Android library to simplify Biometric authentication implementation.
- Requirements
- Getting started
- Usage
- Rx module
- Configuration
- Known issues
- Contributing
- License
- Credits
The project requires a minimum API version 14.
This version is compatible with androidx.biometric
. If you do not want to use androidx.biometric
, feel free to use older version of Goldfinger.
To include Goldfinger in your project, you have to add buildscript dependencies in your project level build.gradle
:
buildscript {
repositories {
mavenCentral()
}
}
implementation 'com.infinum:goldfinger:2.2.0'
Goldfinger.Builder(context).build()
if (goldfinger.canAuthenticate(@AuthenticatorTypes int authenticators)) {
/* Authenticate */
}
PromptParams are directly linked to BiometricPrompt.PromptInfo so be sure to read which parameters are required.
Goldfinger.PromptParams params = new Goldfinger.PromptParams.Builder(activity)
.title("Title")
.negativeButtonText("Cancel")
.description("Description")
.subtitle("Subtitle")
.build();
I also suggest looking at ValidateUtils class to understand what is allowed by the Biometric library.
goldfinger.authenticate(params, new Goldfinger.Callback() {
@Override
public void onError(@NonNull Exception e) {
/* Critical error happened */
}
@Override
public void onResult(@NonNull Goldfinger.Result result) {
/* Result received */
}
});
You can see all Goldfinger methods here.
Goldfinger has separate Rx module in case you want to use reactive approach.
implementation 'com.infinum:goldfinger:2.2.0'
implementation 'com.infinum:goldfinger-rx:2.2.0'
RxGoldfinger.Builder(context).build()
goldfinger.authenticate(params).subscribe(new DisposableObserver<Goldfinger.Result>() {
@Override
public void onComplete() {
/* Biometrics authentication is finished */
}
@Override
public void onError(Throwable e) {
/* Critical error happened */
}
@Override
public void onNext(Goldfinger.Result result) {
/* Result received */
}
});
You can see all RxGoldfinger methods here.
If you don’t like default implementations, you can easily modify them using Goldfinger.Builder
object.
Goldfinger.Builder(context)
.logEnabled(true)
.cipherFactory(factory)
.cipherCrypter(crypter)
.build()
Important: Both Factory and Crypter should use same object type. If MacFactory is used, be sure to also provide MacCrypter!
Factory class should be used to create Cipher
/Mac
/Signature
which will be used internally when CryptoObject
is created.
new CipherFactory() {
@Nullable
@Override
public Cipher createEncryptionCrypter(String key) {
/* Create Cipher for encryption */
}
@Nullable
@Override
public Cipher createDecryptionCrypter(String key) {
/* Create Cipher for decryption */
}
};
Goldfinger will default to AesCipherFactory if other implementation is not provided.
Crypter class should be used to encrypt/decrypt data with Cipher
/Mac
/Signature
which was created with Factory
above.
new CipherCrypter() {
@Nullable
@Override
public String encrypt(@NonNull Cipher crypter, @NonNull String value) {
/* Encrypt data with given crypter */
}
@Nullable
@Override
public String decrypt(@NonNull Cipher crypter, @NonNull String value) {
/* Decrypt data with given crypter */
}
};
Goldfinger will default to Base64CipherCrypter if other implementation is not provided.
Logging is off by default. You can enable it by calling Goldfinger.Builder(context).logEnabled(true)
.
- Android Oreo does not throw
KeyPermanentlyInvalidatedException
- Link
We believe that the community can help us improve and build better a product. Please refer to our contributing guide to learn about the types of contributions we accept and the process for submitting them.
To ensure that our community remains respectful and professional, we defined a code of conduct that we expect all contributors to follow.
We appreciate your interest and look forward to your contributions.
Copyright 2018 Infinum
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Maintained and sponsored by Infinum.