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N30: Tetra (rust-gamedev#932)
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content/news/030/index.md

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@@ -404,6 +404,28 @@ See [this Twitter thread][three-d-twitter] for videos.
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[three-d]: https://github.com/asny/three-d
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[three-d-twitter]: https://twitter.com/AsgerNyman/status/1482711259673944067
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### [Tetra]
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[Tetra] is a simple 2D game framework, inspired by XNA, Love2D, and Raylib. This
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month, an alpha version of Tetra 0.7 was released, featuring:
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- Support for a wider variety of texture formats
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- A more powerful API for blending
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- Lots of bug fixes, cleanups and improvements
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For more details, see the [changelog][tetra-changelog].
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Alongside the release of this version, it was also [announced][tetra-twitter]
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that Tetra is no longer under active development. The developer
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has written a [retrospective blog post][tetra-retro], explaining what went well
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and what didn't go so well with the engine's development, and giving some
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rationale for why they decided to move on from the project.
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[Tetra]: https://github.com/17cupsofcoffee/tetra
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[tetra-changelog]: https://github.com/17cupsofcoffee/tetra/blob/main/CHANGELOG.md
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[tetra-twitter]: https://twitter.com/17cupsofcoffee/status/1479601522661109764
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[tetra-retro]: https://www.seventeencups.net/posts/three-years-of-tetra/
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## Learning Material Updates
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### [Making Your Game Go Fast by Asking Windows Nicely][awn-post]

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