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A function changed of getting bone index with it's name, in the file "AnimNode_BvhConvert.cpp" ,function EvaluateSkeletalControl_AnyThread,which caused getting a wrong bone index and finally getting a wrone bone map
in ue5 should be use int32 Index = Component->GetSkeletalMeshAsset()->GetSkeleton()->GetReferenceSkeleton().FindBoneIndex(ItrMap.Key());
instead int32 Index = Component->GetBoneIndex(ItrMap.Key());
The text was updated successfully, but these errors were encountered:
A function changed of getting bone index with it's name, in the file "AnimNode_BvhConvert.cpp" ,function EvaluateSkeletalControl_AnyThread,which caused getting a wrong bone index and finally getting a wrone bone map
in ue5 should be use
int32 Index = Component->GetSkeletalMeshAsset()->GetSkeleton()->GetReferenceSkeleton().FindBoneIndex(ItrMap.Key());
instead
int32 Index = Component->GetBoneIndex(ItrMap.Key());
The text was updated successfully, but these errors were encountered: