From db2d0796e201df03aa2b6235ca70e370ab3af9e7 Mon Sep 17 00:00:00 2001 From: micuat Date: Thu, 30 Aug 2018 13:29:06 +0900 Subject: [PATCH] add small descriptions, default values and missing args/funcs --- docs/funcs.md | 165 ++++++++++++++++++++++++++++++++++++-------------- 1 file changed, 121 insertions(+), 44 deletions(-) diff --git a/docs/funcs.md b/docs/funcs.md index 652e0d81..fa996806 100644 --- a/docs/funcs.md +++ b/docs/funcs.md @@ -2,30 +2,35 @@ ## Color -### .contrast() +### .contrast(`amount`) +* amount :: float (default 1.6) -No Args +Larger `amount` value makes higher contrast. ### .color( `r`, `g`, `b` ) * r :: float * g :: float * b :: float -### .colorama() +Colorize texture. -No Args +### .colorama(`amount`) +* amount :: float (default 0.005) -### .invert() +Shift HSV values. -No Args +### .invert(`amount`) +* amount :: float (default 1.0) + +Invert color. ### .luma( `threshold`, `tolerance` ) -* threshold :: float -* tolerance :: float +* threshold :: float (default 0.5) +* tolerance :: float (default 0.1) ### .thresh( `threshold`, `tolerance` ) -* threshold :: float -* tolerance :: float +* threshold :: float (default 0.5) +* tolerance :: float (default 0.04) ----------- @@ -36,32 +41,39 @@ No Args * color :: vec4 * src * shape -* amount :: float +* amount :: float (default 0.5) + +Add textures. ### .blend( `texture`, `amount` ) * texture * color :: vec4 * src * shape -* amount :: float +* amount :: float (default 0.5) + +Blend textures. -### .diff( `texture`, `amount` ) +### .diff( `texture` ) * texture * color :: vec4 * src * shape -* amount :: float + +Return difference of textures. ### .layer() -No Args +Overlay texture based on alpha value. ### .mult( `texture`, `amount` ) * texture * color :: vec4 * src * shape -* amount :: float +* amount :: float (default 1.0) + +Multiply images and blend with the texture by `amount`. ----------------- @@ -72,68 +84,133 @@ No Args * color :: vec4 * src * shape -* amount :: float +* amount :: float (default 0.1) + +Modulate texture. More about modulation at: ### .modulateHue( `color`, `amount` ) -* color :: vec4 -* amount :: float +* texture + * color :: vec4 + * src + * shape +* amount :: float (default 1.0) + +Changes coordinates based on hue of second input. Based on: + +### .modulateKaleid( `nSides` ) +* texture + * color :: vec4 + * src + * shape +* nSides :: float (default 4.0) + +### .modulatePixelate( `multiple`, `offset` ) +* texture + * color :: vec4 + * src + * shape +* multiple :: float (default 10.0) +* offset :: float (default 3.0) + +### .modulateRotate( `multiple`, `offset` ) +* texture + * color :: vec4 + * src + * shape +* multiple :: float (default 1.0) +* offset :: float (default 0.0) + +### .modulateScale( `multiple`, `offset` ) +* texture + * color :: vec4 + * src + * shape +* multiple :: float (default 1.0) +* offset :: float (default 1.0) + +### .modulateScrollX( `multiple`, `scrollX`, `speed` ) +* texture + * color :: vec4 + * src + * shape +* scrollX :: float (default 0.5) +* speed :: float (default 0.0) + +### .modulateScrollY( `multiple`, `scrollY`, `speed` ) +* texture + * color :: vec4 + * src + * shape +* scrollY :: float (default 0.5) +* speed :: float (default 0.0) ----------------- ## Coord -### .kaleid() +### .kaleid( `nSides`) +* nSides :: float (default 4.0) -No Args +Kaleidoscope effect with `nSides` repetition. ### .rotate( `angle`, `speed` ) -* angle :: float -* speed :: float +* angle :: float (default 10.0) +* speed :: float (default 0.0) + +Rotate texture. -### .scale( `size` ) +### .scale( `size`, `xMult`, `yMult` ) * size :: float +* xMult :: float (default 1.0) +* yMult :: float (default 1.0) + +Scale texture. ### .pixelate( `x`, `y` ) -* pixelX :: float -* pixelY :: float +* pixelX :: float (default 20.0) +* pixelY :: float (default 20.0) + +Pixelate texture with `pixelX` segments and `pixelY` segments. -### scrollX.( `scrollX`, `speed` ) -* scrollX :: float -* speed :: float +### .scrollX( `scrollX`, `speed` ) +* scrollX :: float (default 0.5) +* speed :: float (default 0.0) ### .scrollY( `scrollY`, `speed` ) -* scrollY :: float -* speed :: float +* scrollY :: float (default 0.5) +* speed :: float (default 0.0) ------------------------- ## Src ### osc( `frequency`, `sync`, `offset` ) -* frequency :: float -* sync :: float -* offset :: float +* frequency :: float (default 60.0) +* sync :: float (default 0.1) +* offset :: float (default 0.0) ### render( `output buffer`) * default: `o0` -### shape( `sides`, `scale`, `blur`) -* sides :: int -* scale :: float -* blur :: float +### shape( `sides`, `radius`, `smoothing`) +* sides :: int (default 3.0) +* radius :: float (default 60.0) +* smoothing :: float (default 0.01) ### solid( `r`, `g`, `b`, `a`) -* r :: float -* g :: float -* b :: float -* a :: float +* r :: float (default 0.0) +* g :: float (default 0.0) +* b :: float (default 0.0) +* a :: float (default 1.0) ### src( `input` ) * input :: examples: `o0`, `s1` -### .noise() +### .noise( `scale`, `offset` ) +* scale :: int (default 10.0) +* offset :: float (default 0.1) -No Args +Generate Perlin noise. ### .out( `output buffer` ) * output buffer