This NME native extension allows you to integrate Facebook into your NME application.
It integrates the Facebook iOS SDK 3.2.1 and the Facebook Android SDK 3.0.1
These are under the Apache License, Version 2.0
There is an include.nmml file and ndll are compiled for:
- ios armv6
- ios armv7
- ios simulator
- android armv6
For iOS you need to install the FacebookSDK to be able to link the FacebookSDK.framework in XCode. On iOS when you present a dialog it will always trigger "DIALOG_CANCELED" even if the dialog is successful, because of this facebook bug.
For recompiling the native extensions just use the sh files contained in the project folder
var fb = new HypFacebook( "<your appid>" );
fb.addEventListener( HypFacebookEvent.OPENED, _onFbOpened );
fb.connect( true ); // false to disallow login UI
function _onFbOpened( _ ) {
fb.call( GRAPH_REQUEST("/me") );
}
Once HypFacebook is opened, you pass a FacebookRequest enum value to the call function:
DIALOG ( sAction : String, ?params : Hash<String> );
FEED_DIALOG ( params : Hash<String> );
REQUEST_DIALOG ( params : Hash<String> );
GRAPH_REQUEST ( sGraphPath : String, ?params : Hash<String>, ?sMethod : HTTP_METHOD );
And listen to the result event:
class HypFacebookEvent extends Event{
public var sFacebook_token : String;
public var sError : String;
public static inline var OPENED : String = 'OPENED';
public static inline var CLOSED_LOGIN_FAILED : String = 'CLOSED_LOGIN_FAILED';
public static inline var OPENED_TOKEN_UPDATED : String = 'OPENED_TOKEN_UPDATED';
}
class HypFacebookDialogEvent extends HypFacebookEvent{
public static inline var DIALOG_CANCELED = "DIALOG_CANCELED";
public static inline var DIALOG_ERROR = "DIALOG_ERROR";
public static inline var DIALOG_SENT = "DIALOG_SENT";
public var sPostID : String;
}
When you make a graph request, you get the raw String result from Facebook in a HypFacebookRequestEvent:
class HypFacebookRequestEvent extends HypFacebookEvent{
public static inline var GRAPH_REQUEST_ERROR = "GRAPH_REQUEST_ERROR";
public static inline var GRAPH_REQUEST_RESULTS = "GRAPH_REQUEST_RESULTS";
public var sResult : String;
public var sGraphPath : String;
}
Present a request dialog:
var h = new Hash<String>( );
h.set( "message" , "Test Request");
h.set( "to" , "<fb user id>");
fb.call( REQUEST_DIALOG( h ) );
Present a feed dialog:
var h = new Hash<String>( );
h.set("name","Facebook extension for NME");
h.set("caption","Build great social apps and get more installs with Haxe/NME.");
h.set("description","The Facebook extension for NME makes it easier and faster to develop Facebook integrated apps build with Haxe");
h.set("link","http://www.nme.io");
h.set("picture","https://raw.github.com/fbsamples/ios-3.x-howtos/master/Images/iossdk_logo.png");
fb.call( FEED_DIALOG( h ) );
Make a request to the Facebook Graph API:
var h = new Hash<String>( );
h.set( "score", "42" );
fb.call( GRAPH_REQUEST("/<fb user id>/scores", h ,POST) );
You can also present any facebook dialog with:
fb.call( DIALOG( "<dialog name>", <hash of parameters> ) );
Made at Hyperfiction
Developed by :
This work is under BSD simplified License.