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option_tables.lua
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option_tables.lua
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------------------------------------------------------------------------------------
-- Module to contain option table defaults
--
-- The module's purpose is to dynamically generate any options tables
-- depending on player class that the addon needs. So for example,
-- a Paladin will only ever see the mainhand options, and the Paladin-specific
-- class options.
------------------------------------------------------------------------------------
local addon_name, st = ...
local ST = LibStub("AceAddon-3.0"):GetAddon(addon_name)
local LSM = LibStub("LibSharedMedia-3.0")
local LWIN = LibStub("LibWindow-1.1")
local print = st.utils.print_msg
-- This object will eventually be passed to AceConfig as the options
-- table for the addon. We'll build it dynamically upon addon init.
ST.opts_table = {
name = "Welcome to SwedgeTimer!",
type = "group",
args = {
desc1 = {
type = "description",
order = 1.1,
name = "SwedgeTimer is a general-purpose swing timer addon for Vanilla and Wrath. "..
"It aims to be a one-stop-shop for swing timers, supporting independent and feature-rich "..
"timer configurations for every use-case.",
},
-- This title breaks the bar submenus from the global one.
bar_header = {
order = 10,
type = "header",
name = "Configuration",
},
},
}
-- We're going to add helper funcs to a table that the hand opts
-- tables can reference for setters and getters.
ST.opts_funcs = {}
-- Setter and getter for global funcs
ST.opts_funcs.global = {}
ST.opts_funcs.global.getter = function(_, info)
local db = ST:get_profile_table()
return db[info[#info]]
end
ST.opts_funcs.global.setter = function(_, info, value)
local db = ST:get_profile_table()
db[info[#info]] = value
end
-- Setter for latency options.
ST.opts_funcs.global.latency_setter = function(_, info, value)
local db = ST:get_profile_table()
db[info[#info]] = value
ST:set_adjusted_latencies()
ST:set_gcd_times_before_swing_seconds()
for hand in ST:iter_hands() do
ST:set_deadzone_width(hand)
ST:set_gcd_marker_positions(hand)
end
end
-- Setter for strata options.
ST.opts_funcs.global.strata_setter = function(_, info, value)
local db = ST:get_profile_table()
db[info[#info]] = value
for hand in ST:iter_hands() do
ST:configure_frame_strata(hand)
end
end
function ST:generate_top_level_options_table()
-- Set the top-level options that are displayed above the settings menu.
self.opts_table.handler = self.opts_funcs.global
local main_args = {
class_enabled = {
type = "toggle",
order = 1.1,
name = string.format("%s Enable/Disable", self.player_class_pretty),
desc = "Enables or disables SwedgeTimer for this class.",
get = function()
local db = ST:get_class_table()
return db.class_enabled
end,
set = function(_, value)
local db = ST:get_class_table()
db.class_enabled = value
end,
},
enable_spec1 = {
type = "toggle",
order = 1.11,
name = "Spec 1",
desc = "Enables the timer when Talent Specialization 1 is active.",
get = function()
return ST:get_class_table().enable_spec1
end,
set = function(_, value)
ST:get_class_table().enable_spec1 = value
end,
disabled = function()
return not ST:get_class_table().class_enabled
end,
},
enable_spec2 = {
type = "toggle",
order = 1.12,
name = "Spec 2",
desc = "Enables the timer when Talent Specialization 2 is active.",
get = function()
return ST:get_class_table().enable_spec2
end,
set = function(_, value)
ST:get_class_table().enable_spec2 = value
end,
disabled = function()
return not ST:get_class_table().class_enabled
end,
},
timers_locked = {
type = "toggle",
order = 1.2,
name = "Timers locked",
desc = "Prevents all swing timers from being dragged or scaled with the mouse.",
get = function()
local db = ST:get_class_table()
return db.timers_locked
end,
set = function(_, input)
local db = ST:get_class_table()
db.timers_locked = input
if db.timers_locked then
ST:lock_frames()
else
ST:unlock_frames()
end
end,
},
["Welcome message"] = {
type = "toggle",
order = 1.3,
name = "Welcome message",
desc = "Displays a login message showing the addon version on player login or reload.",
get = "getter",
set = "setter",
},
}
self.opts_table.args.main = {
type = "group",
order = 0.1,
name = "Main Settings",
args = main_args,
}
-- Add behaviour panel
ST.opts_table.args.behaviour = ST.behaviour_group
end
--=========================================================================================
-- This section sets the widget set/get functions using handlers.
--=========================================================================================
function ST:set_opts_case_dict()
-- This function sets a case dict for setting the bar sub-menus.
self.opts_case_dict = {
mainhand = {
pretty_name = "Mainhand",
title = "Mainhand Controls",
panel_title = string.format("Mainhand", self.player_class_pretty),
desc = "This panel and its subpanels configure the settings for the mainhand timer.\n",
hands = {"mainhand"},
order_offset = 1,
},
offhand = {
pretty_name = "Offhand",
title = "Offhand Controls",
panel_title = string.format("Offhand", self.player_class_pretty),
desc = "This panel and its subpanels configure the settings for the offhand timer.\n",
hands = {"offhand"},
order_offset = 2,
},
ranged = {
pretty_name = "Ranged",
title = "Ranged Controls",
panel_title = string.format("Ranged", self.player_class_pretty),
desc = "This panel and its subpanels configure the settings for the ranged timer.\n",
hands = {"ranged"},
order_offset = 3,
},
all_hands = {
title = "All Bar Controls",
panel_title = string.format("All %s hands", self.player_class_pretty),
desc = "This panel and its subpanels configure the settings for all timers. It is only visible "..
"to classes that can use multiple types of weapons (mainhand/offhand/ranged)."..
"\n\nAny changes made here will apply to *all timers*, use caution!\n",
hands = self.class_hands[self.player_class],
order_offset = 4,
},
melee_hands = {
title = "Melee Bar Controls",
panel_title = string.format("%s Melee hands", self.player_class_pretty),
desc = "This panel and its subpanels configure the settings for both melee timers. It is only visible "..
"to classes that can use mainhand, offhand, and ranged weapons."..
"\n\nAny changes made here will apply to *both the mainhand and offhand timers*, use caution!\n",
hands = {"mainhand", "offhand"},
order_offset = 5,
},
}
end
-- This function will be run when the addon initialises to generate
-- the getter and setter funcs for the hands. These will be a little specialised
-- to ensure the appropriate config functions in the addon are run when the user
-- changes the settings.
function ST:set_opts_funcs()
for hand, settings in pairs(ST.opts_case_dict) do
ST.opts_funcs[hand] = {}
-- A generic getter func for each hand
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
ST.opts_funcs[hand].getter = function(_, info)
local db = ST:get_hand_table(hand)
return db[info[#info]]
end
else
-- Just default to the mainhand for the all_bars func.
ST.opts_funcs[hand].getter = function(_, info)
local db = ST:get_hand_table("mainhand")
return db[info[#info]]
end
end
-- A generic setter func for this hand, to be used when
-- no further state change has to happen
ST.opts_funcs[hand].setter = function(_, info, value)
for h in ST:generic_iter(settings.hands) do
local db = ST:get_hand_table(h)
db[info[#info]] = value
end
end
-- A setter for bar texts
ST.opts_funcs[hand].text_setter = function(_, info, value)
for h in ST:generic_iter(settings.hands) do
local db = ST:get_hand_table(h)
db[info[#info]] = value
ST:configure_texts(h)
end
end
-- A setter for bar appearances
ST.opts_funcs[hand].bar_setter = function(_, info, value)
for h in ST:generic_iter(settings.hands) do
local db = ST:get_hand_table(h)
db[info[#info]] = value
ST:configure_bar_size_and_positions(h)
ST:configure_bar_appearances(h)
ST:configure_bar_outline(h)
ST:configure_gcd_markers(h)
ST:set_gcd_marker_positions(h)
ST:configure_deadzone(h)
ST:set_deadzone_width(h)
end
end
-- A getter for colors. Colors are stored in SwedgeTimer's
-- db as 0-255 ranges, and need converted to the expected
-- 0-1 ranges for the client.
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
ST.opts_funcs[hand].color_getter = function(self, info)
local db = ST:get_hand_table(hand)
local color_table = db[info[#info]]
-- print(color_table)
return ST:convert_color(color_table)
end
else
ST.opts_funcs[hand].color_getter = function(self, info)
local db = ST:get_hand_table("mainhand")
local color_table = db[info[#info]]
return ST:convert_color(color_table)
end
end
-- A setter for colors, which trigger text and bar color configs
-- We scale up the 0-1 ranges the client uses to the 0-255 ranges
-- that the SwedgeTimer db uses.
ST.opts_funcs[hand].color_setter = function(self, info, r, g, b, a)
for h in ST:generic_iter(settings.hands) do
local db = ST:get_hand_table(h)
local color_table = {ST:convert_color_up({r, g, b, a})}
db[info[#info]] = color_table
ST:configure_texts(h)
ST:configure_bar_appearances(h)
ST:configure_gcd_markers(h)
ST:configure_deadzone(h)
ST:configure_bar_outline(h)
ST:set_bar_color(h)
ST:set_deadzone_width(h)
end
end
-------------------------------------------------------------------------
-- Disabler funcs
-------------------------------------------------------------------------
-- Left text disabler
ST.opts_funcs[hand].left_text_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
return not ST:get_hand_table(hand).left_text_enabled
else
return not ST:get_hand_table("mainhand").left_text_enabled
end
end
-- Center text disabler
ST.opts_funcs[hand].center_text_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
return not ST:get_hand_table(hand).center_text_enabled
else
return not ST:get_hand_table("mainhand").center_text_enabled
end
end
-- Right text disabler
ST.opts_funcs[hand].right_text_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
return not ST:get_hand_table(hand).right_text_enabled
else
return not ST:get_hand_table("mainhand").right_text_enabled
end
end
-- Solid Border disabler
ST.opts_funcs[hand].solid_border_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
return ST:get_hand_table(hand).border_mode_key ~= "Solid"
else
return ST:get_hand_table("mainhand").border_mode_key ~= "Solid"
end
end
-- Texture Border disabler
ST.opts_funcs[hand].texture_border_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
return ST:get_hand_table(hand).border_mode_key ~= "Texture"
else
return ST:get_hand_table("mainhand").border_mode_key ~= "Texture"
end
end
-- GCD1a anchor disabler
ST.opts_funcs[hand].gcd1a_anchor_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
return not ST:get_hand_table(hand).gcd1a_marker_enabled
else
return not ST:get_hand_table("mainhand").gcd1a_marker_enabled
end
end
-- GCD1a wrap disabler
ST.opts_funcs[hand].gcd1a_wrap_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
local marker_enabled = ST:get_hand_table(hand).gcd1a_marker_enabled
local is_anchored_swing = ST:get_hand_table(hand).gcd1a_marker_anchor == "swing"
return (not marker_enabled) or (not is_anchored_swing)
else
local marker_enabled = ST:get_hand_table("mainhand").gcd1a_marker_enabled
local is_anchored_swing = ST:get_hand_table("mainhand").gcd1a_marker_anchor == "swing"
return (not marker_enabled) or (not is_anchored_swing)
end
end
-- GCD1b anchor disabler
ST.opts_funcs[hand].gcd1b_anchor_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
return not ST:get_hand_table(hand).gcd1b_marker_enabled
else
return not ST:get_hand_table("mainhand").gcd1b_marker_enabled
end
end
-- GCD1b wrap disabler
ST.opts_funcs[hand].gcd1b_wrap_disable = function()
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
local marker_enabled = ST:get_hand_table(hand).gcd1b_marker_enabled
local is_anchored_swing = ST:get_hand_table(hand).gcd1b_marker_anchor == "swing"
return (not marker_enabled) or (not is_anchored_swing)
else
local marker_enabled = ST:get_hand_table("mainhand").gcd1b_marker_enabled
local is_anchored_swing = ST:get_hand_table("mainhand").gcd1b_marker_anchor == "swing"
return (not marker_enabled) or (not is_anchored_swing)
end
end
-- Bar vis disablers
ST.opts_funcs[hand].not_always_shown_disabler = function()
local db = ST:get_hand_table("mainhand")
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
db = ST:get_hand_table(hand)
end
return db.show_behaviour == "always"
end
ST.opts_funcs[hand].require_in_range_disabler = function()
local db = ST:get_hand_table("mainhand")
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
db = ST:get_hand_table(hand)
end
if db.show_behaviour == "always" then
return true
end
if db.show_condition == "in_combat" then
return true
end
return false
end
-- Range disablers
ST.opts_funcs[hand].oor_dim_alpha_disabler = function()
local db = ST:get_hand_table("mainhand")
if hand == "mainhand" or hand == "offhand" or hand == "ranged" then
db = ST:get_hand_table(hand)
end
return not db.dim_oor
end
end
end
--=========================================================================================
-- Class settings/opts tables/getters and setters
--=========================================================================================
-- Generate getter and setters
function ST:generate_class_getters_setters()
self.class_getsetters = {}
-- A generic getter func
ST.class_getsetters.getter = function(_, info)
local db = ST:get_class_table()
return db[info[#info]]
end
-- A generic setter func
ST.class_getsetters.setter = function(_, info, value)
local db = ST:get_class_table()
db[info[#info]] = value
ST:determine_form_visibility_flag()
for h in ST:iter_hands() do
ST:configure_texts(h)
ST:configure_bar_size_and_positions(h)
ST:configure_bar_appearances(h)
ST:configure_bar_outline(h)
ST:configure_gcd_markers(h)
ST:set_gcd_marker_positions(h)
ST:handle_bar_visibility(h)
end
end
ST.class_getsetters.color_getter = function(self, info)
local db = ST:get_class_table()
local color_table = db[info[#info]]
return ST:convert_color(color_table)
end
ST.class_getsetters.color_setter = function(self, info, r, g, b, a)
local db = ST:get_class_table()
local color_table = {ST:convert_color_up({r, g, b, a})}
db[info[#info]] = color_table
for h in ST:iter_hands() do
ST:configure_texts(h)
ST:configure_gcd_markers(h)
ST:configure_deadzone(h)
ST:configure_bar_outline(h)
ST:set_bar_color(h)
end
end
end
ST.class_opts_funcs = {}
function ST:generate_class_options_table()
self:generate_class_getters_setters()
-- Function to generate the per-class settings.
if ST.class_opts_funcs[self.player_class] then
local args = self.class_opts_funcs[self.player_class](self)
ST.opts_table.args.class = {
name = string.format("%s Configuration", self.player_class_pretty),
type = "group",
desc = string.format("This panel contains settings specific to the %s class.",
self.player_class_pretty),
order = 2.5,
args = args,
handler = self.class_getsetters,
}
end
end
function ST.class_opts_funcs.PALADIN(self)
local opts_group = {
-- class_header = {
-- type = "header",
-- order = 1.0,
-- name = "Paladin Configuration",
-- },
seal_header = {
type = "header",
order = 1.01,
name = "Seal Context Colors",
},
seal_desc = {
type = "description",
order = 1.1,
name = "The timer bar can be configured to turn a custom color depending on the paladin's active seal.",
},
use_seal_colors = {
type = "toggle",
order = 1.11,
name = "Enable",
desc = "Enables custom colors for the mainhand bar based on active seal.",
get = "getter",
set = "setter",
},
soc_color = {
order=1.12,
type="color",
name="Seal of Command",
desc="Color to use when Seal of Command is active.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_seal_colors
end,
},
sov_color = {
order=1.13,
type="color",
name="Seal of Corruption/Vengeance",
desc="Color to use when Seal of Corruption/Vengeance is active.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_seal_colors
end,
},
sor_color = {
order=1.14,
type="color",
name="Seal of Righteousness",
desc="Color to use when Seal of Righteousness is active.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_seal_colors
end,
},
sol_color = {
order=1.15,
type="color",
name="Seal of Light",
desc="Color to use when Seal of Light is active.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_seal_colors
end,
},
sow_color = {
order=1.16,
type="color",
name="Seal of Wisdom",
desc="Color to use when Seal of Wisdom is active.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_seal_colors
end,
},
soj_color = {
order=1.17,
type="color",
name="Seal of Justice",
desc="Color to use when Seal of Justice is active.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_seal_colors
end,
},
aow_header = {
type = "header",
order = 2.0,
name = "Art of War Procs",
},
aow_desc = {
type = "description",
order = 2.1,
name = "The timer bar can be configured to glow when the Paladin has Art of War.",
},
use_aow_glow = {
type = "toggle",
order = 2.2,
name = "Enable",
desc = "Enables a glow color when the Paladin has Art of War",
get = "getter",
set = "setter",
},
require_exo_ready = {
type = "toggle",
order = 2.21,
name = "Require Exorcism Ready",
desc = "If set, the glow effect will only happen when Exorcism is off cooldown.",
get = "getter",
set = "setter",
},
aow_glow_color = {
order=2.3,
type="color",
name="Color",
desc="Glow color to use when the Paladin has an Art of War proc.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_aow_glow
end,
},
aow_glow_nlines = {
type = "range",
order = 2.4,
name = "Number of glow lines",
desc = "The number of lines to use in the glow effect.",
min = 1, max = 200,
step = 1,
get = "getter",
set = "setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_aow_glow
end,
},
aow_glow_freq = {
type = "range",
order = 2.5,
name = "Glow frequency",
desc = "The rotation frequency of the glow effect.",
min = 0.01, max = 1.0, step = 0.01,
get = "getter",
set = "setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_aow_glow
end,
},
aow_glow_line_length = {
type = "range",
order = 2.6,
name = "Glow line length",
desc = "The glow line length.",
min = 1, max = 30, step = 1,
get = "getter",
set = "setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_aow_glow
end,
},
}
return opts_group
end
function ST.class_opts_funcs.WARRIOR(self)
local opts_group = {
tank_vid_header = {
type = "header",
order = 0.8,
name = "Spec-dependent enable/disable"
},
hide_in_tank_spec = {
type = "toggle",
order = 0.81,
name = "Hide when Protection",
desc = "When enabled, the timer will hide when the Warrior is in Protection spec ("..
"activated when Improved Defensive Stance is talented).",
get = "getter",
set = "setter",
},
hide_in_arms_spec = {
type = "toggle",
order = 0.82,
name = "Hide when Arms",
desc = "When enabled, the timer will hide when the Warrior is in Arms spec ("..
"activated when Bladestorm is talented).",
get = "getter",
set = "setter",
},
class_header = {
type = "header",
order = 1.0,
name = "On-next-attack Configuration",
},
queue_desc = {
order = 1.02,
type = "description",
name = "The mainhand timer bar can be configured to turn a custom color when an on-next-attack ability is queued."
},
lb0 = {
type = "header",
order = 1.03,
name = "",
},
enable_hs_color = {
type = "toggle",
order = 1.1,
name = "Enable Heroic Strike",
desc = "Enables a custom color for the mainhand bar when Heroic Strike is queued.",
get = "getter",
set = "setter",
},
hs_color = {
order=1.2,
type="color",
name="Color",
desc="Color to use when Heroic Strike is queued.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.enable_hs_color
end,
},
enable_cleave_color = {
type = "toggle",
order = 1.3,
name = "Enable Cleave",
desc = "Enables a custom color for the mainhand bar when Cleave is queued.",
get = "getter",
set = "setter",
},
cleave_color = {
order=1.4,
type="color",
name="Color",
desc="Color to use when Cleave is queued.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.enable_cleave_color
end,
},
lb1 = {
type = "header",
order = 1.45,
name = "",
},
rage_desc = {
order = 1.5,
type = "description",
name = "If either of the above are enabled, the mainhand timer bar will turn a certain color when the player "..
"has queued an on-next-attack ability, but has since dropped below the rage threshold necessary "..
"to use the ability."
},
lb2 = {
type = "header",
order = 1.55,
name = "",
},
insufficient_rage_color = {
order=1.6,
type="color",
name="Insufficient Rage color",
desc="Color to use when the player drops below the rage threshold for the queued ability.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
},
header3 = {
order = 2.0,
type = "header",
name = "Bloodsurge Glow"
},
desc3 = {
order = 2.1,
type = "description",
name = "The mainhand timer can be configured to have a glow effect when the"..
" player gets a Bloodsurge instant slam proc."
},
use_bloodsurge_glow = {
type = "toggle",
order = 2.2,
name = "Enable",
desc = "Enables a glow color when the Warrior has Bloodsurge",
get = "getter",
set = "setter",
},
bloodsurge_glow_color = {
order=2.3,
type="color",
name="Color",
desc="Glow color to use.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_bloodsurge_glow
end,
},
bloodsurge_glow_nlines = {
type = "range",
order = 2.4,
name = "Number of glow lines",
desc = "The number of lines to use in the glow effect.",
min = 1, max = 200,
step = 1,
get = "getter",
set = "setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_bloodsurge_glow
end,
},
bloodsurge_glow_freq = {
type = "range",
order = 2.5,
name = "Glow frequency",
desc = "The rotation frequency of the glow effect.",
min = 0.01, max = 1.0, step = 0.01,
get = "getter",
set = "setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_bloodsurge_glow
end,
},
bloodsurge_glow_line_length = {
type = "range",
order = 2.6,
name = "Glow line length",
desc = "The glow line length.",
min = 1, max = 30, step = 1,
get = "getter",
set = "setter",
disabled = function()
local db = ST:get_class_table()
return not db.use_bloodsurge_glow
end,
},
}
return opts_group
end
function ST.class_opts_funcs.HUNTER(self)
local opts_group = {
form_color_header = {
type = "header",
order = 1.0,
name = "Raptor Strike Queueing",
},
rs_desc = {
order = 1.001,
type = "description",
name = "The mainhand progress bar can be configured to turn a custom color when Raptor Strike is queued."
},
enable_raptor_strike_color = {
type = "toggle",
order = 1.1,
name = "Enable",
desc = "Enables a special bar color when Raptor Strike is queued on the next attack.",
get = "getter",
set = "setter",
},
raptor_strike_color = {
order=1.2,
type="color",
name="Color",
desc="Color to use when Raptor Strike is queued.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
},
}
return opts_group
end
function ST.class_opts_funcs.DRUID(self)
local opts_group = {
-- Form-dependent visibility
form_vis_header = {
type = "header",
order = 3.0,
name = "Form-dependent Visibility"
},
form_vis_desc = {
type = "description",
order = 3.1,
name = "The timer bar can be configured to be only visible in certain forms.",
},
form_vis_normal = {
type = "toggle",
order = 3.2,
name = "No Form",
desc = "Show the bar when in default form.",
get = "getter",
set = "setter",
},
form_vis_bear = {
type = "toggle",
order = 3.3,
name = "Bear/Dire Bear",
desc = "Show the bar when in Bear or Dire Bear form.",
get = "getter",
set = "setter",
},
form_vis_cat = {
type = "toggle",
order = 3.4,
name = "Cat",
desc = "Show the bar when in Cat form.",
get = "getter",
set = "setter",
},
form_vis_moonkin = {
type = "toggle",
order = 3.5,
name = "Moonkin",
desc = "Show the bar when in Moonkin form.",
get = "getter",
set = "setter",
},
form_vis_tree = {
type = "toggle",
order = 3.6,
name = "Tree of Life",
desc = "Show the bar when in Tree of Life form.",
get = "getter",
set = "setter",
},
form_vis_travel = {
type = "toggle",
order = 3.7,
name = "Travel Form",
desc = "Show the bar when in Travel form.",
get = "getter",
set = "setter",
},
form_vis_flight = {
type = "toggle",
order = 3.8,
name = "Flight Form",
desc = "Show the bar when in Flight form.",
get = "getter",
set = "setter",
},
-- Form-dependent colors
form_color_header = {
type = "header",
order = 4,
name = "Form-dependent Colors",
},
form_color_desc = {
order = 4.1,
type = "description",
name = "Enables the timer bar color changing depending on the druid's form."
},
use_form_colors = {
type = "toggle",
order = 4.3,
name = "Enable",
desc = "Enables form-dependent colors.",
get = "getter",
set = "setter",
},
lb02 = {
type = "description",
order = 4.4,
name = "",
},
form_color_bear = {
order=5.0,
type="color",
name="Bear/Dire Bear",
desc="Color to use when in Bear/Dire Bear form.",
hasAlpha=true,
get = "color_getter",
set = "color_setter",
},
form_color_cat = {
order=5.1,
type="color",