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Feature request: compile-time hashes for HeaderName::from_static #653

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@itrofimow

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@itrofimow

Hi!
An almost complete rust newbie here (coming from C++, mostly), so please forgive my ignorance.


I believe it's a pretty common practice to have some company-wide standard headers for, say, tracing/authorization/etc., which are de-facto StandardHeaders in that sense.
However, since they aren't actually values of that enum, hashing them calls into FNV (i assume hashing a StandardHeader only hashes its discriminant, am i right?), and that FNV usage is measurable.

For example, i took the axum implementation from TechEmpower benchmarks, and did this: https://github.com/itrofimow/FrameworkBenchmarks/pull/7/files
Looking at flamegraphs, the contains_key amounts to ~3% of total CPU usage, most of it being spent in FNV, when replacing the CUSTOM_HEADERS with [ACCESS_CONTROL_ALLOW_CREDENTIALS, ACCESS_CONTROL_ALLOW_HEADERS, ACCESS_CONTROL_EXPOSE_HEADERS] (something of comparable length, basically) leads to the contains_key only taking ~0.3%.


Does it make sense to implement the optimization proposed, or do its drawbacks outweigh its performance benefits?
I have a clear understanding of how that could be done in C++ (we actually do so in the web-framework of ours, with its HeaderMap implementation being heavily inspired by what hyper offers), and would be glad to give it a try in Rust.

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    A-headersArea: HTTP headersB-rfcBlocked: request for comments. More discussion would help move this along.S-performanceSeverity: performance. Make existing functionality go faster.

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