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iced currently has 2 renderers: iced_wgpu and iced_glow. Both of them are built directly on top of relatively low-level graphics APIs (WebGPU and OpenGL, respectively).
It'd be great to build additional renderers on top of higher level abstractions. Doing this should help us get a better understanding of the current limitations of the library and maybe draw some inspiration to improve our graphics APIs (specially text!).
I believe we should start with a piet renderer. piet is a nice 2D graphics abstraction maintained by the folks from druid. I think relying on piet is a great opportunity to create a bridge of collaboration between the iced and druid ecosystem in the long run!
In order to achieve this, I see a couple of new subcrates:
iced_druid implements a new windowing shell and event loop on top of druid_shell.
iced_piet implements the new renderer on top of piet.
The text was updated successfully, but these errors were encountered:
iced
currently has 2 renderers:iced_wgpu
andiced_glow
. Both of them are built directly on top of relatively low-level graphics APIs (WebGPU and OpenGL, respectively).It'd be great to build additional renderers on top of higher level abstractions. Doing this should help us get a better understanding of the current limitations of the library and maybe draw some inspiration to improve our graphics APIs (specially text!).
I believe we should start with a
piet
renderer.piet
is a nice 2D graphics abstraction maintained by the folks fromdruid
. I think relying onpiet
is a great opportunity to create a bridge of collaboration between theiced
anddruid
ecosystem in the long run!In order to achieve this, I see a couple of new subcrates:
iced_druid
implements a new windowing shell and event loop on top ofdruid_shell
.iced_piet
implements the new renderer on top ofpiet
.The text was updated successfully, but these errors were encountered: