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content_resources.grd
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<?xml version="1.0" encoding="UTF-8"?>
<!--
This file contains resources required by each embedder of content.
Currently, the resources are only included on Linux and Mac. If you add
resources that need to be available on windows as well, you'll need to add
content_resources.rc file to the respective targets.
-->
<grit latest_public_release="0" current_release="1">
<outputs>
<output filename="grit/content_resources.h" type="rc_header">
<emit emit_type='prepend'></emit>
</output>
<output filename="content_resources.pak" type="data_package" />
<output filename="content_resources.rc" type="rc_all" />
</outputs>
<translations />
<release seq="1">
<includes>
<if expr="is_macosx">
<include name="IDR_GPU_SANDBOX_PROFILE" file="browser/gpu.sb" type="BINDATA" />
<include name="IDR_WORKER_SANDBOX_PROFILE" file="browser/worker.sb" type="BINDATA" />
<include name="IDR_COMMON_SANDBOX_PROFILE" file="common/common.sb" type="BINDATA" />
<include name="IDR_PPAPI_SANDBOX_PROFILE" file="ppapi_plugin/ppapi.sb" type="BINDATA" />
<include name="IDR_RENDERER_SANDBOX_PROFILE" file="renderer/renderer.sb" type="BINDATA" />
<include name="IDR_UTILITY_SANDBOX_PROFILE" file="utility/utility.sb" type="BINDATA" />
</if>
</includes>
</release>
</grit>