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| 1 | +import pygame |
| 2 | +from pygame.font import Font |
| 3 | +from pygame.time import Clock |
| 4 | +import random |
| 5 | +import sys |
| 6 | + |
| 7 | + |
| 8 | +class DodgySquare: |
| 9 | + def __init__(self): |
| 10 | + # Pygame |
| 11 | + pygame.init() |
| 12 | + |
| 13 | + # Screen |
| 14 | + self.screen_width, self.screen_height = 600, 600 |
| 15 | + self.screen = pygame.display.set_mode((self.screen_width, self.screen_height)) |
| 16 | + pygame.display.set_caption("Dodgy Square") |
| 17 | + |
| 18 | + # Colours |
| 19 | + self.WHITE: tuple = (255, 255, 255) |
| 20 | + self.BLACK: tuple = (0, 0, 0) |
| 21 | + self.RED: tuple = (255, 99, 71) |
| 22 | + |
| 23 | + # Font |
| 24 | + self.font: Font = pygame.font.Font(None, 36) |
| 25 | + |
| 26 | + # Player |
| 27 | + self.player_size: int = 50 |
| 28 | + self.player_speed: int = self.player_size // 2 |
| 29 | + self.player_pos: list[int] = [self.screen_width // 2, self.screen_height - (2 * self.player_size)] |
| 30 | + |
| 31 | + # Enemies |
| 32 | + self.enemy_size: int = 50 |
| 33 | + self.enemy_pos: list[int] = [random.randint(0, self.screen_width - self.enemy_size), 0] |
| 34 | + self.enemy_list = [self.enemy_pos] |
| 35 | + self.enemy_speed: int = 3 # Low = slow, High = Fast |
| 36 | + self.enemy_frequency: int = 30 # Low = Lots, High = Few |
| 37 | + |
| 38 | + # Clock |
| 39 | + self.clock: Clock = pygame.time.Clock() |
| 40 | + |
| 41 | + # Game data |
| 42 | + self.game_over: bool = False |
| 43 | + self.score: int = 0 |
| 44 | + self.frame_count: int = 0 |
| 45 | + self.tick: float = 30 |
| 46 | + |
| 47 | + # Set up enemy speed and frequency |
| 48 | + self.enemy_speed: int = 3 |
| 49 | + self.enemy_frequency: int = 30 # Number of frames between enemy creation |
| 50 | + |
| 51 | + def create_enemy(self): |
| 52 | + """Creates a new enemy at a random position""" |
| 53 | + |
| 54 | + enemy_pos = [random.randint(0, self.screen_width - self.enemy_size), 0] |
| 55 | + self.enemy_list.append(enemy_pos) |
| 56 | + |
| 57 | + # Function to update enemy positions |
| 58 | + def update_enemy_positions(self): |
| 59 | + """Check whether it is time to create a new enemy and then does so""" |
| 60 | + |
| 61 | + if self.frame_count % self.enemy_frequency == 0: |
| 62 | + self.create_enemy() |
| 63 | + |
| 64 | + # Give each enemy an id |
| 65 | + for idx, enemy_pos in enumerate(self.enemy_list): |
| 66 | + # Simulate gravity until off-screen |
| 67 | + if 0 <= enemy_pos[1] < self.screen_height: |
| 68 | + enemy_pos[1] += self.enemy_speed |
| 69 | + else: |
| 70 | + # When the enemy has passed |
| 71 | + self.enemy_list.pop(idx) |
| 72 | + self.score += 1 |
| 73 | + self.enemy_speed += 0.1 |
| 74 | + |
| 75 | + def detect_collision(self, player_pos: list[int], enemy_pos: list[int]) -> bool: |
| 76 | + """Collision detection logic for checking if squares are intercepting""" |
| 77 | + |
| 78 | + px, py = player_pos |
| 79 | + ex, ey = enemy_pos |
| 80 | + if (px <= ex < (px + self.player_size)) or (ex <= px < (ex + self.enemy_size)): |
| 81 | + if (py <= ey < (py + self.player_size)) or (ey <= py < (ey + self.enemy_size)): |
| 82 | + return True |
| 83 | + return False |
| 84 | + |
| 85 | + # Game over text |
| 86 | + def show_game_over(self): |
| 87 | + """Display game-over text""" |
| 88 | + |
| 89 | + game_over_text = self.font.render("Game Over", True, self.WHITE) |
| 90 | + self.screen.blit(game_over_text, (self.screen_width // 2 - 70, self.screen_height // 2 - 16)) |
| 91 | + |
| 92 | + # Replay the game |
| 93 | + def replay_game(self): |
| 94 | + """Reset everything to its initial state""" |
| 95 | + |
| 96 | + self.player_pos: list[int] = [self.screen_width // 2, self.screen_height - (2 * self.player_size)] |
| 97 | + self.enemy_list = [self.enemy_pos] |
| 98 | + self.enemy_speed: int = 3 |
| 99 | + self.score: int = 0 |
| 100 | + self.game_over: bool = False |
| 101 | + self.frame_count: int = 0 |
| 102 | + |
| 103 | + def draw_character(self, color: tuple, position: list[int], size: int): |
| 104 | + """Draws a rectangle on the screen""" |
| 105 | + |
| 106 | + pygame.draw.rect(self.screen, color, (position[0], position[1], size, size)) |
| 107 | + |
| 108 | + # Main game loop |
| 109 | + def run(self): |
| 110 | + """Run the game""" |
| 111 | + |
| 112 | + while True: |
| 113 | + for event in pygame.event.get(): |
| 114 | + if event.type == pygame.QUIT: |
| 115 | + pygame.quit() |
| 116 | + sys.exit() |
| 117 | + |
| 118 | + # Handle key events |
| 119 | + if event.type == pygame.KEYDOWN: |
| 120 | + match event.key: |
| 121 | + case pygame.K_LEFT: |
| 122 | + self.player_pos[0] -= self.player_speed |
| 123 | + case pygame.K_RIGHT: |
| 124 | + self.player_pos[0] += self.player_speed |
| 125 | + case pygame.K_UP: |
| 126 | + self.player_pos[1] -= self.player_speed |
| 127 | + case pygame.K_DOWN: |
| 128 | + self.player_pos[1] += self.player_speed |
| 129 | + case pygame.K_r if self.game_over: |
| 130 | + self.replay_game() |
| 131 | + |
| 132 | + # Make sure the player stays on the screen |
| 133 | + self.player_pos[0]: int = max(0, min(self.player_pos[0], self.screen_width - self.player_size)) |
| 134 | + self.player_pos[1]: int = max(0, min(self.player_pos[1], self.screen_height - self.player_size)) |
| 135 | + |
| 136 | + if not self.game_over: |
| 137 | + self.update_enemy_positions() |
| 138 | + |
| 139 | + # Check for collisions |
| 140 | + for enemy_pos in self.enemy_list: |
| 141 | + if self.detect_collision(self.player_pos, enemy_pos): |
| 142 | + self.game_over = True |
| 143 | + break |
| 144 | + |
| 145 | + # Reset everything for the next frame |
| 146 | + self.screen.fill(self.BLACK) |
| 147 | + |
| 148 | + # Draw the player |
| 149 | + self.draw_character(self.WHITE, self.player_pos, self.player_size) |
| 150 | + |
| 151 | + # Draw the enemies |
| 152 | + for enemy_pos in self.enemy_list: |
| 153 | + self.draw_character(self.RED, enemy_pos, self.enemy_size) |
| 154 | + |
| 155 | + # Display the score |
| 156 | + score_text = self.font.render("Score: " + str(self.score), True, self.WHITE) |
| 157 | + self.screen.blit(score_text, [10, 10]) |
| 158 | + |
| 159 | + # Increment the frame count |
| 160 | + self.frame_count += 1 |
| 161 | + else: |
| 162 | + self.show_game_over() |
| 163 | + |
| 164 | + # Update the display |
| 165 | + pygame.display.update() |
| 166 | + |
| 167 | + # Frame rate |
| 168 | + self.clock.tick(60) |
| 169 | + |
| 170 | + |
| 171 | +# Run the game |
| 172 | +if __name__ == '__main__': |
| 173 | + game = DodgySquare() |
| 174 | + game.run() |
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