-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathscript.js
170 lines (164 loc) · 5.3 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
"use strict";
// selecting element
const score0El = document.getElementById("score--0");
const score1El = document.getElementById("score--1");
const current0El = document.getElementById("current--0");
const current1El = document.getElementById("current--1");
const diceEl = document.querySelector(".dice");
// selecting button element
const btnNew = document.querySelector(".btn--new");
const btnRoll = document.querySelector(".btn--roll");
const btnHold = document.querySelector(".btn--hold");
// selecting player
const player0El = document.querySelector(".player--0");
const player1El = document.querySelector(".player--1");
// starting condition
score0El.textContent = 0;
score1El.textContent = 0;
diceEl.classList.add("hidden");
var scores = [0, 0];
var currentScore = 0;
var activePlayer = 0;
const switchPlayer = () => {
currentScore = 0;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
if (activePlayer === 0) {
activePlayer = 1;
} else {
activePlayer = 0;
}
player0El.classList.toggle("player--active");
player1El.classList.toggle("player--active");
};
// 1.user roll dice
btnRoll.addEventListener("click", function () {
// generating the dice
var dice = Math.floor(Math.random() * 6 + 1);
console.log(dice);
// 2. display the roll
diceEl.classList.remove("hidden");
diceEl.src = `./img/dice-${dice}.png`;
if (dice !== 1) {
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
});
// player press hold score
btnHold.addEventListener("click", function () {
// 1. add current score to total score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. check score >= 100
if (scores[activePlayer] >= 100) {
// if yes => player win
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--active");
diceEl.classList.add("hidden");
btnHold.classList.add("hidden");
btnRoll.classList.add("hidden");
} else {
// if no => switch player
switchPlayer();
}
});
// reset game
btnNew.addEventListener("click", function () {
//set all score = 0
scores = [0, 0];
currentScore = 0;
score0El.textContent = scores[0];
score1El.textContent = scores[1];
activePlayer = 0;
current0El.textContent = 0;
current1El.textContent = 0;
// remove win background
document.querySelector(`.player--0`).classList.remove("player--winner");
document.querySelector(`.player--1`).classList.remove("player--winner");
// remove active background
document.querySelector(`.player--1`).classList.remove("player--active");
//add active background for player 0
document.querySelector(`.player--0`).classList.add("player--active");
// display hold and roll btn
btnHold.classList.remove("hidden");
btnRoll.classList.remove("hidden");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--winner");
});
// add keyboard listener
document.addEventListener("keypress", (e) => {
const keyPress = e.keyCode;
// console.log(keyPress);
// hold
if (keyPress === 13 || keyPress === 104) {
// 1. add current score to total score
scores[activePlayer] += currentScore;
document.getElementById(`score--${activePlayer}`).textContent =
scores[activePlayer];
// 2. check score >= 100
if (scores[activePlayer] >= 100) {
// if yes => player win
document
.querySelector(`.player--${activePlayer}`)
.classList.add("player--winner");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--active");
diceEl.classList.add("hidden");
btnHold.classList.add("hidden");
btnRoll.classList.add("hidden");
} else {
// if no => switch player
switchPlayer();
}
}
// roll dice
if (keyPress === 32 || keyPress === 114) {
// generating the dice
var dice = Math.floor(Math.random() * 6 + 1);
console.log(dice);
// 2. display the roll
diceEl.classList.remove("hidden");
diceEl.src = `./img/dice-${dice}.png`;
if (dice !== 1) {
currentScore += dice;
document.getElementById(`current--${activePlayer}`).textContent =
currentScore;
} else {
switchPlayer();
}
}
// reset game
if (keyPress === 92 || keyPress == 110) {
//set all score = 0
scores = [0, 0];
currentScore = 0;
score0El.textContent = scores[0];
score1El.textContent = scores[1];
activePlayer = 0;
current0El.textContent = 0;
current1El.textContent = 0;
// remove win background
document.querySelector(`.player--0`).classList.remove("player--winner");
document.querySelector(`.player--1`).classList.remove("player--winner");
// remove active background
document.querySelector(`.player--1`).classList.remove("player--active");
//add active background for player 0
document.querySelector(`.player--0`).classList.add("player--active");
// display hold and roll btn
btnHold.classList.remove("hidden");
btnRoll.classList.remove("hidden");
document
.querySelector(`.player--${activePlayer}`)
.classList.remove("player--winner");
}
});