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example: add GeoidLayer implementation example
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<html> | ||
<head> | ||
<title>Itowns - GeoidLayer</title> | ||
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<meta charset="UTF-8"> | ||
<meta name="viewport" content="width=device-width, initial-scale=1.0"> | ||
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<link rel="stylesheet" type="text/css" href="css/example.css"> | ||
<link rel="stylesheet" type="text/css" href="css/LoadingScreen.css"> | ||
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<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.7.6/dat.gui.min.js"></script> | ||
</head> | ||
<body> | ||
<div id="viewerDiv"></div> | ||
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<!-- Import iTowns source code --> | ||
<script src="../dist/itowns.js"></script> | ||
<script src="../dist/debug.js"></script> | ||
<!-- Import iTowns LoadingScreen and GuiTools pluggins --> | ||
<script src="js/GUI/LoadingScreen.js"></script> | ||
<script src="js/GUI/GuiTools.js"></script> | ||
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<script type="text/javascript"> | ||
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// ---------- CREATE A GlobeView FOR SUPPORTING DATA VISUALIZATION : ---------- | ||
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// Define camera initial position | ||
const placement = { | ||
coord: new itowns.Coordinates('EPSG:4326', 2.351323, 48.856712), | ||
range: 25000000, | ||
} | ||
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// `viewerDiv` contains iTowns' rendering area (`<canvas>`) | ||
const viewerDiv = document.getElementById('viewerDiv'); | ||
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// Create a GlobeView | ||
const view = new itowns.GlobeView(viewerDiv, placement); | ||
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// Setup loading screen and debug menu | ||
setupLoadingScreen(viewerDiv, view); | ||
const debugMenu = new GuiTools('menuDiv', view); | ||
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// ---------- DISPLAY CONTEXTUAL DATA : ---------- | ||
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// Add one imagery layer to the scene. This layer's properties are defined in a json file, but it could be | ||
// defined as a plain js object. See `Layer` documentation for more info. | ||
itowns.Fetcher.json('layers/JSONLayers/Ortho.json').then((config) => { | ||
config.source = new itowns.WMTSSource(config.source); | ||
view.addLayer( | ||
new itowns.ColorLayer(config.id, config), | ||
).then(debugMenu.addLayerGUI.bind(debugMenu)); | ||
}); | ||
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// Add two elevaion layers, each with a different level of detail. Here again, each layer's properties are | ||
// defined in a json file. | ||
function addElevationLayerFromConfig(config) { | ||
config.source = new itowns.WMTSSource(config.source); | ||
view.addLayer( | ||
new itowns.ElevationLayer(config.id, config), | ||
).then(debugMenu.addLayerGUI.bind(debugMenu)); | ||
} | ||
itowns.Fetcher.json('layers/JSONLayers/WORLD_DTM.json').then(addElevationLayerFromConfig); | ||
itowns.Fetcher.json('layers/JSONLayers/IGN_MNT_HIGHRES.json').then(addElevationLayerFromConfig); | ||
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// ---------- DISPLAY GEOID HEIGHT DATA : ---------- | ||
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// As both ElevationLayers data consist in altitudes, and as iTowns GlobeView displays elevation data as | ||
// ellipsoid heights, we must add a GeoidLayer to display the altitudes correctly. | ||
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// Define the source of a geoid height grid, which serves as a conversion grid between altitudes and | ||
// ellipsoid heights. | ||
const geoidSource = new itowns.FileSource({ | ||
url: 'https://raw.githubusercontent.com/iTowns/iTowns2-sample-data/master/altitude-conversion-grids/' + | ||
'RAF20_float.gtx', | ||
crs: 'EPSG:4326', | ||
format: 'application/gtx', | ||
}); | ||
// Specify the type geoid height data are encoded with. See GTXParser documentation at | ||
// http://www.itowns-project.org/itowns/docs/#api/Parser/GTXParser for more. | ||
geoidSource.dataType = 'float'; | ||
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// Create a Layer to support geoid height data and add it to the view. | ||
const geoidLayer = new itowns.GeoidLayer('geoid', { | ||
source: geoidSource, | ||
}); | ||
view.addLayer(geoidLayer).then(debugMenu.addLayerGUI.bind(debugMenu)); | ||
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// ---------- DEBUG TOOLS : ---------- | ||
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debug.createTileDebugUI(debugMenu.gui, view); | ||
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</script> | ||
</body> | ||
</html> |