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script.js
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script.js
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/**
* Created by bill on 12/9/16.
*/
$("document").ready(function () {
init();
});
function init() {
deck = new Stack();
discard = new Stack();
deck.makeDeck(2);
game = new GameController();
game.display();
game.createPlayers(game.numberOfPlayers);
deck.shuffle(3);
game.dealCards();
}
/**
* Stack Constructor
* @constructor
*/
function Stack() {
this.cards = [];
this.makeDeck = stackMakeDeck;
this.shuffle = stackShuffle;
this.dealCard = stackDealCard;
this.addCard = stackAddCard;
this.combine = stackCombine;
this.cardCount = stackCardCount;
this.checkScore = stackCheckScore;
}
function stackMakeDeck(numOfDecks) {
var i;
this.cards = [];
this.cardNames = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A'];
this.suits = ['heart', 'spade', 'club', 'diamond'];
for (i = 0; i < numOfDecks; i++) {
for (var suit in this.suits) {
for (var card in this.cardNames) {
this.cards.push(new Card(this.cardNames[card], this.suits[suit]));
}
}
}
}
function stackShuffle(timesToShuffle) {
var i, j, k;
var temp;
for (i = 0; i < timesToShuffle; i++) {
for (j = 0; j < this.cards.length; j++) {
k = game.getRanNum(0, this.cards.length - 1);
temp = this.cards[j];
this.cards[j] = this.cards[k];
this.cards[k] = temp;
}
}
game.display();
}
function stackDealCard() {
if (this.cards.length > 0) {
return this.cards.pop();
} else {
return null;
}
}
function stackAddCard(card) {
this.cards.push(card);
game.display();
}
function stackCombine(stack) {
this.cards += stack.cards;
stack.cards = [];
}
function stackCardCount() {
return this.cards.length;
}
function stackCheckScore() {
var total;
total = 0;
for (var card in this.cards) {
if (this.cards[card].name === 'A') {
total += this.cards[card].value();
}
else {
total += this.cards[card].value();
}
}
for (var card in this.cards) {
if (this.cards[card].name === "A" && total <= 11) {
total += 10;
}
}
console.log('total is : ', total);
return total;
}
/**
* GameController Constructor
* @constructor
*/
function GameController() {
this.playerNames = ["Charles", "John", "Jorge", "Mark", "Yaeri"];
this.playerChips = [300, 300, 280, 300, 1000];
this.numberOfPlayers = 5;
this.playersArr = [];
this.getRanNum = function (min, max) {
return Math.floor(Math.random() * (max - min + 1) + min);
};
this.createPlayers = function (num) {
var i;
this.numberOfPlayers = num;
for (i = 0; i < this.numberOfPlayers; i++) {
tempPlayer = new Player(this.playerNames[i], this.playerChips[i]);
tempPlayer.createDomElem();
this.playersArr.push(tempPlayer);
}
console.log("PlayersArr is : ", this.playersArr);
}
// Updates Display of DOM
this.display = function () {
var divElem, left, top;
var cardCount;
// Display Deck Stack
left = 0;
top = 0;
divElem = $("#deckDiv");
while (divElem.find(".card").length > 0) {
divElem.empty();
}
cardCount = deck.cardCount();
for (i = 0; i < cardCount; i++) {
card = deck.cards[i].createCardElem();
card[0].style.left = left + 'px';
card[0].style.top = top + 'px';
divElem.append(card);
left += 0;
top += 6;
}
// Display Discard Stack
left = 0;
top = 0;
divElem = $("#discardDiv");
while (divElem.find(".card").length > 0) {
divElem.empty();
}
cardCount = discard.cardCount();
for (i = 0; i < cardCount; i++) {
card = discard.cards[i].createCardElem();
card[0].style.left = left + 'px';
card[0].style.top = top + 'px';
divElem.append(card);
left += 0;
top += 15;
}
// Display Player Stacks
for (var player in game.playersArr) {
game.playersArr[player].cardLeft = 0;
game.playersArr[player].cardTop = 0;
playerStack = game.playersArr[player].stack;
console.log('player is : ', game.playersArr[player]);
divElem = $(game.playersArr[player].domElem[0].children[5]);
console.log('divElem is : ', divElem);
while (divElem.find(".card").length > 0) {
divElem.empty();
}
cardCount = playerStack.cardCount();
console.log('cardCount is : ', cardCount);
for (i = 0; i < cardCount; i++) {
card = playerStack.cards[i].createCardElem();
card[0].style.left = game.playersArr[player].cardLeft + 'px';
card[0].style.top = game.playersArr[player].cardTop + 'px';
divElem.append(card);
game.playersArr[player].cardLeft += 10;
game.playersArr[player].cardTop += 80;
}
}
};
this.updateTotal = function (player) {
if (player.stack.checkScore() < 22) {
$(player.domElem[0].children[4]).text("Total : " + player.stack.checkScore())
} else {
$(player.domElem[0].children[4]).text("Bust")
}
}
this.dealCards = function () {
for (j = 0; j < 2; j++) {
for(var player in game.playersArr){
var thePlayer = game.playersArr[player];
thePlayer.stack.addCard(deck.dealCard());
$(thePlayer.domElem[0].children[4]).text("Total : " + thePlayer.stack.checkScore());
game.updateTotal(thePlayer);
}
}
}
}
/**
* Card Constructor
* @param name
* @param suit
* @constructor
*/
function Card(name, suit) {
this.name = name;
this.suit = suit;
}
Card.prototype.value = function () {
if (this.name === "J" || this.name === "Q" || this.name === "K") {
return 10;
} else if (this.name === "A") {
return 1;
} else {
return parseInt(this.name, 10);
}
};
Card.prototype.createCardElem = function () {
var card = $("<div>", {
class: 'card'
});
var face = $("<div>", {
class: 'face ' + this.suit,
text: this.name
});
var back = $("<div>", {
class: 'back'
});
card.append(face, back);
return card;
};
/**
* Player Constructor
* @param playerName
* @param playerChipCount
* @constructor
*/
function Player(playerName, playerChipCount) {
var self = this;
this.name = playerName;
this.chipCount = playerChipCount;
this.cardValueTotal = 0;
this.cardLeft = 0;
this.cardTop = 0;
this.stack = new Stack();
this.hitMe = function () {
console.log(self.name + " knocks on the table");
self.stack.addCard(deck.dealCard());
game.updateTotal(self);
};
this.hold = function () {
console.log(self.name + " decides to hold")
};
this.createDomElem = function () {
this.domElem = $("<div>", {
class: "player"
});
this.nameDom = $("<div>", {
class: 'playerName',
text: this.name
});
this.chipsDom = $("<div>", {
class: 'playerChips',
text: this.chipCount
});
this.hitBtn = $("<div>", {
class: "actionBtns",
text: "Hit"
});
this.holdBtn = $("<div>", {
class: "actionBtns",
text: "Hold"
});
this.cardTotal = $("<div>", {
class: "cardTotal",
text: "Total : "
});
this.cardsDom = $("<div>", {
class: 'playerCards'
});
// this.cards = $("<div>", {
// class: 'card ' + deck.suits[game.getRanNum(0, deck.suits.length - 1)],
// text: deck.cardNames[game.getRanNum(0, deck.cardNames.length - 1)]
// });
$(this.cardsDom).append(this.cards);
$(this.domElem).append(this.nameDom, this.chipsDom, this.hitBtn, this.holdBtn, this.cardTotal, this.cardsDom);
$(this.holdBtn).click(this.hold);
$(this.hitBtn).click(this.hitMe);
$("#gameArea").append(this.domElem);
}
}