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role.repairer.js
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role.repairer.js
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const BEHAVIOUR_NEAREST=0;
const BEHAVIOUR_FIRST=1;
const consts = require('consts');
const targetRoom=consts.repairer.targetRoom;
var findEnergy = require('function.findEnergy');
var autoRenew = require('function.autoRenew');
var avoidRoads = require('function.avoidRoads');
var BTW = require('function.BTW');
var setRoom = require('function.setRoom');
var sigmoid=function(a,b,c){
return 1.0/(1.0+Math.exp((a-b)/c))
}
var roleRepairer= {
getValue:creep => a =>
a?(a.hits-sigmoid(Math.max(Math.abs(a.pos.x-creep.pos.x),Math.abs(a.pos.y-creep.pos.y))+
0.1*Math.min(Math.abs(a.pos.x-creep.pos.x),Math.abs(a.pos.y-creep.pos.y)),6.0,1.0)*3000):525252525
,
toggleStatus:function(creep,working){
if(creep.memory.working!=working){
creep.memory.working=working;
creep.say(working?'🔧 repair':'🔄 harvest');
}
},
findTarget:function(creep,role){
if(!creep.memory.repairerTargetList||Game.time%50==0){
var targets;
if(creep.room.find(FIND_STRUCTURES,{filter:object=>object.structureType==STRUCTURE_TOWER}).length==0){
targets = creep.room.find(FIND_STRUCTURES, {
filter: object => object.hits+300 < object.hitsMax && (!object.owner||object.my) && Memory.dismantleList.indexOf(object.id)==-1
//&&object.structureType!=STRUCTURE_ROAD&&object.structureType!=STRUCTURE_CONTAINER
});
}
else if(role=='supporter'){
targets = creep.room.find(FIND_STRUCTURES, {
filter: object => object.hits+300 < object.hitsMax && (!object.owner||object.my) && Memory.dismantleList.indexOf(object.id)==-1
&&object.structureType!=STRUCTURE_ROAD&&object.structureType!=STRUCTURE_CONTAINER&&object.pos.findInRange(FIND_STRUCTURES,1, {
filter: object => object.structureType==STRUCTURE_EXTENSION||object.structureType==STRUCTURE_SPAWN}).length!=0
});
}
else{
targets = creep.room.find(FIND_STRUCTURES, {
filter: object => object.hits+300 < object.hitsMax && (!object.owner||object.my) && Memory.dismantleList.indexOf(object.id)==-1
&&object.structureType!=STRUCTURE_ROAD&&object.structureType!=STRUCTURE_CONTAINER&&object.pos.findInRange(FIND_STRUCTURES,1, {
filter: object => object.structureType==STRUCTURE_EXTENSION||object.structureType==STRUCTURE_SPAWN}).length==0
});
}
targets=_.slice(_.sortBy(targets,this.getValue(creep),this),0,8);
creep.memory.repairerTargetList=_.map(targets,"id");
return targets;
}
else return _.map(creep.memory.repairerTargetList,Game.getObjectById);
},
moveWork:function(creep,role='repairer'){
if(Game.time-creep.room.memory.towerEnergyLow<20){
var towers = creep.room.find(FIND_MY_STRUCTURES, {
filter: object => object.structureType==STRUCTURE_TOWER&&object.energy*4<object.energyCapacity*3
});
if(towers.length){
if(creep.transfer(towers[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(towers[0], {visualizePathStyle: {stroke: '#00aaff'},range:1});
}
return 0;
}
}
var targets=this.findTarget(creep,role);
var target=_.min(targets,this.getValue(creep),this);
//console.log(creep.name,targets[0]);
if(target) {
var ret=creep.repair(target);
if(ret == ERR_NOT_IN_RANGE) {
creep.moveTo(target, {visualizePathStyle: {stroke: '#00aaff'},reusePath:5,ignoreRoads:false,range:3});
return;
}
if(ret==OK){
avoidRoads(creep);
}
return;
}
else{
return -1;
}
},
run: function(creep) {
//var behaviourDistant=creep.memory.behaviour>=1&&creep.memory.spawn=='Spawn1';
if(creep.carry.energy == 0)
this.toggleStatus(creep,false);
if(!creep.memory.working && creep.carry.energy == creep.carryCapacity)
this.toggleStatus(creep,true);
BTW(creep);
if(creep.room.find(FIND_STRUCTURES,{filter:object=>object.structureType==STRUCTURE_TOWER}).length==0){
if(creep.working){
var target = creep.pos.findClosestByRange(FIND_CONSTRUCTION_SITES,
{filter:site => site.owner.username=='iamgqr'});
if(target!=null) {
var ret=creep.build(target);
if(ret == ERR_NOT_IN_RANGE) {
var reuse=6;
if(creep.pos.inRangeTo(target,6)) reuse=0;
creep.moveTo(target, {visualizePathStyle: {stroke: '#ccff33'},reusePath:reuse,ignoreRoads:true});
return;
}
if(ret==OK){
avoidRoads();
}
return;
}
}
}
if(creep.memory.working) {
if(setRoom(creep,targetRoom[creep.memory.spawn][creep.memory.behaviour])==0) return;
return this.moveWork(creep);
}
else {
if(autoRenew(creep)) return;
delete creep.memory.repairerTargetList;
var ret=findEnergy(creep);
if(ret==0){
creep.moveTo(target, {visualizePathStyle: {stroke: '#00aaff'}});
}
else if(ret==-1){
if(setRoom(creep,Game.spawns[creep.memory.spawn].room.name)==0) return;
}
}
return 0;
}
};
module.exports = roleRepairer;