forked from chromium/chromium
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathwayland_screen.cc
79 lines (64 loc) · 2.35 KB
/
wayland_screen.cc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "ui/wayland/wayland_screen.h"
#include <wayland-client.h>
#include "ui/wayland/wayland_display.h"
namespace ui {
WaylandScreen::WaylandScreen(WaylandDisplay* display, uint32_t id)
: output_(NULL),
display_(display) {
static const wl_output_listener kOutputListener = {
WaylandScreen::OutputHandleGeometry,
WaylandScreen::OutputHandleMode,
};
output_ = static_cast<wl_output*>(
wl_display_bind(display_->display(), id, &wl_output_interface));
wl_output_add_listener(output_, &kOutputListener, this);
}
WaylandScreen::~WaylandScreen() {
if (output_)
wl_output_destroy(output_);
}
gfx::Rect WaylandScreen::GetAllocation() const {
gfx::Rect allocation;
allocation.set_origin(position_);
// Find the active mode and pass its dimensions.
for (Modes::const_iterator i = modes_.begin(); i != modes_.end(); ++i) {
if ((*i).flags & WL_OUTPUT_MODE_CURRENT) {
allocation.set_width((*i).width);
allocation.set_height((*i).height);
break;
}
}
return allocation;
}
// static
void WaylandScreen::OutputHandleGeometry(void* data,
wl_output* output,
int32_t x,
int32_t y,
int32_t physical_width,
int32_t physical_height,
int32_t subpixel,
const char* make,
const char* model) {
WaylandScreen* screen = static_cast<WaylandScreen*>(data);
screen->position_.SetPoint(x, y);
}
// static
void WaylandScreen::OutputHandleMode(void* data,
wl_output* wl_output,
uint32_t flags,
int32_t width,
int32_t height,
int32_t refresh) {
WaylandScreen* screen = static_cast<WaylandScreen*>(data);
Mode mode;
mode.width = width;
mode.height = height;
mode.refresh = refresh;
mode.flags = flags;
screen->modes_.push_back(mode);
}
} // namespace ui