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Add "getting started" section to README. #4

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@toolness toolness commented May 29, 2016

View the formatted guide here.

This fixes #2 by adding a "getting started" guide to the README. I decided to write this because someone contacted me via email expressing an interest in having such a guide--so at least it will be useful to someone out there! 😁

Learning objectives of the guide:

  • The learner should become acquainted with the Game, Heirarchy, Inspector, and Project windows of Unity.
  • The learner should become acquainted with the Ink Player window of ink-unity-integration.
  • The learner should understand how to tinker with the .ink script and see their changes (a) in-game and (b) in the Ink Player.

Learning objectives not addressed (but can be added via future PRs):

  • The learner should become acquainted with the Console window of Unity--specifically, so they know where to look when their .ink script contains errors. (Note that this can be taught much more easily if No feedback on ink compilation success after failure ink-unity-integration#15 is fixed.)
  • The learner should know how to build their project and share it with others.
  • The learner should understand how to change C# code.

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Add a basic "getting started" guide
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