"BaseLib/CommonDefines.h"
#include"BaseLib/Templates/ActionHolder.h"
#include"BaseLib/Templates/StrategyMethods.h"
namespace BaseLib { namespace Templates
{
// ------------------------------------------------
// Action invokers/decorators to hide parameterized Actions
// ------------------------------------------------
template <typename Return>
class StrategyAction0Invoker : public Action0<Return>
{
public:
StrategyAction0Invoker(typename Strategy0<Return>::Ptr action)
: action_(action)
{}
virtual ~StrategyAction0Invoker()
{}
CLASS_TRAITS(StrategyAction0Invoker)
virtual Return Invoke()
{
return action_->Perform();
}
virtual void Exit()
{ }
virtual void Entry()
{ }
virtual bool Cancel()
{
return false;
}
virtual bool IsSuccess() const
{
return false;
}
virtual bool IsDone() const
{
return false;
}
private:
typename Strategy0<Return>::Ptr action_;
};
// ------------------------------------------------
// Action invokers/decorators to hide parameterized Actions
// ------------------------------------------------
template <typename Return, typename Arg1>
class StrategyAction1Invoker : public Action0<Return>
{
public:
StrategyAction1Invoker(typename Strategy1<Return, Arg1>::Ptr action, Arg1 arg1)
: action_(action)
, arg1_(arg1)
{}
virtual ~StrategyAction1Invoker()
{}
CLASS_TRAITS(StrategyAction1Invoker)
virtual Return Invoke()
{
return action_->Perform(arg1_);
}
virtual void Exit()
{ }
virtual void Entry()
{ }
virtual bool Cancel()
{
return false;
}
virtual bool IsSuccess() const
{
return false;
}
virtual bool IsDone() const
{
return false;
}
private:
typename Strategy1<Return, Arg1>::Ptr action_;
Arg1 arg1_;
};
// ------------------------------------------------
// Action invokers/decorators to hide parameterized Actions
// ------------------------------------------------
template <typename Return, typename Arg1, typename Arg2>
class StrategyAction2Invoker : public Action0<Return>
{
public:
StrategyAction2Invoker(typename Strategy2<Return, Arg1, Arg2>::Ptr action, Arg1 arg1, Arg2 arg2)
: action_(action)
, arg1_(arg1)
, arg2_(arg2)
{}
virtual ~StrategyAction2Invoker()
{}
CLASS_TRAITS(StrategyAction2Invoker)
virtual Return Invoke()
{
return action_->Perform(arg1_, arg2_);
}
virtual void Exit()
{ }
virtual void Entry()
{ }
virtual bool Cancel()
{
return false;
}
virtual bool IsSuccess() const
{
return false;
}
virtual bool IsDone() const
{
return false;
}
private:
typename Strategy2<Return, Arg1, Arg2>::Ptr action_;
Arg1 arg1_;
Arg2 arg2_;
};
template <typename Return, typename Arg1, typename Arg2, typename Arg3>
class StrategyAction3Invoker : public Action0<Return>
{
public:
StrategyAction3Invoker(typename Strategy3<Return, Arg1, Arg2, Arg3>::Ptr action, Arg1 arg1, Arg2 arg2, Arg3 arg3)
: action_(action)
, arg1_(arg1)
, arg2_(arg2)
, arg3_(arg3)
{}
virtual ~StrategyAction3Invoker()
{}
CLASS_TRAITS(StrategyAction3Invoker)
virtual Return Invoke()
{
return action_->Perform(arg1_, arg2_, arg3_);
}
virtual void Exit()
{ }
virtual void Entry()
{ }
virtual bool Cancel()
{
return false;
}
virtual bool IsSuccess() const
{
return false;
}
virtual bool IsDone() const
{
return false;
}
private:
typename Strategy3<Return, Arg1, Arg2, Arg3>::Ptr action_;
Arg1 arg1_;
Arg2 arg2_;
Arg3 arg3_;
};
template <typename Return, typename Arg1, typename Arg2, typename Arg3, typename Arg4>
class StrategyAction4Invoker : public Action0<Return>
{
public:
StrategyAction4Invoker(typename Strategy4<Return, Arg1, Arg2, Arg3, Arg4>::Ptr action, Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4)
: action_(action)
, arg1_(arg1)
, arg2_(arg2)
, arg3_(arg3)
, arg4_(arg4)
{}
virtual ~StrategyAction4Invoker()
{}
CLASS_TRAITS(StrategyAction4Invoker)
virtual Return Invoke()
{
return action_->Perform(arg1_, arg2_, arg3_, arg4_);
}
virtual void Exit()
{ }
virtual void Entry()
{ }
virtual bool Cancel()
{
return false;
}
virtual bool IsSuccess() const
{
return false;
}
virtual bool IsDone() const
{
return false;
}
private:
typename Strategy4<Return, Arg1, Arg2, Arg3, Arg4>::Ptr action_;
Arg1 arg1_;
Arg2 arg2_;
Arg3 arg3_;
Arg4 arg4_;
};
template <typename Return, typename Arg1, typename Arg2, typename Arg3, typename Arg4, typename Arg5>
class StrategyAction5Invoker : public Action0<Return>
{
public:
StrategyAction5Invoker(typename Strategy5<Return, Arg1, Arg2, Arg3, Arg4, Arg5>::Ptr action, Arg1 arg1, Arg2 arg2, Arg3 arg3, Arg4 arg4, Arg5 arg5)
: action_(action)
, arg1_(arg1)
, arg2_(arg2)
, arg3_(arg3)
, arg4_(arg4)
, arg5_(arg5)
{}
virtual ~StrategyAction5Invoker()
{}
CLASS_TRAITS(StrategyAction5Invoker)
virtual Return Invoke()
{
return action_->Perform(arg1_, arg2_, arg3_, arg4_, arg5_);
}
virtual void Exit()
{ }
virtual void Entry()
{ }
virtual bool Cancel()
{
return false;
}
virtual bool IsSuccess() const
{
return false;
}
virtual bool IsDone() const
{
return false;
}
private:
typename Strategy5<Return, Arg1, Arg2, Arg3, Arg4, Arg5>::Ptr action_;
Arg1 arg1_;
Arg2 arg2_;
Arg3 arg3_;
Arg4 arg4_;
Arg5 arg5_;
};
}}
#endif