-
Notifications
You must be signed in to change notification settings - Fork 0
/
role.harvester.js
100 lines (93 loc) · 4.01 KB
/
role.harvester.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
const consts = require('consts');
var BTW = require('function.BTW');
const profiler = require('screeps-profiler');
var roleHarvester = {
/** @param {Creep} creep **/
run: function(creep) {
//creep.memory.behavoiur=Math.round(Math.random()*7);
// if(creep.memory.working && creep.carry.energy == 0) {
// creep.memory.working = false;
// creep.say('🔄 harvest');
// }
// if(!creep.memory.working && creep.carry.energy == creep.carryCapacity) {
// creep.memory.working = true;
// creep.say('🚚 transport');
// }
// if(creep.room.name!='W42N33'){
// creep.moveTo(new RoomPosition(22,22,'W42N33'));
// return -2;
// }
BTW(creep);
var posit;
var flag_posit=Game.flags['harvester_'+creep.memory.spawn.substring(5)+'-'+creep.memory.behaviour];
if(flag_posit)
posit=flag_posit.pos;
var source;
if(!creep.memory.sourceId){
if(posit&&Game.rooms[posit.roomName]) source=posit.findInRange(FIND_SOURCES,1)[0];
creep.memory.sourceId=source.id;
}
else source=Game.getObjectById(creep.memory.sourceId);
//if(creep.memory.working) {
/*
var targets = creep.room.find(FIND_STRUCTURES, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_EXTENSION || structure.structureType == STRUCTURE_SPAWN) &&
structure.energy < structure.energyCapacity;
}
});
targets.sort((a,b) =>
(Math.max(Math.abs(a.pos.x-creep.pos.x),Math.abs(a.pos.y-creep.pos.y))+
0.1*Math.min(Math.abs(a.pos.x-creep.pos.x),Math.abs(a.pos.y-creep.pos.y))-
Math.max(Math.abs(b.pos.x-creep.pos.x),Math.abs(b.pos.y-creep.pos.y))-
0.1*Math.min(Math.abs(b.pos.x-creep.pos.x),Math.abs(b.pos.y-creep.pos.y)))*50
);
if(targets.length > 0) {
if(creep.transfer(targets[0], RESOURCE_ENERGY) == ERR_NOT_IN_RANGE) {
creep.moveTo(targets[0], {visualizePathStyle: {stroke: '#ffffff'}});
}
}
else return -1;*/
//}
if(!creep.pos.isEqualTo(posit)){
creep.moveTo(posit, {ignoreCreeps:true,reusePath:20,plainCost:4,swampCost:20,visualizePathStyle: {stroke: '#ffaa00'}});
return;
}
var ret=creep.harvest(source);
if(ret!=OK){
delete creep.memory.sourceId;
return -1;
}
var target;
if(!creep.memory.targetId){
target = creep.pos.findInRange(FIND_STRUCTURES,1, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_LINK) &&
structure.energy < structure.energyCapacity;
}
})[0];
if(!target) target = creep.pos.findInRange(FIND_STRUCTURES,1, {
filter: (structure) => {
return (structure.structureType == STRUCTURE_CONTAINER || structure.structureType == STRUCTURE_STORAGE) &&
_.sum(structure.store) < structure.storeCapacity;
}
})[0];
if(!target) return;
creep.memory.targetId=target.id;
}
else target=Game.getObjectById(creep.memory.targetId);
if(target) {
var amount=Math.floor(creep.carry.energy/(creep.getActiveBodyparts(WORK)*6))*creep.getActiveBodyparts(WORK)*6;
if(amount) {
var ret=creep.transfer(target, RESOURCE_ENERGY, amount);
if(ret==OK) return 0;
}
else return 0;
}
delete creep.memory.targetId;
//var resource = creep.pos.findClosestByRange(FIND_DROPPED_RESOURCES);
return -1;
}
};
profiler.registerClass(roleHarvester, 'harvester');
module.exports = roleHarvester;