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FrameBox3DBasics footShape = newBoxWithSTP(ankleRollFrame, new Vector3D(0.26, 0.14, 0.055));
footShape.getPosition().set(0.045, 0.0, -0.05);
collidables.add(new Collidable(foot, collisionMask, collisionGroup, footShape));
if (ankleRoll != null)
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these collisions are used by the desired robot of the behavior actions, for whatever reason the ankle roll is null there. I don't think it's needed anywhere

if (objectType.equals(IsaacROSFoundationPoseObject.MUSTARD))
modelName = "environmentObjects/mustard/mustard.glb";

String modelName = "environmentObjects/" + objectType.meshName + "/" + objectType.meshName + ".glb";
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These meshes don't exist, you'll crash the app I think. I only made it for the mustard so far.

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nvm I see, the g3djs exist

@LuigiPenco93 LuigiPenco93 merged commit 97d753c into develop Dec 1, 2025
32 of 39 checks passed
@LuigiPenco93 LuigiPenco93 deleted the feature/alex-behaviors branch December 1, 2025 23:50
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4 participants