-
-
Notifications
You must be signed in to change notification settings - Fork 228
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Player skin won't load in esx_multicharacter #266
Comments
@tony-stark-17 spawnmanager has nothing to do with skins. It just spawns a ped |
Well yeah in esx_multicharacter once the spawnmanager spawns the ped instantly the skinchanger event is called which causes this issue as the ox_lib playerped hasn't yet updated |
I am also having issues with skins loading especially on a new character it only spawns the player with a head and this is on QBCore, I reverted the recent update and no longer have issues |
Same here for my QBcore server. Not loading the ped/skin in the character select menu. Tested with qb-multicharacter and bb-multicharacter |
For now stay on the latest release. main can be broken and no support is provided if you are using that. It will take a few weeks for me to take a look at try to debug the issue on main |
Currently experiencing this bug on latest release. |
Any update?? |
@tony-stark-17 This is fixed in #292 Please try out the main branch and feel free to re-open if the problem persists |
In the main branch the latest push of ox_lib cache.ped is being used which is a loop every 100ms which is good but the issue is that when spawnmanager spawn the ped and instantly the skinchanger is used to set the skin the player skin won't load as the cache.ped doesn't exist
The text was updated successfully, but these errors were encountered: