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README.md

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@@ -28,7 +28,7 @@ Installing via a package allows you to easily update via Unity's Package Manager
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#### Via Package Manager
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* Add the following line to PROJECT ROOT/Packages/manifest.json:
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`"com.inkle.ink-unity-integration": "https://github.com/inkle/com.inkle.ink-unity-integration.git"`
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`"com.inkle.ink-unity-integration": "https://github.com/inkle/ink-unity-integration.git#upm"`
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#### OpenUPM
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* Navigate to [OpenUPM](https://openupm.com/packages/com.inkle.ink-unity-integration/) and follow their instructions
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* The project will have installed at Packages > Ink Unity Integration.
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* Install by moving the folder Packages/Ink to anywhere in your Unity project's Assets folder
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### Via the Asset Store
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For convinience a .UnityPackage is hosted at the [Unity Asset Store](https://assetstore.unity.com/packages/tools/integration/ink-unity-integration-60055).
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onvinience a .UnityPackage is hosted at the [Unity Asset Store](https://assetstore.unity.com/packages/tools/integration/ink-unity-integration-60055).
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**This version is updated rarely, and so is not recommended.**
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This will import the source into your Assets folder. This is a good option if you intend to edit the source for your own needs.
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## :page_facing_up: C# API
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The C# API provides all you need to control ink stories in code; advancing your story, making choices, diverting to knots, saving and loading, and much more.
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[It is documented in the main ink repo](https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md#getting-started-with-the-runtime-api)
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[It is documented in the main ink repo](https://github.com/inkle/ink/blob/master/Documentation/RunningYourInk.md#getting-started-with-the-runtime-api).
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For convenience, the package also creates an (**Help > Ink > API Documentation**) menu option.
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## :pencil2: Writing ink
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For more information on writing with **ink**, see [the documentation in the main ink repo](https://github.com/inkle/ink).
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For convenience, the package also creates an (**Help > Ink > Writing Tutorial**) menu option.
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