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Tom Kail
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Rebuild
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Packages/Ink/Editor/Core/Ink Library/InkLibrary.cs

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/// </summary>
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namespace Ink.UnityIntegration {
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public class InkLibrary : ScriptableObject, IEnumerable<InkFile> {
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public static System.Version versionCurrent = new System.Version(0,9,51);
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public static System.Version versionCurrent = new System.Version(0,9,53);
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public static bool created {
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get {
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// If it's null, there's no InkLibrary asset in the project

Packages/Ink/package.json

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{
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"name": "com.inklestudios.ink-unity-integration",
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"version": "0.9.51",
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"version": "0.9.53",
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"displayName": "Ink Unity Integration",
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"description": "Unity integration for the open source ink narrative scripting language.",
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"unity": "2018.4",

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