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Version 1.1.2 (#9099)
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ihhub authored Sep 15, 2024
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46 changes: 46 additions & 0 deletions changelog.txt
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version 1.1.2 (15 September 2024)
- preserve the order of artifacts when adding the Spell Book to the artifacts bag
- update the Portuguese translation
- speed up MIDI file processing
- update the German translation
- update visited status for Tree of Knowledge object
- update New Secondary Skill dialog
- add an extra check to verify the game resources not being corrupted
- update the Hungarian translation
- limit the use of the Summon Boat by AI for the original maps
- do not create an undo action in the Editor if nothing was changed for an object
- allow to undo any castle modifications in the Editor
- improve AI castle protection logic on the Adventure Map
- render mirrored troop in dialog properly
- update resources before showing construction animation inside castle dialog
- update the Swedish translation
- fix the audio playback and distance calculation in the 3D Audio mode
- fix Cliff Nest glowing pixel
- update Earthquake spell animation and improve its logic to allow bridge and nearby towers demolition
- disable mouse popup for empty space in map selection window
- fix AI heroes ignoring patrol limit
- AI should determine best skill when leveling up heroes
- update hero spell points indicator after the battle and before performing defeated opponent fade animation
- fix creature and header overlap in recruit window
- fix map special conditions render after drop list is closed
- implement alliances in the Editor
- fix original maps bottom layer (hacky) placed resources and artifacts
- add Backslash character to normal and small fonts
- add missed Small Cliff (Dirt terrain) to the Landscape Miscellaneous objects in the Editor
- add Ukrainian language virtual keyboard
- fix inability to save maps within the Editor for some installations
- add monster statistics popup window inside the Editor monster information dialog
- Android Toolset: add Russian translation for FH2M file manager
- fix Anti-Magic spell description
- update the Polish translation
- fix mini-map updates while picking up certain objects on the Adventure Map
- fix invalid animation while picking up an artifact hidden by another object on the Adventure Map
- remove scouting & movement bonuses for AI-controlled players
- fix rendering issues in mine selection dialog for the Editor
- allow to input "/", "*", "-", "+" and "." from the keypad
- add new River Deltas objects
- add Slovak virtual keyboard support
- update the Russian translation
- fix lagging input controls on some devices
- AI: properly evaluate the enemy heroes defending the castles

version 1.1.1 (13 July 2024)
- update the Russian translation
- properly set tile information upon placing a new object
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52 changes: 52 additions & 0 deletions script/packaging/common/fheroes2.metainfo.xml
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<control>touch</control>
</recommends>
<releases>
<release date="2024-09-15" version="v1.1.2">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.2</url>
<description>
<p>Changes in v1.1.2 (15 September 2024):</p>
<ul>
<li>preserve the order of artifacts when adding the Spell Book to the artifacts bag</li>
<li>update the Portuguese translation</li>
<li>speed up MIDI file processing</li>
<li>update the German translation</li>
<li>update visited status for Tree of Knowledge object</li>
<li>update New Secondary Skill dialog</li>
<li>add an extra check to verify the game resources not being corrupted</li>
<li>update the Hungarian translation</li>
<li>limit the use of the Summon Boat by AI for the original maps</li>
<li>do not create an undo action in the Editor if nothing was changed for an object</li>
<li>allow to undo any castle modifications in the Editor</li>
<li>improve AI castle protection logic on the Adventure Map</li>
<li>render mirrored troop in dialog properly</li>
<li>update resources before showing construction animation inside castle dialog</li>
<li>update the Swedish translation</li>
<li>fix the audio playback and distance calculation in the 3D Audio mode</li>
<li>fix Cliff Nest glowing pixel</li>
<li>update Earthquake spell animation and improve its logic to allow bridge and nearby towers demolition</li>
<li>disable mouse popup for empty space in map selection window</li>
<li>fix AI heroes ignoring patrol limit</li>
<li>AI should determine best skill when leveling up heroes</li>
<li>update hero spell points indicator after the battle and before performing defeated opponent fade animation</li>
<li>fix creature and header overlap in recruit window</li>
<li>fix map special conditions render after drop list is closed</li>
<li>implement alliances in the Editor</li>
<li>fix original maps bottom layer (hacky) placed resources and artifacts</li>
<li>add Backslash character to normal and small fonts</li>
<li>add missed Small Cliff (Dirt terrain) to the Landscape Miscellaneous objects in the Editor</li>
<li>add Ukrainian language virtual keyboard</li>
<li>fix inability to save maps within the Editor for some installations</li>
<li>add monster statistics popup window inside the Editor monster information dialog</li>
<li>Android Toolset: add Russian translation for FH2M file manager</li>
<li>fix Anti-Magic spell description</li>
<li>update the Polish translation</li>
<li>fix mini-map updates while picking up certain objects on the Adventure Map</li>
<li>fix invalid animation while picking up an artifact hidden by another object on the Adventure Map</li>
<li>remove scouting &amp; movement bonuses for AI-controlled players</li>
<li>fix rendering issues in mine selection dialog for the Editor</li>
<li>allow to input "/", "*", "-", "+" and "." from the keypad</li>
<li>add new River Deltas objects</li>
<li>add Slovak virtual keyboard support</li>
<li>update the Russian translation</li>
<li>fix lagging input controls on some devices</li>
<li>AI: properly evaluate the enemy heroes defending the castles</li>
</ul>
</description>
</release>
<release date="2024-07-13" version="v1.1.1">
<url>https://github.com/ihhub/fheroes2/releases/tag/1.1.1</url>
<description>
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2 changes: 1 addition & 1 deletion src/fheroes2/system/version.h
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#define MAJOR_VERSION 1
#define MINOR_VERSION 1
#define INTERMEDIATE_VERSION 1
#define INTERMEDIATE_VERSION 2

#ifndef BUILD_VERSION
#define BUILD_VERSION 0
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2 changes: 1 addition & 1 deletion version.txt
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1.1.1
1.1.2
2 changes: 1 addition & 1 deletion version_code.txt
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