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role.hunter.js
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role.hunter.js
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const consts = require('consts');
const sourceList=consts.hunter.sourceList;
const positList=consts.hunter.positList;
const lairList=consts.hunter.lairList;
var findEnergy = require('function.findEnergy');
var autoRenew = require('function.autoRenew');
var BTW = require('function.BTW');
var roleDistantHarvester = require('role.distantHarvester');
//for(room in Game.rooms){var a=Game.rooms[room].find(FIND_STRUCTURES,{filter:s=>s.structureType==STRUCTURE_CONTAINER&&s.hits<=240000});if(a.length!=0) console.log(room,"ERROR")}
var roleHunter={
run:function(creep){
//return;
var posit=positList[creep.memory.spawn][creep.memory.hunt.roomName][creep.memory.hunt.target];
var source=Game.getObjectById(sourceList[creep.memory.spawn][creep.memory.hunt.roomName][creep.memory.hunt.target]);
var lair=Game.getObjectById(lairList[creep.memory.spawn][creep.memory.hunt.roomName][creep.memory.hunt.target]);
if(creep.memory.behaviour==2){
//return;
BTW(creep);
return roleDistantHarvester.moveWork(creep,posit,source);
}
else{
//if(creep.memory.behaviour==0)return;
var company=Game.creeps[Game.spawns[creep.memory.spawn].memory.lists['hunter'][creep.memory.hunt.roomName][creep.memory.hunt.target][1-creep.memory.behaviour]];
console.log(company);
if(!creep.pos.inRangeTo(posit,5)){
if(company&&!company.spawning)
creep.moveTo(posit, {visualizePathStyle: {stroke: '#ffaa00'},reusePath:5,ignoreCreeps:true});
return;
}
if(!lair) return;
var SK=creep.pos.findClosestByRange(FIND_CREEPS,{filter:c=>c.name=='Keeper'+lair.id});
if(SK){
creep.attack(SK);
creep.moveTo(SK,{reusePath:0});
}
else{
if(creep.getActiveBodyparts(HEAL)!=0){
if(creep.hits<creep.hitsMax){
creep.heal(creep);
}
var target=creep.pos.findClosestByRange(FIND_CREEPS,{filter:c=>c.hits<c.hitsMax&&c.memory.hunt&&c.memory.hunt.target==creep.memory.hunt.target});
if(target){
if(creep.pos.inRangeTo(target,1)) creep.heal(target);
else creep.moveTo(target,{range:1,reusePath:0});
return;
}
}
creep.moveTo(lair);
}
return;
}
}
};
module.exports=roleHunter;