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screen_util.h
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// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef ASH_SCREEN_UTIL_H_
#define ASH_SCREEN_UTIL_H_
#include "ash/ash_export.h"
#include "base/macros.h"
namespace aura {
class Window;
}
namespace gfx {
class Rect;
}
namespace ash {
class ASH_EXPORT ScreenUtil {
public:
// Returns the bounds for maximized windows in parent coordinates.
// Maximized windows trigger auto-hiding the shelf.
static gfx::Rect GetMaximizedWindowBoundsInParent(aura::Window* window);
// Returns the display bounds in parent coordinates.
static gfx::Rect GetDisplayBoundsInParent(aura::Window* window);
// Returns the display's work area bounds in parent coordinates.
static gfx::Rect GetDisplayWorkAreaBoundsInParent(aura::Window* window);
// Returns the display's work area bounds in parent coordinates on lock
// screen, i.e. for work area with forced bottom alignment.
// Note that unlike |GetDisplayWorkAreaBoundsInParent|, this method uses
// work area bounds that are updated when the screen is locked. For example
// if shelf alignment is set to right before screen lock,
// |GetDisplayWorkAreaBoundsInParent| will return work are bounds for right
// shelf alignment - this method will return work area for bottom shelf
// alignment (which is always used on lock screen).
static gfx::Rect GetDisplayWorkAreaBoundsInParentForLockScreen(
aura::Window* window);
// Returns the bounds of the physical display containing the shelf for
// |window|. Physical displays can differ from logical displays in unified
// desktop mode.
// TODO(oshima): Consider using physical displays in window layout, instead of
// root windows, and only use logical display in display management code.
static gfx::Rect GetDisplayBoundsWithShelf(aura::Window* window);
private:
DISALLOW_IMPLICIT_CONSTRUCTORS(ScreenUtil);
};
} // namespace ash
#endif // ASH_SCREEN_UTIL_H_