Plugin version | Cordova CLI | Cordova Android | Cordova iOS | CocoaPods |
---|---|---|---|---|
2.2.0 | 7.1.0 | 7.1.0 | 4.5.0 | 1.1.1 |
2.1.2 | 7.1.0 | 6.3.0 | 4.5.0 | 1.1.1 |
2.1.0 | 7.1.0 | 6.3.0 | 4.4.0 | 1.1.1 |
2.0.0 | 7.0.0 | 6.2.1 | 4.4.0 | 1.1.1 |
1.9.0 | 6.4.0 | 6.0.0 | 4.3.0 | 1.1.1 |
1.8.0 | 3.6.3 | 4.0.0 | 4.1.0 | N/A |
To install from the command line:
phonegap plugin add phonegap-plugin-push
or
cordova plugin add phonegap-plugin-push
It is also possible to install via repo url directly ( unstable )
phonegap plugin add https://github.com/phonegap/phonegap-plugin-push
or
cordova plugin add https://github.com/phonegap/phonegap-plugin-push
As of version 2.0.0 the SENDER_ID parameter has been removed at install time. Instead you put your google-services.json (Android) and/or GoogleService-Info.plist in the root folder of your project and then add the following lines into your config.xml.
In the platform tag for Android add the following resource-file tag if you are using cordova-android 7.0 or greater:
<platform name="android">
<resource-file src="google-services.json" target="app/google-services.json" />
</platform>
If you are using cordova-android 6.x or earlier, add the following resource-file tag:
<platform name="android">
<resource-file src="google-services.json" target="google-services.json" />
</platform>
By default, on iOS, the plugin will register with APNS. If you want to use FCM on iOS, in the platform tag for iOS add the resource-file tag:
<platform name="ios">
<resource-file src="GoogleService-Info.plist" />
</platform>
Note: if you are using Ionic you may need to specify the SENDER_ID variable in your package.json.
"cordovaPlugins": [
{
"locator": "phonegap-plugin-push"
}
]
Note: You need to specify the SENDER_ID variable in your config.xml if you plan on installing/restoring plugins using the prepare method. The prepare method will skip installing the plugin otherwise.
<plugin name="phonegap-plugin-push" spec="2.0.0" />
As of version 2.1.0 the plugin has been switched to using pinned version of Gradle libraries. You will need to ensure that you have installed the following items through the Android SDK Manager:
- Android Support Repository version 47+
For more detailed instructions on how to install the Android Support Library visit Google's documentation.
Note: if you are using an IDE to like Eclipse, Xamarin, etc. then the Android SDK installed by those tools may not be the same version as the one used by the Cordova/PhoneGap CLI while building. Please make sure your command line tooling is up to date with the software versions above. An easy way to make sure you up to date is to run the following command:
android update sdk --no-ui --filter "extra"
There are a number of Cordova Facebook Plugins available but the one that we recommend is Jeduan's fork of the original Wizcorp plugin. It is setup to use Gradle/Maven and the latest Facebook SDK properly.
To add to your app:
phonegap plugin add --save cordova-plugin-facebook4 --variable APP_ID="App ID" --variable APP_NAME="App Name"
or
cordova plugin add --save cordova-plugin-facebook4 --variable APP_ID="App ID" --variable APP_NAME="App Name"
Problems may arise when push plugin is used along plugins that implement Firebase functionality (cordova-plugin-firebase-analytics, for example). Both plugins include a version of the FCM libraries.
To make the two work together, you need to migrate your GCM project from Google console to Firebase console:
- In Firebase console - import your existing GCM project, don't create a new one.
- Set your
FCM_VERSION
variable to match the version used in the other plugin. In case of cordova, yourconfig.xml
would look something like this:
<plugin name="phonegap-plugin-push" spec="~2.2.0">
<variable name="FCM_VERSION" value="15.0.0" />
</plugin>
Note: No changes on the back-end side are needed: even though recommended, it isn't yet required and sending messages through GCM gateway should work just fine.
If you have an issue compiling the app and you are getting an error similar to this:
* What went wrong:
Execution failed for task ':processDebugManifest'.
> Manifest merger failed : uses-sdk:minSdkVersion 14 cannot be smaller than version 15 declared in library .../platforms/android/build/intermediates/exploded-aar/com.facebook.android/facebook-android-sdk/4.6.0/AndroidManifest.xml
Suggestion: use tools:overrideLibrary="com.facebook" to force usage
Then you can add the following entry into your config.xml file in the android platform tag:
<platform name="android">
<preference name="android-minSdkVersion" value="15"/>
</platform>
or compile your project using the following command, if the solution above doesn't work for you. Basically add -- --minSdkVersion=15
to the end of the command line (mind the extra --
, it's needed):
cordova compile android -- --minSdkVersion=15
cordova build android -- --minSdkVersion=15
cordova run android -- --minSdkVersion=15
cordova emulate android -- --minSdkVersion=15
If you have an issue compiling the app and you're getting an error similar to this (com.android.dex.DexException: Multiple dex files define
):
UNEXPECTED TOP-LEVEL EXCEPTION:
com.android.dex.DexException: Multiple dex files define Landroid/support/annotation/AnimRes;
at com.android.dx.merge.DexMerger.readSortableTypes(DexMerger.java:596)
at com.android.dx.merge.DexMerger.getSortedTypes(DexMerger.java:554)
at com.android.dx.merge.DexMerger.mergeClassDefs(DexMerger.java:535)
at com.android.dx.merge.DexMerger.mergeDexes(DexMerger.java:171)
at com.android.dx.merge.DexMerger.merge(DexMerger.java:189)
at com.android.dx.command.dexer.Main.mergeLibraryDexBuffers(Main.java:502)
at com.android.dx.command.dexer.Main.runMonoDex(Main.java:334)
at com.android.dx.command.dexer.Main.run(Main.java:277)
at com.android.dx.command.dexer.Main.main(Main.java:245)
at com.android.dx.command.Main.main(Main.java:106)
Then at least one other plugin you have installed is using an outdated way to declare dependencies such as android-support
or play-services-gcm
.
This causes gradle to fail, and you'll need to identify which plugin is causing it and request an update to the plugin author, so that it uses the proper way to declare dependencies for cordova.
See this for the reference on the cordova plugin specification, it'll be usefull to mention it when creating an issue or requesting that plugin to be updated.
Common plugins to suffer from this outdated dependency management are plugins related to facebook, google+, notifications, crosswalk and google maps.
When some other packages include cordova-google-play-services
as a dependency, such as is the case with the cordova-admob and cordova-plugin-analytics plugins, it is impossible to also add the phonegap-plugin-push, for the following error will rise during the build process:
:processDebugResources FAILED
FAILURE: Build failed with an exception.
What went wrong: Execution failed for task ':processDebugResources'. > Error: more than one library with package name 'com.google.android.gms'
Those plugins should be using gradle to include the Google Play Services package but instead they include the play services jar directly or via a plugin dependency. So all of that is bad news. These plugins should be updated to use gradle. Please raise issues on those plugins as the change is not hard to make.
In fact there is a PR open to do just that appfeel/analytics-google#11 for cordova-plugin-analytics. You should bug the team at appfeel to merge that PR.
Alternatively, switch to another plugin that provides the same functionality but uses gradle:
https://github.com/danwilson/google-analytics-plugin https://github.com/cmackay/google-analytics-plugin
For the time being push support on the browser will only work using the PhoneGap push server.
When you run phonegap serve
to test browser push point your browser at http://localhost:3000
. The browser push implementation uses the W3C Push Spec's implementation which relies on ServiceWorkers and ServiceWorkers can only be accessed via the https
protocol or via http://localhost
. Pointing your browser at localhost
will be the easiest way to test.
Chrome 49+ Firefox 46+
Xcode version 8.0 or greater is required for building this plugin.
If you are running into a problem where the linker is complaining about bit code. For instance:
ld: '<file.o>' does not contain bitcode. You must rebuild it with bitcode enabled (Xcode setting ENABLE_BITCODE), obtain an updated library from the vendor, or disable bitcode for this target. for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)
You have two options. The first is to disable bitcode as per this StackOverflow answer or upgrade to cordova-ios 4 or greater.
cordova platform update ios@4.0.0
Required cordova-cli
minimum version: 6.4.0
Required cordova-ios
minimum version: 4.3.0
Required CocoaPods
minimum version: 1.0.1
To install CocoaPods, please follow the installation instructions here. After installing CocoaPods, please run:
pod setup
This will clone the required CocoaPods specs-repo into your home folder at ~/.cocoapods/repos
, so it might take a while. See the CocoaPod Disk Space section below for more information.
Version 2.0.0
(and above) of this plugin supports CocoaPods installation of the Firebase Cloud Messaging library.
If you are installing this plugin using npm
, and you are using version 6.1.0
or greater of the cordova-cli
, it will automatically download the right version of this plugin for both your platform and cli.
If you are on a cordova-cli
version less than 6.1.0
, you will either have to upgrade your cordova-cli
version, or install the plugin explicitly:
i.e.
cordova plugin add phonegap-plugin-push@1.8.1
If you are installing this plugin using a local file reference
or a git url
, you will have to specify the version of this plugin explicitly (see above) if you don't fulfill the cordova-cli
and cordova-ios
requirements.
If you are attempting to install this plugin and you run into this error:
Installing "phonegap-plugin-push" for ios
Failed to install 'phonegap-plugin-push':Error: pod: Command failed with exit code 1
at ChildProcess.whenDone (/Users/smacdona/code/push151/platforms/ios/cordova/node_modules/cordova-common/src/superspawn.js:169:23)
at emitTwo (events.js:87:13)
at ChildProcess.emit (events.js:172:7)
at maybeClose (internal/child_process.js:818:16)
at Process.ChildProcess._handle.onexit (internal/child_process.js:211:5)
Error: pod: Command failed with exit code 1
Please run the command pod repo update
and re-install the plugin. You would only run pod repo update
if you have the specs-repo already cloned on your machine through pod setup
.
Running pod setup
can take over 1 GB of disk space and that can take quite some time to download over a slow internet connection. If you are having issues with disk space/network try this neat hack from @VinceOPS.
git clone --verbose --depth=1 https://github.com/CocoaPods/Specs.git ~/.cocoapods/repos/master
pod setup --verbose
If you open the app in Xcode and you get an error like:
ld: library not found for -lPods-Appname
clang: error: linker command failed with exit code 1
Then you are opening the .xcodeproj file when you should be opening the .xcworkspace file.
Trying to build for iOS using the latest cocoapods (1.2.1) but failed with the following error (from terminal running cordova build ios):
ld: library not found for -lGoogleToolboxForMac
Workarounds are to add the platform first and install the plugins later, or to manually run pod install on projectName/platforms/ios.
Another workaround is to go to build phases in your project at Link Binary Libraries and add libPods-PROJECTNAME.a
and libGoogleToolboxForMac.a
If you run into an error like:
module FirebaseInstanceID not found
You may be running into a bug in cordova-ios. The current workaround is to run pod install
manually.
cd platforms/ios
pod install
The push plugin enables you to play sounds and display different icons during push (Android only). These additional resources need to be added to your projects platforms
directory in order for them to be included into your final application binary.
You can now use the resource-file
tag to deliver the image and sound files to your application. For example if you wanted to include an extra image file for only your Android build you would add the resource-file
tag to your android platform
tag:
<platform name="android">
<resource-file src="myImage.png" target="res/drawable/myImage.png" />
</platform>
or if you wanted to include a sound file for iOS:
<platform name="ios">
<resource-file src="mySound.caf" />
</platform>