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HalfEdge.cs
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/*
** License Applicability. Except to the extent portions of this file are
** made subject to an alternative license as permitted in the SGI Free
** Software License B, Version 1.1 (the "License"), the contents of this
** file are subject only to the provisions of the License. You may not use
** this file except in compliance with the License. You may obtain a copy
** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
**
** http://oss.sgi.com/projects/FreeB
**
** Note that, as provided in the License, the Software is distributed on an
** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
**
** Original Code. The Original Code is: OpenGL Sample Implementation,
** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
** Copyright in any portions created by third parties is as indicated
** elsewhere herein. All Rights Reserved.
**
** Additional Notice Provisions: The application programming interfaces
** established by SGI in conjunction with the Original Code are The
** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
** Window System(R) (Version 1.3), released October 19, 1998. This software
** was created using the OpenGL(R) version 1.2.1 Sample Implementation
** published by SGI, but has not been independently verified as being
** compliant with the OpenGL(R) version 1.2.1 Specification.
**
*/
/*
** Author: Eric Veach, July 1994.
// C# port by: Lars Brubaker
// larsbrubaker@gmail.com
// Copyright (C) 2007
**
*/
namespace Tesselate
{
public class HalfEdge
{
public int debugIndex;
public bool isFirstHalfEdge;
public HalfEdge nextHalfEdge; /* doubly-linked list (prev==Sym.next) */
public HalfEdge otherHalfOfThisEdge; /* same edge, opposite direction */
public HalfEdge nextEdgeCCWAroundOrigin; /* next edge CCW around origin */
public HalfEdge nextEdgeCCWAroundLeftFace; /* next edge CCW around left face */
public ContourVertex originVertex; /* origin vertex */
public Face leftFace; /* left face */
/* Internal data (keep hidden) */
public ActiveRegion regionThisIsUpperEdgeOf; /* a region with this upper edge (sweep.c) */
public int winding; // change in winding number when crossing from the right face to the left face
public Face rightFace { get { return otherHalfOfThisEdge.leftFace; } set { otherHalfOfThisEdge.leftFace = value; } }
public HalfEdge Lprev { get { return nextEdgeCCWAroundOrigin.otherHalfOfThisEdge; } set { nextEdgeCCWAroundOrigin.otherHalfOfThisEdge = value; } }
public HalfEdge Oprev { get { return otherHalfOfThisEdge.nextEdgeCCWAroundLeftFace; } }
public ContourVertex directionVertex { get { return otherHalfOfThisEdge.originVertex; } set { otherHalfOfThisEdge.originVertex = value; } }
public HalfEdge Dnext { get { return Rprev.otherHalfOfThisEdge; } }
public HalfEdge Dprev { get { return nextEdgeCCWAroundLeftFace.otherHalfOfThisEdge; } }
public HalfEdge Rprev { get { return otherHalfOfThisEdge.nextEdgeCCWAroundOrigin; } }
public bool EdgeGoesLeft()
{
return this.directionVertex.VertLeq(this.originVertex);
}
public bool EdgeGoesRight()
{
return this.originVertex.VertLeq(this.directionVertex);
}
}
}